- UID
- 864199
- 主题
- 317
- 阅读权限
- 100
- 帖子
- 8980
- 精华
- 0
- 积分
- 4995
- 金钱
- 23254
- 荣誉
- 50
- 人气
- 47
- 在线时间
- 2442 小时
- 评议
- 0
- 帖子
- 8980
- 精华
- 0
- 积分
- 4995
- 金钱
- 23254
- 荣誉
- 50
- 人气
- 47
- 评议
- 0
|
今天(4月19日)的最新消息,E文的很不好看,所以把它翻译了晒一晒~~~
以下为核心内容的翻译:
站在街上,你可以同时听到三个来自过往车辆里的不同的广播,所有声音恰到好处地相互穿透,这取决于车辆的种类和是否关着车门或玻璃窗等等。
“听声辩位”是我们的目标,闭上你的眼睛通过聆听,能够说出你正站在哪里、现在是一天中的什么时候,我认为我们已经很好地达成了这一目标。
对于多人游戏,我们权衡炮火的声音,在武器进入能够有效攻击你的距离内,它的声音听起来会非常实在并能明显让人感到其危险性。所以,可以靠直觉发现周围的危险或帮派战争等。
很难量化一共有多少声音播放部分,不过依照我们最后的计算结果,游戏中一共有740种独立声音。高达80000条独立音轨,其中Niko的多达7000条。如果你一个紧接着一个地听这些音轨,会花费29个小时。这些描绘不会把收音机、电视机对讲机考虑进去。
我们还决定让GTA4中的行人们之间的对话更真实些。比如,以前的游戏中行人都是随意地闲走乱逛,毫无目的性地自言自语地聊天。真实世界中,大多数人不会来回地走并和自己说话,所以在GTA4中我们杜绝了这一现象。虽然如此,我们意识到以前的GTA中随机的聊天能很好地让玩家了解人物的个性,所以我们在GTA4中引入了手机交谈来作为了解人物性格的一个比较现实的途径。
结束。
听上去很让人兴奋哦~~~
附E文原文:
Saturday, April 19, 2008
GTA IV Audio Q&A
Posted by Andy at 02:36. Category: General
The movies that we watch, the games that we play... they just wouldn't be the same if it wasn't for the audio. The Grand Theft Auto series is no exception; the ambiance of the city is as important to Grand Theft Auto as the Imperial March is to Star Wars. GTA IV aims to maintain this healthy balance of audio and visual, and on that note, I'm happy to say that GamesRadar has just recently posted a multi-page Audio Q&A for Grand Theft Auto IV.
The Q&A includes Matthew Smith, Craig Conner and Will Morton, all of whom are senior employees with the Rockstar North audio team. Some quotes that we found particularly interesting:
"Stand in the street and you’ll hear three different radio stations at any one time coming from passing vehicles, all sounding appropriately tinny or boomy, depending on the type of vehicle and whether its doors are open, its windows broken, etc."
"It was our aim that you could place the player in a random position on the map, shut your eyes and listen, and be able to tell where you are, and what time of day it is, and I think we’ve achieved that pretty well."
"For multiplayer, we balance [the sound of gunfire] so that guns only really sound dangerously beefy when they’re at a distance you can be hit from, so it’s intuitive what’s threatening and what’s someone else’s private war."
"It’s difficult to quantify how many speaking parts there are, but at our last count there were over 740 unique voices in the game. There are over 80,000 individual lines of dialogue, more than 7000 of which are Niko’s lines. If you were to listen to each line back to back, it would take over 29 hours. Also, these figures don’t take the radio, TV, and mo-capped cut-scene dialogue into consideration."
"We also decided to make the pedestrian dialogue more realistic in GTA4. As an example, peds in previous games would walk around and randomly chat to themselves if they weren’t doing much else. In real life, people (generally!) don’t go around talking to themselves, so we dropped this behavior from GTA4. However, we realized that the random chat of old GTA games was a good way for the player to pick-up on what sort of personality a ped has, so we created the cell-phone conversations in GTA4 as one realistic way of portraying personality."
[ 本帖最后由 brucevv 于 2008-4-19 22:49 编辑 ] |
-
总评分: 金钱 + 10
查看全部评分
|