标题: [下载] 【武装突袭】1.11测试版发布!
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【武装突袭】1.11测试版发布!

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Klarc 2008-3-21 10:10 金钱 +15 感谢分享



波希米亚的CEO Marek 在BI论坛上面告诉我们 ArmA 1.11 beta 发布了获知更多关于引擎改进请阅读英文 Biki
现在新的更新包 1.11.5244 出来啦

1.11 改进及修正
* 修正了对64位操作系统的兼容性
* 联网游戏在线语音增强
* 修正了在32位操作系统中内存溢出的问题
* 高视距下的显示优化有长足进步
* AI 的路径对桥梁的识别有改善
* 修缮了AI视觉和听觉的感应能力,估计没有站在栅栏露个头AI不开枪的现象了
* 改进了所有飞行载具的模拟飞行操作感
* 改进了对16:10显示器和三联显示器的支持

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太晚了,没空翻译了,先睡了
===ENGINE CHANGELOG===

5164 - Fixed: spinning in select() on Linux Dedicated Server
5164 - Fixed: Handling of invalid CD keys on dedicated servers improved
5164 - Fixed: Signature verification timeout significantly relaxed.
5164 - Fixed: System audio mixer settings no longer changed by ingame volume options.
5164 - Fixed: Vehicle channel no longer transforms to a side channel when not in the vehicle.
5164 - Fixed: assignToAirport did the same as landAt. Now it assigns for purpose of future getout commands.
5164 - Fixed: MP: Player driving motorcycle could die suddenly with no apparent reason.
5164 - Fixed: Building ruins were not visible for JIP-ed players.
5164 - Improved: UI - better detection of focused buttons
5170 - New: Scripting: Full object orientation can be set now using new function setVectorDirAndUp
5170 - Fixed: Handling of duplicate CD key improved
5170 - Added: Improved anti-cheat measures
5170 - New: Command line argument -ranking=... was removed. MP mission statistics can be written to file specified by logFile entry in the server config.
5170 - Fixed: Memory leak on dedicated server (several KB per a mission played).
5170 - Fixed: leader, AI tanks subordinate to a player sometimes did not open fire against some enemy tanks.
5170 - Fixed: AI was not able to fire over sandbags unless the enemy came very near.
5170 - Fixed: Recoil was working badly (moving in unexpected directions) when fps was low.
5170 - Fixed: AI was able to pinpoint enemy by ear after seeing him for a while.
5170 - Fixed: Fixed: Fog on DX10 cards (nVidia 8800, ATI X2900) was too dense.
5170 - Fixed: AI was sometimes unable to move when seeing enemy very near.
5170 - Fixed: Error when loading a save from a complex mission (containing a lot of variables).
5170 - Fixed: Possible crash caused by malformed resize scripting command.
5175 - Fixed: Chat message length limited to 150 characters
5175 - Added: After 3 wrong attempts to log in as an admin further attempts are ignored for some time
5175 - Fixed: Reduced loading time for large textures.
5178 - Fixed: Default handling of different data detected was stricter then intended, resulting in a kick of players.
5178 - Fixed: Dedicated server sometimes crashes after downloading Squad.xml.
5178 - Experimental: Depth only pass used to reduce pixel shader load on some GPUs.
5178 - New: Improved Voice over Net packet re-translation (voice is re-translated when no direct Peer to Peer connection is available or to spare some network bandwidth).
5179 - Fixed: VoN loudness is sometimes not matching selected voice channel (too quiet on Global channel or too loud on Direct channel).
5180 - New: BattlEye protection integration (server admin can enable it using battlEye = 1; in server config)
5180 - New: Better NAT traversal for VoN.
5180 - Optimized: Reduced GPU load of shore area rendering.
5181 - Fixed: NAT traversal for VoN makes dedicated server crashing.
5184 - Fixed: AI units in safe mode could randomly stop
5190 - Fixed: Bad object ID after loading a game - caused frequent crashes when loading Rahmadi Conflict saves.
5191 - New: publicVariable now works for all types of variables
5191 - Added: function addPublicVariableEventHandler
5191 - Fixed: Airplanes bombing laser designated targets.
5193 - Changed: aiDispersionCoef now used scaled by unit skill, high skill units always having low dispersion.
5194 - Fixed: Airplanes with tail wheel were placed with the tail in the air when mission was started.
5195 - Added: functions toUpper, toLower, toArray, toString
5196 - Fixed: Airplanes standing on the ground sometimes oscillated (observed esp. with DC3)
5196 - New: Added difficulty option VonID (VON ID), allowing to see in-game who is currently speaking over the radio.
5196 - New: Added difficulty option DeathMessages (KILL MSG), allowing disabling of XXX killed by YYY messages.
5196 - Fixed: Improved dynamic range handling for vehicle interior sounds (reduces their loudness)
5196 - New: Added difficulty option NetStats (MP SCORE), allowing disabling of scoreboard functionality.
5198 - Fixed: Dead players can no longer talk or write to in-game players unless they are admins.
5199 - Fixed: Further reduced virtual address space usage. Should reduce frequency of out of memory errors.
Use command line switch -vm108 to mimic the behaviour of 1.08 version if the new scheme does not work for you.
5201 - New: Command line option -noPause to allow the game running even when its window does not have a focus.
5203 - New: Option to mute individual players in the Players screen (key P)
5203 - Fixed: Thrust vectoring was not transferred in MP, causing warping of hovering airplanes.
5203 - Fixed: Possible crashes with VoN used with HW acceleration.
5203 - Improved: Some ingame .rpt messages removed or clarified to make them more useful
5205 - Fixed: MP "Head bug" - when two players were boarding passenger space of the vehicle simultaneously, one of them
might end outside of the vehicle with no control over direction of his character.
5207 - Problem was with mouse movement adaptive filtering, which handled badly transition from fast to slow motion, causing the fast motion to leak into the slow motion region.
A barrier was placed to rejected samples so that sample once rejected is not considered in any more computations.
5207 - Fixed: When fast moving with mouse, cursor sometimes jumped once more after turning was stopped.
5207 - Fixed: Players in Seagull mode cannot hear direct speech of others properly.
5209 - Fixed: When switching VON channels quickly, the VON ID indication could still show the old channel.
5209 - Fixed: Improved handling of situations where graphical card VRAM is completely exhausted.
5209 - Fixed: In some complex MP missions the memory space for network messages could be exhausted, resulting in CTD.
5209 - Fixed: Direct speech inside vehicles was not hearable often.
5209 - Fixed: Tank which crew has ejected might sometimes continue spinning forever.
5209 - Fixed: Seized by trigger was mission a hint in the mission editor.
5209 - Fixed: nearTargets returned position more accurate than known by AI.
5209 - New: nearTargets now returns approximate assumed position accuracy as well.
5209 - Fixed: Bad weapon selection by some armored units when engaging some target types (e.g. Mi17 with FFARs)
5209 - Fixed: Sometimes AI might wrongly favor audible information over a visual one after not seeing the target for a while.
5209 - Fixed: AI was unable to destroy empty targets on Destroy WP using full auto weapons (mguns, cannons).
5211 - Fixed: AI detected IR / radar targets very late compared to human players.
5211 - Improved: AI: Better weapon selection when target is far away.
5211 - Fixed: Label on map with map info enabled sometimes revealed real target location even when it was not known.
5211 - Fixed: Improved airplane turn dynamics, including improved rudder dynamics model and fixed auto coordination.
5211 - Fixed: Improved recovery from "VB Lock failed, E_OUTOFMEMORY" error
5212 - Fixed: Further reduced virtual address space usage.
5213 - Fixed: AI tank/APC/ZSU ballistics computation when firing at distant targets.
5213 - Fixed: MP freeze opportunity fixed.
5214 - Fixed: ArmA is now compatible with Vista x64 with 4 GB RAM.
5214 - Fixed: Possible crash when moving fast with high visibility set (like in airplane).
5215 - Fixed: Possible low framerate when rendering with a large viewdistance (introduced in 5180)
5217 - Improved: Water rendering now uses LOD for finer wave animation and better performance with large viewdistances.
5218 - Fixed: VoN - VOID channel indication.
5218 - Fixed: VoN - mouth is moving but no voice is heard.
5218 - Fixed: VoN - voice crackling reduced.
5219 - Fixed: Possible crash in scene loading when mission was started.
5219 - Fixed: Improved handling of missing or old OpenAL32.dll
5219 - Optimized: Improved grass LOD selection with high terrain detail settings.
5220 - Fixed: Night sky background was too black, now slightly brighter.
5224 - Optimized: Faster texture loading when starting mission with large view distance.
5225 - Fixed: Several crash opportunities with malformed addons.
5226 - Fixed: Improved text clarity.
5226 - Fixed: VoN - Unable to hear other players issue.
5226 - Fixed: Reduced AI eye sensitivity during night time.
5227 - Fixed: MP: Head movement for players in cargo is now visible.
5229 - Fixed: Improved AI pathfinding on bridges.
5231 - Fixed: VoN - Direct channel volume is louder now.
5231 - Fixed: Parts of terrain were sometimes clipped with wide viewing angles.
5231 - Fixed: Objects were sometimes disappearing with wide viewing angles.
5232 - Fixed: Dynamically added static object might sometimes be disappearing when viewed from some angles.
5232 - Fixed: Some object shadows could be incorrectly ignored when corresponding objects were occluded.
5232 - Fixed: VoN - P2P connection was not established sometimes.
5232 - Fixed: Reduced network traffic caused by hovering seagulls.
5234 - Fixed: For players in driver and gunner position of the vehicle, obsolete network transfer was generated
5240 - Fixed: More than 64 players can use VoN now.
5241 - Optimized: Reduced CPU load of shore area rendering.
5241 - Fixed: Too large update messages (caused by unusual weapon setups) were not sent.
5241 - Fixed: Paused streaming sounds resumed from a bad position after Alt-Tab or after resuming the game from pause.
5241 - Fixed: Parameter -nopause caused some sounds not to advance when the game did not have a focus.
5242 - Fixed: AI can spell the whole alphabet now.
5243 - Fixed: Cargo is involved in chat on vehicle channel now.
5243 - Fixed: Direct communication chat enabled inside vehicles.



===DATA CHANGELOG===



All data changes are included in HotFix.pbo, HotFix_QG.pbo, HotFix_DBE1.pbo, ui.pbo and language.pbo

(Important: Beta patch doesn't fully support Queen's Gambit, to test the specific Queen's Gambit fixes, you need to copy manually HotFix_QG.pbo and HotFix_DBE1.pbo to your addons folder. There will be no automated uninstall process supported for Queen's Gambit beta addons)

* FIX {RECOIL}: recoil for all hand weapons were reworked.
* NEW (AMMO): ballistics reworked introducing air friction specific values for each bullet class
* FIX (AMMO): AT4 and RPG7 reduced HIT strength and changed ballistics
* FIX (AMMO): Improved Javelin missile precision.
* FIX (AMMO): land mines - increased indirect hit range and reduced hit value
* FIX (AMMO): Grenades and Flares deflection reduced to half
* FIX (WEAPONS): Unloaded Javelin will not show optics attachment to avoid view blocking in most of the moves.
* FIX (AMMO): count of ammo is changed (M113).
* FIX (AMMO): Cobra cannon ammo changed from AP to HEI
* FIX (AMMO): Sabot rounds no longer produce large explosion effects
* FIX (WEAPONS): GAU-8 fixed rate of fire
* NEW (WEAPONS): Added unguided rockets salvo for AI.
* FIX (WEAPONS): Weapon ranges tweaks. Increased minimum range hit probability.
* FIX (AMMO): reduced secondary explosion range (destroyed vehicle blast range)
* FIX (AMMOBOXES): added some weapons and magazines to existing ammoboxes.
* FIX (ANIMATIONS): Improved turning around with launcher.
* FIX (WEAPONS): Improved M16A2 reload time (faster).
* FIX (VEHICLES): Increased structural armor value of several vehicles to give the crew more chances for survival.
* NEW (DATA): reworked grass clutter on Northern Sahrani, New Sahrani designed for smoother gameplay experience
* FIX (LOCALIZATION): various localization fixes
* FIX (ANIMATIONS): some problems with ladders introduced in 1.08 (stuck on ladders, problem when going from knelt or prone on a ladder, healing when knelt with rifle or launcher)
* FIX (LOCALIZATION): mission M13 is localized to all languages
* FIX (RUSSIAN): several missing translations in the Russian version, UI.pbo is modified to prevent an error message displayed in Russian version of the game when entering Single mission directory
* FIX (DC3): Eject speed is correct, improved get in and get out time, now it's possible to get out.
* FIX (HILUX, DATSUN): Game doesn't fail when using this car in ARMA without Queens Gambit mod.
* FIX (OILFIELDS): Improved animation.
* NEW (GUI): BattlEye filtering in multiplayer games list.
* FIX (ANIMATIONS): Crew in cargo can move with head.
* FIX (WIND CLUTTERS): Wind clutters are now without fire and view geometry.
* FIX (WEAPONS): M4 replaced by M4A1 in ammoboxes and in crews and pilots.
* FIX (RESPAWN WEAPONS): fixed respawn weapons and magazines.
* FIX (M4A1): now use fullauto fire mode instead burst.





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太好了,希望能在游戏兼容性方面有较大的改进,下来试试,谢谢!

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太高兴啦!我最喜欢的arma!感谢楼主,同志们,都来试试啦





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FM2008 系列签名栏(英超、意甲、西甲、德甲)已经上架销售!

武装突袭从2006年底发布以来,虽然有着众多的bug,但是丝毫不能削弱铁杆玩家对他的喜爱。
历经1.01,1.04,1.05,1.07beta,1.08,1.09beta,1.11beta,每一次的升级都能提升画面和流畅度,这也代表了BI以及BI系列游戏社区的强大力量。每一次的更新玩家的建议都在一定程度上进行了满足。

期待ArmAII,拿出BI游戏的真本领。

这次的1.11版确实流畅不少,我的6800GS显卡联网时设置中高画面基本能保持在35FPS以上





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fromz 大哥啊,请问测试版的升级补丁即使打了,在游戏里的显示的版本号也是之前的吗? 我的是这样,有时真是怀疑这补丁究竟打了没有.....

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补好了会是Version 1.11.5244,不是就是没补好





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FM2008 系列签名栏(英超、意甲、西甲、德甲)已经上架销售!

升级后在安装文件夹会有beta的,把里面的文件对应覆盖出来,就是1.11版啦。
但我玩着,发现出现海鸥现象了。如何是好?有解决变鸟的方法吗?





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回LS的,买正版的就不会变海鸥了!~~~~





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在国内根本无代理商。。。而且外买贵到飞。。。
99块的话,我会买的。
当年天人代理的抵抗力量我是买了正版的。59块。。。





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FM2008 系列签名栏(英超、意甲、西甲、德甲)已经上架销售!

我买的那正版要了40美元呢..............................

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已经有两套正版了,一个32美元,一个昨天我们MP战队送我的...





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也有人送给了我正版Key的.....不变鸟了至少

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FM2008 系列签名栏(英超、意甲、西甲、德甲)已经上架销售!

其他不关心,只要能优化更好就好了,实在不想见草卡了.也希望飞机能好飞点....





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QUOTE:
原帖由 c91 于 2008-4-1 15:45 发表
其他不关心,只要能优化更好就好了,实在不想见草卡了.也希望飞机能好飞点....

1.11确实提高了飞行器的飞行模拟物理特性。这点有提到





※※※※※※※※※※※※※※※※※※
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并从中树立真实生活的责任心与人生经验
※※※※※※※※※※※※※※※※※※
>>>>>>>>半月行动<<<<<<<<<
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QUOTE:
原帖由 fromz 于 2008-4-1 16:24 发表


1.11确实提高了飞行器的飞行模拟物理特性。这点有提到

曾经在闪点里,看见飞机特高兴(直飞或固定飞都高兴),武突,看见飞机都不敢上,上了准死...就碰鼠标飞机就折沟里...





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来自 改过自新.以前希望大家既往不咎 ...
FM2008 系列签名栏(英超、意甲、西甲、德甲)已经上架销售!

武装突袭正在下载 为了刚刚求武装下载地址  差点被斑竹大人揍。。。

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