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[推荐] FH2 Forgotten Hope 2.46发布(密码公开) [复制链接]

2015年优秀版主勋章2014年杰出版主勋章2013年度杰出版主勋章勤劳之证

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发表于 2008-4-19 10:22:25 |显示全部楼层
来源:中国BF2模组资源网       BY   harrier

这张地图是突尼斯的Mareth,新闻中有一大段史料中记载的战斗过程,在此略过










[ 本帖最后由 BF1942 于 2008-7-13 11:52 编辑 ]
这是个漫长的战争,也是一场艰苦的战争,你们英勇并骄傲的为祖国作战,你们是不平凡的一群,彼此紧密相联,这样的友谊只存在于战斗中。

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发表于 2008-4-20 12:49:04 |显示全部楼层
好的游戏没有大家热情的支持和推广是不行的啊

支持,但玩不来的人以上

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发表于 2008-4-20 13:20:56 |显示全部楼层
是什么游戏?????????????????????

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发表于 2008-4-20 13:30:22 |显示全部楼层
不知道会不会出苏联。。。
比较喜欢德国跟苏联的装甲对抗

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发表于 2008-4-23 18:03:46 |显示全部楼层
FH2有一点生不逢时
早出几年就好了
现在才出,在众多FPS大作面前很难推广
服务器又少
所以,只能算是小众游戏哇~
D3 Beta 沉迷中

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发表于 2008-4-25 11:06:05 |显示全部楼层
不错,豹式还有糊水泥
2020202020
C1.7G
845
256DDR
MX440 64M
80G

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发表于 2008-4-26 14:44:08 |显示全部楼层
即时战略和FPS比场面.....
个人很喜欢德国的那个半履小摩托。
我记得一代的FH里有苏军的吧?
咱机器不行呀,等换好机器再玩这个吧..

PS:不知道为什么,我更喜欢在战地2里开船玩.....
道之所在,虽千万人吾往矣
[哈哈][感激][顶][害怕][思考][伤心啊][冲啊][舒服][?][怒][期待][嘿嘿嘿][不要啊][凄凉][鬼啊][无语2][哇哈哈][哈哈哈][喔呵呵][感动][不要嘛][想K人][你强]

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发表于 2008-4-26 17:50:31 |显示全部楼层
做的真棒。。超赞。。

厉害啊。。

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发表于 2008-4-27 10:24:03 |显示全部楼层
来源:中国BF2模组资源网       BY   harrier

FH2 4月14日更新新闻,带来豹式坦克靓图及非洲战场新载具
我把新闻内容简要地翻译一下吧

今天带来的是欧洲诺曼底战场上的豹式坦克,还有在非洲战场的下个升级包中所包含的一些意大利的新载具。

当西方盟军于1944年在安齐奥第一次遭遇德军豹式坦克时,他们以为这又是一种类似虎式坦克那样不可能被大量生产的坦克。当他们6个月后在诺曼底登陆之后,他们震惊地发现近乎一半的德军坦克都是豹式坦克。它拥有80mm厚的倾斜前装甲,常规的盟军M4雪曼坦克根本无法在正面击穿它。结合它的75mm口径高速火炮,豹式坦克成为了一种令人生畏的强大坦克。

你们在截图中看到的是Ausf.A型,是诺曼底战场上最常见的型号。你们能够看到,我们分别制作了一种带有侧护板和不带侧护板的版本。图中的地图是正在制作之中的一张名叫“Charnwood行动”的地图。

新闻中还简要介绍了一下意大利制的这种Carro Armato M13/40型坦克和一种攻击火炮Semovente L.40 da 47/32,以及给大家带来了被盟军俘获的,已经涂上了澳大利亚军队涂装(一只袋鼠)的Carro Armato M13/40型坦克。












[ 本帖最后由 BF1942 于 2008-7-12 13:55 编辑 ]
这是个漫长的战争,也是一场艰苦的战争,你们英勇并骄傲的为祖国作战,你们是不平凡的一群,彼此紧密相联,这样的友谊只存在于战斗中。

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发表于 2008-5-6 13:12:58 |显示全部楼层
又是豹式 哈哈哈哈
公布了不少地图了
什么时候发补丁呢?

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发表于 2008-5-11 17:41:12 |显示全部楼层
来源:中国BF2模组资源网       BY   harrier

FH2 5月10日更新新闻,公布FH 2.1补丁发布时间
FH2非洲战场的第一个补丁(定为2.1版本)发布时间为:

Friday the 16th of May 2008 at 1800 GMT.

也就是北京时间的5月17日(周六)的零点发布!:大笑:

完整的修改列表:

Forgotten Hope 2
----------------
http://fhmod.org/


Changelog
---------
Changes from Version 1.0.796 to Version 1.0.823
-----------------------------------------------
Python
------
  * Push: make arrows to unrecappable flags (ctz)

Levels
------
  * Small fixes for Mersa Matruh (lobo)
  * Added even more mines to alam, if it now does not work we either talk about different things or
    there is no way to fix it (knoffhoff)

Statics
-------
  * Add two woodefence_250cm versions (toddel)
  * Added small_table_white (toddel)
  * Added small_table_brown (toddel)
  * Added Small_Rack (toddel)
  * Added chair1_white (toddel)
  * Added chair1_brown (toddel)
  * Chair fabric texture (toddel)
  * Small hyacinth 32 fix (lobo)

Vehicles
--------
  * Fix carro m13/40 fire rates and delaytouse (ctz)
  * Fix inconsistent reload times / delays on pak38 and sdkfz222 (ctz)

HUD
---
  * Fix object 3d minimap distances (regression) (ctz)


====================================================================================================
= FH2.01 RC2                                                                                       =
====================================================================================================

Changes from Version 1.0.762 to Version 1.0.796
-----------------------------------------------
HUD
---
  * Turn off enemy nametags again (ctz)

Statics
-------
  * Add a new cablepole for houses (bizness)
  * Removed invisible door on crete house3 (toddel)
  * Fix lod distances on piano static (ctz)

Damage System
-------------
  * Fix HE shells damage vs spaced/sandbag armour (ctz)

Python
------
  * Scoring system updated for new vehicles (ctz)

Vehicles
--------
  * Extend parachute lod distance (ctz)
  * Adjust ju52 passengers pose, and reenable vehicle hud (ctz)
  * Reduce tractor torque (ctz)

Misc
----
  * Fix typos and log file position for patcher (ctz)
  * Support for new vehicles in infantry-only mode (ctz)

Levels
------
  * Extend lod distance for mareth line trees (ctz)

Effects
-------
  * Fix AT gun shell ejections (ctz)

Toolbox
-------
  * Fix a harmless warning if you cleared shader cache and run fh2 without ever having run bf2 (ctz)

Changes from Version 1.0.745 to Version 1.0.762
-----------------------------------------------
HUD
---
  * Add selection icon for ammo resupply kit (ctz)

Levels
------
  * Sfakia changes: added bikes to 64 and 16 player versions, made all ladders vertical, moved
    sniper rifle pickup kits so their orientation fits better.  (mrcheese)
  * Fix unlocked Panzer IIF on Alam Halfa (ctz)

Vehicles
--------
  * Fix parachute texture paths (ctz)
  * Correct pzivd armour values (ctz)
  * Make parachutist pose a bit more natural (ctz)

Weapons
-------
  * Remove dof effect from binoculars (broke spotting) (ctz)

Kits
----
  * New ammo resupply kit kitmeshes (ctz)

Changes from Version 1.0.704 to Version 1.0.745
-----------------------------------------------

Vehicles
--------
  * Improve tractor torque (ctz)
  * Extend ju52 lod distances (ctz)
  * Attempt to fix crashing tractor (ctz)
  * Fix civtruck exits (ctz)
  * Neverdrawas1p for tractor and ju52 passengers (ctz)
  * Toughen up the ju52 (ctz)
  * Strengthen valentine ii on the turret top/deck (ctz)
  * Fix ju52 lods for those with crap PCs (ctz)
  * Various parachute-related improvements (ctz)

Misc
----
  * Static mesh shader: do dirt after crack, not before (ctz)
  * Updates to the Dutch localisation (lightning)

Weapons
-------
  * Replace DICE-sourced mp40 reload sound with new one by bratwurst (ctz)
  * Redo reloadammokit grip (ctz)

Levels
------
  * Uploaded Yet Another Final version for Crete_1941 (fhbeta_darkpepe)

Effects
-------
  * Make e_hgr_wpGrenade perform a bit better (ctz)
  * Improve e_vexp_AirGeneric_2nd (ctz)

Toolbox
-------
  * Fix an erroneous warning by fh2.exe (ctz)

Changes from Version 1.0.579 to Version 1.0.704
-----------------------------------------------
Statics
-------
  * Fix bir_hacheim lightmapsamples (toddel)
  * Update sidi_hq_section1 col2 (smig)

Python
------
  * Make players die in <3 second parachute drops (ctz)

Vegitation
----------
  * Make the panicum_turgidum lod a little later now.  (toddel)

Vehicles
--------
  * Tinkly bell for rideable_bicycle (ctz)
  * Improve landing gear controls (ctz)
  * Fix bicycle causing damage/force when exploding (ctz)
  * Fix material of dorchester driver flaps (ctz)
  * Adjust position of deacon gun camera and speed up gun rotation (ctz)
  * Fix networking for carro armato m13/40 and semovente l40 (ctz)
  * Turn off weapons for ju52 passengers (ctz)
  * Ju52 lods, 1p and various model fixes (ctz)
  * Fix ju52 propellers (3 vs 2 blades) (ctz)
  * Fix too-low exits on bedfordoyd ammo version and civtruck (ctz)
  * Fix italian tanks fire sounds (ctz)
  * Decrease camera fov inside plane cockpits(so you see less cockpit and more outside) (ctz)

Misc
----
  * Fix seams in dice sandy04.dds (fenring)
  * Bulwey made corrections on german localization and added description of crete (knoffhoff)
  * Trying new bell sound file format.For  Pepe (gunnie)
  * Test files for Pepe (gunnie)

Weapons
-------
  * Vastly reduce mg34 and bren zoomed recoil (ctz)
  * Remove delaytouse from parachutes (ctz)
  * Slow supply_crate repair speed (ctz)
  * Add ammo-reloading kit by camelnele with modelling by toddel (ctz)
  * Tried to somewhat improve no69 skin (knoffhoff)
  * Remove player collisions from lewis (ctz)
  * Lewis lod distances (ctz)
  * Fix bren (armament) reload sound (ctz)
  * Re-extend suppression distance (ctz)

Levels
------
  * Alam Halfa fixes (knoffhoff)
  * Mareth fixes (lobo)
  * Some Alam Halfa changes (knoffhoff)
  * Gazala final changes (fenring)
  * Final Version Of Crete_1941 (fhbeta_darkpepe)

Effects
-------
  * Bring back e_sAmb_wreckfire (ctz)
  * Fix e_samb_oiltower_fire (was detected as a mine) (ctz)
  * Tweaked sound file for Pepe to fix sound (gunnie)
  * Test files for Pepe (gunnie)

Toolbox
-------
  * Fix some erroneous triggers of the crash reporter (ctz)
  * Add protection against spontaneous reboot/bsod ruining game installs to fh2.exe (ctz)
  * Fix fh2.exe (broken since 6th march!)  (ctz)
  * Fh2.exe: warn if critical files fail to be moved (ctz)

Changes from Version 1.0.575 to Version 1.0.579
-----------------------------------------------
Vehicles
--------
  * Fix stuka texture paths (ctz)

Changes from Version 1.0.503 to Version 1.0.575
-----------------------------------------------
Statics
-------
  * Fix bir_hacheim_1 collisionmesh players should now not go thru the roof anymore.  (toddel)
  * Add market_stand by Bratwurst.  Good Work Thx for your help.  (toddel)
  * Fix hole in col2 so player doesn't fall through.  (bizness)
  * Added fh_militarymast for crete map (toddel)
  * Fix parachute onto nissenhut glitch (ctz)

Damage System
-------------
  * Overhaul of tank hit and richchet effects (ctz)

Python
------
  * Increase HALO time from 2/4 to 3/6 seconds (ctz)

Vehicles
--------
  * Updated tractor mesh, left to do - lods and finalize wreck model.  (gunnie)
  * Created Lods, updated Max Scene, Tweaked tractor and added fender rider to tractor.  (gunnie)
  * Fix stuka camera switch (ctz)
  * Revert panzer 3 handling change (ctz)
  * Export stuka with floor window (ctz)
  * Different pz3 handling improvements (ctz)
  * Further improvements to static defense repair times (ctz)
  * Improve parachute physics and remove weapon usage from paratroopers (ctz)
  * Make matilda ii deck armour slightly thicker (ctz)
  * Make civtruck chase cam less floppy, and make the truck steer slower (ctz)

Misc
----
  * Mareth finished and localization (lobo)
  * Mareth localization (lobo)
  * Crete localization (lobo)

Weapons
-------
  * Fix some extra prone animations (ctz)
  * Fix silly beretta38 rambo roll animation (ctz)
  * Fix slightly floating 2pdr wreck (ctz)
  * Further adjustments to handheld AT weaponry (ctz)
  * Weaken artillery HE vs armour (ctz)
  * Show number of magazines left in tank coaxial/hull MGs (ctz)

Levels
------
  * Uploaded new Crete_1941 Version (fhbeta_darkpepe)
  * Uploaded new Crete_1941 Version (2), (fhbeta_darkpepe)

Effects
-------
  * Improvements to distance sounds (ctz)
  * Make medium-damaged aircraft belch black smoke (ctz)

Changes from Version 1.0.475 to Version 1.0.503
-----------------------------------------------
Python
------
  * Ignore any infantry tks from ju52 (ctz)
  * Inflict damage for HALO use of parachutes (ctz)

Weapons
-------
  * Reduce all sound distances (ctz)

Vehicles
--------
  * Make CivTruck rear gate work again (ctz)
  * Make ju52 passengers exit outside (ctz)
  * Fixed collision mesh materials, to prevent damage to bike while riding.  Added kick-stand.
    Roughed up potential wreck model idea.  (gunnie)
  * Reduce all engine sound distances (ctz)
  * Add Stuka bottom Window and fix model error on front Nose.  Need Reexport!  (toddel)
  * Adjust some wreck HPs to lengthen repair time (ctz)

Misc
----
  * Reduce "satellite_target" sound volume (ctz)

Effects
-------
  * Improve e_muzz_handgun (ctz)

Changes from Version 1.0.451 to Version 1.0.475
-----------------------------------------------
Weapons
-------
  * Fix handheld explosives strength (ctz)
  * Fix geballteladung delaytouse (ctz)
  * Overhaul gun recoils (ctz)

Damage System
-------------
  * Set ship_deck material to have no damage vs soldiers (ctz)

Statics
-------
  * Fix marethCommandBunker textures and wall gap (bizness)
  * Fix lod's for low graphics settings (bizness)

Vehicles
--------
  * Slightly weaken matilda and valentine rear/deck armours (ctz)
  * Some ju52 collisions and exit fixes (ctz)
  * Fixed sound issue with carro and semovente.  Changed line of code to 3d sound and sound file
    from a 1p sound.wav  file to the proper 3p.wav  file.  (gunnie)
  * Added new tweak, mesh,etc.  for rideable bicycle.  Added in "Red Tractor", created 3p Tractor
    Driver animations, tweak and code.  Tractor has been tested in editor.  Still needs in game
    functional test as does new tweaks to bicycle.  (gunnie)
  * Fixed animation name from tractor_driver_die.baf  to proper animation name tractor_die.baf
    (gunnie)
  * Correct pzivd_na name (ctz)
  * Improvements to wip new tank handling for panzer 3's (ctz)
  * Improve parachute physics (ctz)

Changes from Version 1.0.394 to Version 1.0.451
-----------------------------------------------
Statics
-------
  * Soldier collision exclusion on 2pdr-related small statics (ctz)
  * Soldier collision exclusion on static_mines_long (ctz)
  * Fix shiny trench skirts on mareth (ctz)
  * Fix bridge_via_balbia player collision (ctz)
  * Sidi barracks col3 (lobo)

Damage System
-------------
  * Overhaul bomb damage vs armour (ctz)
  * Slightly decreased small arms damage against aircraft (ctz)

Vehicles
--------
  * Added Aussie version of Carro M13-40. Tank is complete and ready for testing.  (gunnie)
  * Correct m3-grant's 75mm gun projectile (was l40, should be l31) (ctz)
  * Kettendrad updated with added "stabs" to counter tip over.  Texture fixed on wreck model.
    Steering adjusted some more.  (gunnie)
  * Fix shiny ju52 static wreck (ctz)

Misc
----
  * Translated gazala and mareth mapdescription (knoffhoff)

Weapons
-------
  * Fix boys zoomed fire/shift sound sync (ctz)
  * Increase k98-scope accuracy (ctz)
  * Vary fov effect strength with weapon type (ctz)
  * Fix fov shader on jumping (ctz)
  * Rework scoped rifles (ctz)

Levels
------
  * M13/40 Bardia and Tobruk (lobo)
  * Gazala gameplay and graphics fixes (fenring)

Toolbox
-------
  * Fix crash reporter for localised windows versions (ctz)


====================================================================================================
= FH2.01 RC1                                                                                       =
====================================================================================================

Changes from Version 1.0.046 to Version 1.0.394
-----------------------------------------------
Statics
-------
  * Drystonewalls col improvement!!!!!!  (toddel)
  * More col improvments (toddel)
  * Fix tobrukhouse3 death pyramid poking through roof (ctz)
  * Fix weird lightmaps on lod1 of crete_arch (ctz)
  * Making the sfakia Covertexture tile better (toddel)
  * Fix sidi hq hole in soldier collision allowing wallhack (ctz)
  * Double Texture resolution on my mareth Houses.  need lightmap testing/relighting.  (toddel)
  * Added temp trench texture (lobo)
  * Added tobruk pit model (lobo)
  * A rabbithutch made by bratwurst.  thx for the Help to make our mod a step more nicer.:)
    (toddel)
  * Hayrack by Bratwurst (toddel)
  * Fix cull radius on DICE crates (ctz)

Damage System
-------------
  * Increased small arms damage against aircraft (ctz)
  * Increase damage of large shells (>=20mm) against aircraft (ctz)

Python
------
  * Fix suspected end of round client CTD (ctz)
  * Randomise default heading for artillery with no spots in the range 160..200 degrees (ctz)

Vegitation
----------
  * Fix black borders on panicum texture (jodonnell)

Vehicles
--------
  * Fixed m3 stuart side armour value (was incorrect and thus indestructible) (ctz)
  * Increase marder_iii speed (ctz)
  * Add hurricane MkIID "tin opener" (ctz)
  * Disable squadleader spawnpoints in heavy vehicles (ctz)
  * Added Kettenkrad_DAK_c.dds  and Kettenkrad_wheels_c_sandgelb.dds  Textures (toddel)
  * Added Backlight to Kettenkrad (toddel)
  * Fix movement of stuka's canopy in multiplayer (ctz)
  * Correct fiat l6/40 gun ammo size and firerate (ctz)
  * Correct repair times for flak18, flak18-ns and bofors40mm (ctz)
  * Enable mouse-wheel for selecting ammo types (ctz)

Misc
----
  * Tone down tinnitus effect longevity (ctz)
  * Remove hardcoding of arrow keys for land control map (ctz)
  * Reduce max distance of eax air absorption effect (ctz)
  * Adjust non-eax air absorption too (ctz)
  * Added localization and some files for Gazala map (needs english grammar check and translate
    other languages) (lobo)
  * Gazala localization v.2  (lobo)
  * Added Gazala (lobo)
  * New Sidi Rezegh 16 players (lobo)
  * Fake Depth of field shader (jodonnell)
  * Added Mareth Line (lobo)
  * Updated mareth localization (lobo)
  * Updated Dutch localisation (lightning)
  * Changed 'Anticarro' to 'Controcarro' (lightning)
  * Gazala sky (lobo)
  * Gazala sky, resaved as dxt1 (lobo)
  * New cloudy sky (mrcheese)
  * Fix colour wash-out of buttons in front-end menu (ctz)

Weapons
-------
  * Half suppression radius (ctz)
  * Fix self-suppression (ctz)
  * Suspected server crash culprits fixed (ctz)
  * Lots of 3p sound adjustments (ctz)
  * Correct luger reload time (ctz)
  * Beretta38 magsize from 32 to 30 (lightning)
  * Increase damage for plane MGs (ctz)
  * Turn off reloadWithoutPlayer for AT-rifles and LMGs (ctz)

Levels
------
  * Remove flak38s from sidi rezegh (ctz)
  * Fix sidi rezegh sdkfz222 locking (ctz)
  * Fix sidi rezegh roads overdraw (ctz)
  * Fix possible alam halfa 64 server crash (ctz)
  * Hyacinth: ABC, tickets change, vehicles change, minimap (lobo)
  * Sfakia changes: regenerated crete_arch lightmaps, made 64p Monastary cap zone smaller, couple of
    minor visual tweaks.  (mrcheese)
  * Tobruk changes (lobo)
  * Some bardia tweaks (lobo)

Soldiers
--------
  * IA texture improvements (jodonnell)
  * Italian heavy soldier with Sahariana jacket (jodonnell)

Toolbox
-------
  * Post release fixes and additions (purity)
  * Toolbox update -> 1.0.100 (purity)
  * FH2 Installer Tools -> 1.0.41 (purity)
  * Split fh2 and vanilla controlmaps (ctz)
  * Add code to fh2.exe to detect and offer to report crashes (ctz)

Credits
-------
Forgotten Hope 2 was made with the hard work of:
* Aaron Ash
* AceS
* Arisaka
* Augustus
* Beregil
* Bizness
* BUG$
* Citizen Soldier
* ctz
* Digital_Assassin
* Dime a Dozen
* Duke of Holland
* jimbob
* jodonnell
* K96
* Killi Vanilli
* knoffhoff
* Lightning
* Lili Marlene
* Lobo
* Lude
* Malsa
* Mange
* matt.b
* McGibs
* Messiha
* Montoya
* Mr. Cheese
* OMNI
* Purity
* Rad
* Robur
* SenorDingDong
* Smig
* StrangerthanFiction
* Taranov
* The Hail of Nails
* The Jackalx2k
* Toddel
* Turbo_Tiger
* Zapfcreations
* Zero

Thanks to
---------
* Fl黶tert黷e for the servers and supporting
* All our betatesters
* BF1942Files.com (website hosting)

All content is (C)2006 the Forgotten Hope mod and may not
be reused or redistributed without prior permission.

Enjoy the mod!
这是个漫长的战争,也是一场艰苦的战争,你们英勇并骄傲的为祖国作战,你们是不平凡的一群,彼此紧密相联,这样的友谊只存在于战斗中。

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发表于 2008-5-12 17:40:07 |显示全部楼层
17号啊
又是12点
没看到说补丁多大

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发表于 2008-5-12 19:07:14 |显示全部楼层
等发布了
应该把《FH2上手指南》提上来
也许有人能用的到

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发表于 2008-5-13 00:30:55 |显示全部楼层
還希望快推出歐洲戰場

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发表于 2008-5-15 09:52:53 |显示全部楼层
是啊   期待欧洲战场
不过有东线也不错

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发表于 2008-5-17 14:44:31 |显示全部楼层
相对于东线来说
我更喜欢西线
等有了西线再玩
但是这个游戏的人物动作僵硬的不得了
有点受不了
胜利之日:起源里的任务动作就做得很不错
服务器也多
我都玩了2年多了

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发表于 2008-5-28 15:46:02 |显示全部楼层
STG44就不说了
看到铁拳了啊
兴奋ING

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发表于 2008-6-2 10:06:46 |显示全部楼层
有了铁拳就爽了
不怕坦克了
特别是巷战

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发表于 2008-6-2 10:21:17 |显示全部楼层
诺曼底……什么时候才能出啊?可能会出完二战所有战场吗?(包括太平洋)

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2015年优秀版主勋章2014年杰出版主勋章2013年度杰出版主勋章勤劳之证

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发表于 2008-6-2 10:46:59 |显示全部楼层
原帖由 winner7788 于 2008-6-2 10:21 发表
诺曼底……什么时候才能出啊?可能会出完二战所有战场吗?(包括太平洋)


西线估计是明年吧!
太平洋战场也会出的~
这是个漫长的战争,也是一场艰苦的战争,你们英勇并骄傲的为祖国作战,你们是不平凡的一群,彼此紧密相联,这样的友谊只存在于战斗中。

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