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sky11504 发表于 2017-7-13 00:53 
那可以自己弄一个
文件名:00050000101c9500.ini
内容:
文件夹里有说明:
[Graphics]
accurateShaderMul = true # If set to true, Cemu will correctly emulate the non-IEEE behavior of the shader MUL instruction. Can fix graphic issues but also decreases shader performance and increases shader compile time. Default value is true.
# Since Cemu 1.7.5 the option accurateShaderMul also supports a third mode, enabled by using the value 'min' (e.g. accurateShaderMul = min). In this mode, Cemu will emulate non-ieee MUL instructions in a more GPU-friendly way which generates less complex shaders. However, this mode might not be 100% accurate
disableGPUFence = false # If set to true, GPU fence operations will be skipped. Default value is false. Enabling this option can lead to instability and crashes
GPUBufferCacheAccuracy = 0 # Controls the accuracy of vertex, uniform and index data caching. A higher accuracy means more expensive checks which can slow down rendering. If not specified, the value from the GUI option is taken. Possible values: 0 = high, 1 = medium, 2 = low
[图形]
accurateshadermul =真正的#如果设置为真,为之侧目将正确模仿着色多指令非IEEE行为。可以修复图形问题,但也降低着色器性能和增加着色器编译时间。默认值为真。
#自为之侧目1.7.5选择accurateshadermul还支持第三模,利用价值的最小功能(例如accurateshadermul = min)。在这种模式下,为之侧目将效仿非IEEE指令说明在多GPU友好的方式产生更复杂的着色器。但是,这种模式可能不是100%准确的。
disablegpufence =假#如果设置为true,将跳过栅栏行动GPU。默认值为false。启用此选项可能导致不稳定和崩溃。
gpubuffercacheaccuracy = 0 #控制点的准确性,均匀指数数据缓存。较高的精度意味着更昂贵的检查,这可能会减慢渲染速度。如果未指定,则从GUI选项中获取值。可能的值:0 =高,1 =中等,2 =低
所以disableGPUFence = true 会导致游戏更加崩溃
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