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[工具教程] 低配置福音 更新了1号升级档后彻底隐藏观众席方法、2K官方游戏超频方法、解决头发虚影方法 附:各项画面设置说明  关闭 [复制链接]

炎の男·三井寿
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★★★★★★★★

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楼主
发表于 2014-10-22 12:37:23 |只看该作者 |倒序浏览
打了1号升级档后 在C:\Users\XXX\AppData\Roaming\2K Sports\NBA 2K15里 原有的VideoSettings画面设置文件旁多了一个VideoSettingsHelp文件 点开里面是所有画面设置的说明帮助 特别摘取出对玩家比较有用的 同时也是游戏里找不到的画面设置

以下选项皆为修改VideoSettings里的画面设置选项 并非修改VideoSettingsHelp文件
1.CROWDLOD
  Crowd mesh resolution detail level.
  CROWDLOD=0  - High resolution mesh detail. Recommended for high-end graphics cards.
  CROWDLOD=1  - Medium resolution mesh detail. Recommended for mid-range graphics cards.
  CROWDLOD=2  - Low resolution mesh detail. Recommended for low-end graphics cards.
  CROWDLOD=3  - No crowd.

CROWDLOD改为3 隐藏所有观众 实测有效 截图见下
注意! VideoSettings文件改好后不可再进入游戏里的画面设置选项 否则隐藏观众效果会自动还原失效
请于游戏里画面设置改好后 再退出游戏 找到VideoSettings文件进行修改 也可将文件属性改为 只读
2.ABOVE_NORMAL_PRIORITY
  Process priority control. This can also be set in the windows task manager.
  ABOVE_NORMAL_PRIORITY=0  - Normal priority.
  ABOVE_NORMAL_PRIORITY=1  - Above normal priority. Recommended for all systems.
  ABOVE_NORMAL_PRIORITY=2  - High priority.

处理器优先级设置 效果等同于任务管理器里将2K15.exe设置为实时 改成2即为游戏超频
可能有会破音的问题
3.SUPERSAMPLE
  Super-sample anti-aliasing levels. Can be combined with MSAA for higher anti-aliasing than provided in hardware.
  SUPERSAMPLE=0 or 1       - No super-sample anti-aliasing. Recommended for systems with less than 4 GB of VRAM.
  SUPERSAMPLE=2            - Render with double the WIDTH and HEIGHT resolution. Will take 4 times as much VRAM for render buffers!
  SUPERSAMPLE=3            - Render with triple the WIDTH and HEIGHT resolution. Will take 9 times as much VRAM for render buffers!
  SUPERSAMPLE=4            - Render with quadruple the WIDTH and HEIGHT resolution. Will take 16 times as much VRAM for render buffers!

  SUPERSAMPLE=5 or higher  - Not recommended. May cause driver crash and/or stalling.

SUPERSAMPLE即超级采样 默认1或0 当修改为2至4其中任意一个数值即为开启 可解决头发虚影问题
数值越大对配置负担越大 且会造成精确传球时球员小标偏移 慎用
头发虚影其他解决方法见此贴→ 【更新】两种解决头发虚影且保持画面平滑的方法

附文件所有设置选项说明 感谢热心会员ty0wen帮助翻译

WIDTH, HEIGHT
  Display resolution.
  It is recommended to choose a display resolution with the same aspect ratio as your monitor.
  The resolutions allowed may vary depending on which monitor you select.
  For monitors with a 16:9 aspect ratio the recommended display resolution is:
     1920 x 1080 for systems with 2 GB or more of VRAM.
     1280 x 720 for systems with less than 2 GB of VRAM.
     or the closest matching 16:9 resolution.
  For monitors with a 16:10 aspect ratio the recommended display resolution is:
     1920 x 1200 for systems with 2 GB or more of VRAM.
     1280 x 800 for systems with less than 2 GB of VRAM.
     or the closest matching 16:10 resolution.
  分辨率,按照电脑来吧

REFRESHRATE
  Monitor refresh rate. This game was designed for REFRESHRATE=60.
  The refresh rates allowed may vary depending on which monitor you select.
  For the best experience, please use REFRESHRATE=60, VSYNC=1 and BUFFERCOUNT=3.
  Please use lower performance settings if 60 FPS cannot be maintained.
  If 60 FPS still cannot be maintained, please use VSYNC=0 and BUFFERCOUNT=1.
  刷新率,推荐60

BUFFERCOUNT
  Number of queued display buffers.
  For the best experience, please use REFRESHRATE=60, VSYNC=1 and BUFFERCOUNT=3.
  Please use lower performance settings if 60 FPS cannot be maintained.
  If 60 FPS still cannot be maintained, please use VSYNC=0 and BUFFERCOUNT=1.
  缓存数量,推荐3,若最低表现仍无法维持60FPS推荐改为1

VSYNC
  Vertical refresh synchronization control.
  VSYNC=0  - Do not synchronize to the REFRESHRATE.
  VSYNC=1  - Synchronize frame rate to REFRESHRATE.
  VSYNC=2  - Synchronize frame rate to half the REFRESHRATE.
  VSYNC=3 or higher  - Not recommended.
  垂直同步,0为不同步,1为同步,2为同步一半,3或以上不推荐
  推荐1,若最低表现仍无法维持60FPS推荐改为0

DYNAMIC_VSYNC
  Control for dynamic VSYNC. Only valid when VSYNC=1
  DYNAMIC_VSYNC=0  - Always use the specified VSYNC. Recommended for high-end graphics cards.
  DYNAMIC_VSYNC=1  - Dynamically switch from VSYNC=1 to VSYNC=2 in non-interactive game cameras. Recommended for systems that run 60 FPS while playing the game, but cannot maintain 60 FPS in non-interactive parts.
  动态垂直同步,只有VSYNC=1时生效
  0为高配显卡推荐,1为低配显卡推荐,若有卡顿可改为1

LETTERBOX
  Aspect ratio control. This game was designed for 16:9 aspect ratio.
  LETTERBOX=0  - Assume 16:9 aspect ratio. No aspect ratio correction will be applied.
  LETTERBOX=1  - Maintain 16:9 aspect ratio. The remainder of the display will be black.
  没意义 不用管……是控制游戏显示比例的(改为1则强制16:9其他部分黑)

CURSOR_IDLE_TIME
  Number of seconds of mouse idle time before the cursor is hidden.
  鼠标隐藏时间

WINDOWMODE
  WINDOWMODE=0  - Full-screen. Recommended for performance.
  WINDOWMODE=1  - Windowed.
  WINDOWMODE=2  - Full-screen Windowed. Recommended for responsive change of window focus (e.g. "Alt-Tab").
  窗口模式,0全屏,1窗口,2最大化窗口

WINDOW_X, WINDOW_Y
  Position of window when WINDOWMODE=1.
  A window positioned outside the valid region for any monitor will be placed in center of the selected monitor.
  窗口模式打开时(WINDOWMODE=1)设定游戏界面出现在屏幕的何处(X,Y分别是坐标吧大概这东西有毛线用啊)

MSAA
  Hardware accelerated multi-sample anti-aliasing level control.
  MSAA=0 or 1  - No multi-sample anti-aliasing. Recommended for low-end graphics cards or systems with less than 1 GB of VRAM.
  MSAA=2       - 2 levels of multi-sample anti-aliasing.
  MSAA=4       - 4 levels of multi-sample anti-aliasing. Recommended for systems with 1 GB of VRAM or more.
  MSAA=8       - 8 levels of multi-sample anti-aliasing. Recommended for high-end graphics cards with 3 GB of VRAM or more.
  MSAA(多重采样反锯齿)0或1是不开启,推荐1GB以下内存或低配显卡使用;2开启,4推荐1GB以上内存使用,8推荐高配显卡及3GB以上内存

MSAAQUALITY
  Driver specific multi-sample anti-aliasing quality level setting.
  The definition of a quality level is up to each hardware vendor to define. No facility is provided to us by Direct3D to help discover this information.
  For more info, see "ID3D11Device::CheckMultisampleQualityLevels" http://msdn.microsoft.com/en-us/ ... 9%28v=vs.85%29.aspx
  MSAA质量选项,我是没太懂在干吗……

SUPERSAMPLE
  Super-sample anti-aliasing levels. Can be combined with MSAA for higher anti-aliasing than provided in hardware.
  SUPERSAMPLE=0 or 1       - No super-sample anti-aliasing. Recommended for systems with less than 4 GB of VRAM.
  SUPERSAMPLE=2            - Render with double the WIDTH and HEIGHT resolution. Will take 4 times as much VRAM for render buffers!
  SUPERSAMPLE=3            - Render with triple the WIDTH and HEIGHT resolution. Will take 9 times as much VRAM for render buffers!
  SUPERSAMPLE=4            - Render with quadruple the WIDTH and HEIGHT resolution. Will take 16 times as much VRAM for render buffers!
  SUPERSAMPLE=5 or higher  - Not recommended. May cause driver crash and/or stalling.
  SUPERSAMPLE即超级采样 默认1或0 当修改为2至4其中任意一个数值即为开启 可解决头发虚影问题  开启x会导致游戏占用x^2倍的内存来处理渲染效果

MONITOR
  Which display monitor to use. Use MONITOR=0 for the main monitor.
  The resolutions allowed may vary depending on which monitor you select.
  用什么显示屏(多个显示屏时使用,0默认主显示屏)

MAXANISOTROPY
  Maximum number of texture anisotropic sampling levels allowed.
  MAXANISOTROPY=1   - Recommended for low-end graphics cards.
  MAXANISOTROPY=16  - Recommended for high-end and mid-range graphics cards.
  纹理异向性采样,1低配显卡推荐,16为中高配显卡推荐(我不知道这个是1-16都可以还是只可以用1和16)

TEXTURELOD
  Texture resolution detail level control.
  Use of high or medium resolution textures may increase load time,
  and can cause large stalls when using a setting higher than recommended.
  TEXTURELOD=0  - High resolution. Recommended for systems with 3 GB or more of VRAM.
  TEXTURELOD=1  - Medium resolution. Recommended for systems with 2 GB or more of VRAM.
  TEXTURELOD=2  - Low resolution. Recommended for systems with less than 2 GB of VRAM.
  纹理质量,0最高,推荐3GB以上内存,1推荐2GB以上,2推荐2GB以下

PLAYERLOD
  Player mesh resolution detail level and cloth simulation control.
  PLAYERLOD=0  - Cloth simulation enabled. Recommended for CPUs with 4 or more cores.
  PLAYERLOD=0  - High resolution mesh detail. Recommended for high-end graphics cards.
  PLAYERLOD=1  - Medium resolution mesh detail. Recommended for mid-range graphics cards.
  PLAYERLOD=2  - Low resolution mesh detail. Recommended for low-end graphics cards.
  球员质量,0最高,推荐四核以上处理器及高配显卡,1中配显卡,2低配显卡

CROWDLOD
  Crowd mesh resolution detail level.
  CROWDLOD=0  - High resolution mesh detail. Recommended for high-end graphics cards.
  CROWDLOD=1  - Medium resolution mesh detail. Recommended for mid-range graphics cards.
  CROWDLOD=2  - Low resolution mesh detail. Recommended for low-end graphics cards.
  CROWDLOD=3  - No crowd.
  观众质量,0最高,推荐高配显卡,1中配显卡,2低配显卡,3不显示观众

EFFECTLOD
  Special effects control.
  EFFECTLOD=0  - Disable special effects. Recommended for low-end graphics cards. Shader model 4.0 or higher is required.
  EFFECTLOD=1  - Enable special effects. Recommended for high-end and mid-range graphics cards. Shader model 4.1 or higher is required.
  效果质量,0关闭(低配显卡推荐,需Shader Model 4.0以上,即DirectX10以上),1打开(高配显卡推荐,需Shader Model 4.1以上,即DirectX10.1以上)

SHADERLOD
  Shader detail control.
  SHADERLOD=0  - High detail shaders. Recommended for high-end and mid-range graphics cards.
  SHADERLOD=1  - Low detail shaders. Recommended for low-end graphics cards.
  着色器质量,0高1低,……

ABOVE_NORMAL_PRIORITY
  Process priority control. This can also be set in the windows task manager.
  ABOVE_NORMAL_PRIORITY=0  - Normal priority.
  ABOVE_NORMAL_PRIORITY=1  - Above normal priority. Recommended for all systems.
  ABOVE_NORMAL_PRIORITY=2  - High priority.
  处理器优先级设置 效果等同于任务管理器里将2K15.exe设置为实时 0正常,1稍高(推荐),改成2即为游戏超频 可能有会破音的问题

D3D_INTERNAL_THREADING_OPTIMIZATIONS
  Control for internal D3D driver threading.
  D3D_INTERNAL_THREADING_OPTIMIZATIONS=0  - Disallow multi-threaded graphics driver.
  D3D_INTERNAL_THREADING_OPTIMIZATIONS=1  - Allow multi-threaded graphics driver. Recommended for all systems.
  D3D选项,我是不太懂干什么的,不过推荐是1,好像是多线程显示

FAST_TEXTURE_FORMAT_CONVERSION
  Texture format conversion control.
  For more info, see "Format Conversion Using Direct3D 10.1" http://msdn.microsoft.com/en-us/ ... 29.aspx#Differences
  FAST_TEXTURE_FORMAT_CONVERSION=0  - Use CPU for texture transfer after block compression. Recommended for driver stability. May cause stuttering on loading screens. Shader model 4.0 or higher is required.
  FAST_TEXTURE_FORMAT_CONVERSION=1  - Use GPU for texture transfer after block compression. This is known to cause driver crash on some older graphics cards. Shader model 4.1 or higher is required.
  快速纹理处理,0推荐(稳定运行,但可能会在载入屏幕卡住),1可能导致某些旧款显卡驱动崩溃

DYNAMIC_ENVIRONMENT_MAP
  Control for dynamic environment maps.
  DYNAMIC_ENVIRONMENT_MAP=0  - Disable dynamic environment maps. Recommended for Intel integrated and older GPUs. Shader model 4.0 or higher is required.
  DYNAMIC_ENVIRONMENT_MAP=1  - Enable dynamic environment maps. Recommended for newer AMD and NVIDIA GPUs. Shader model 4.1 or higher is required. Has been known to cause artifacts on older graphics cards.
  动态环境贴图,0禁止(若是非独显或老旧显卡推荐),1打开(会导致老旧显卡出错)

JIT_SHADER_CREATE
  Shader creation control
  JIT_SHADER_CREATE=0  - Create shaders on file load. May cause stuttering on loading screens.
  JIT_SHADER_CREATE=1  - Create shaders on first draw. May improve load time at the cost of in-game stuttering.
  JIT阴影创建,0是在游戏打开时创建文件,牺牲载入速度是游戏变流程;1是使用是创建,加快载入但可能使得游戏卡顿

ADAPTER
  Which graphics adapter to use on systems with more than one graphics card.
  Only graphics cards connected to a monitor are recognized.
  使用哪个显卡的选项(多显卡)

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DynamicLight + 1 感谢分享~
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沙发
发表于 2014-10-22 13:07:51 |只看该作者
鱼叔威武!

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炎の男·三井寿
游侠元勋版主
『竞技体育区』
NBA洛克公园【组长】
游侠攻略组【攻略】
神奈川第一得分后卫 Fish
★★★★★★★★

2015年优秀版主勋章2014年优秀版主勋章游侠元勋版主元老版主勋章版主勋章资深版主勋章白金会员勋章活跃勋章勤劳之证NBA洛克公园荣誉勋章2013年度杰出版主勋章

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板凳
发表于 2014-10-22 13:11:49 |只看该作者
shi4281 发表于 2014-10-22 13:07
鱼叔威武!

不客气 湿妹请给我加分 谢谢

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地板
发表于 2014-10-22 13:12:57 |只看该作者
大气!不错不错!

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5#
发表于 2014-10-22 13:21:51 |只看该作者
打开VideoSettingsHelp里面 CROWDLOD=3  - No crowd本你来就有啊,怎么改啊到底,本人小白

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炎の男·三井寿
游侠元勋版主
『竞技体育区』
NBA洛克公园【组长】
游侠攻略组【攻略】
神奈川第一得分后卫 Fish
★★★★★★★★

2015年优秀版主勋章2014年优秀版主勋章游侠元勋版主元老版主勋章版主勋章资深版主勋章白金会员勋章活跃勋章勤劳之证NBA洛克公园荣誉勋章2013年度杰出版主勋章

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6#
发表于 2014-10-22 13:24:43 |只看该作者
王刘彬 发表于 2014-10-22 13:21
打开VideoSettingsHelp里面 CROWDLOD=3  - No crowd本你来就有啊,怎么改啊到底,本人小白 ...

是修改VideoSettings文件

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7#
发表于 2014-10-22 13:57:36 |只看该作者
谢谢分享给大家知道!

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8#
发表于 2014-10-22 15:46:35 |只看该作者
本帖最后由 PK就怕乱发型 于 2014-10-22 15:48 编辑

随手,复制机翻了一下



WIDTH, HEIGHT

宽度,高度

Display resolution.

显示分辨率。

It is recommended to choose a display resolution with the same aspect ratio as your monitor.

建议选择一个具有相同的纵横比作为你的显示器的分辨率。

The resolutions allowed may vary depending on which monitor you select.

该决议允许可能取决于你选择的监测。

For monitors with a 16:9 aspect ratio the recommended display resolution is:

对于一个16:9长宽比推荐的显示分辨率显示器:

1920 x 1080 for systems with 2 GB or more of VRAM.

1920×1080与2 GB或更多的显存系统。

1280 x 720 for systems with less than 2 GB of VRAM.

1280×720小于2 GB的VRAM型系统。

or the closest matching 16:9 resolution.

或最匹配的16:9分辨率。

For monitors with a 16:10 aspect ratio the recommended display resolution is:

与16:10推荐的显示分辨率显示器:

1920 x 1200 for systems with 2 GB or more of VRAM.

1920×1200与2 GB或更多的显存系统。

1280 x 800 for systems with less than 2 GB of VRAM.

1280×800小于2 GB的VRAM型系统。

or the closest matching 16:10 resolution.

或最接近的匹配16:10分辨率。

REFRESHRATE

refreshrate

   Monitor refresh rate. This game was designed for REFRESHRATE=60.

显示器刷新率。这个游戏是专为refreshrate = 60。

The refresh rates allowed may vary depending on which monitor you select.

刷新率可能会有所不同,这取决于允许监视你的选择。

For the best experience, please use REFRESHRATE=60, VSYNC=1 and BUFFERCOUNT=3.

为获得最佳的体验,请使用refreshrate = 60,= 1,= 3 buffercount VSYNC。

Please use lower performance settings if 60 FPS cannot be maintained.

请使用低性能设置,如果不能保持60 fps。

If 60 FPS still cannot be maintained, please use VSYNC=0 and BUFFERCOUNT=1.

如果60 FPS仍无法维持,请使用VSYNC = 0和buffercount = 1。

BUFFERCOUNT

buffercount

   Number of queued display buffers.

排队的显示缓冲区数。

For the best experience, please use REFRESHRATE=60, VSYNC=1 and BUFFERCOUNT=3.

为获得最佳的体验,请使用refreshrate = 60,= 1,= 3 buffercount VSYNC。

Please use lower performance settings if 60 FPS cannot be maintained.

请使用低性能设置,如果不能保持60 fps。

If 60 FPS still cannot be maintained, please use VSYNC=0 and BUFFERCOUNT=1.

如果60 FPS仍无法维持,请使用VSYNC = 0和buffercount = 1。

VSYNC

垂直同步

Vertical refresh synchronization control.

垂直刷新同步控制。

VSYNC=0  - Do not synchronize to the REFRESHRATE.

垂直同步= 0不到refreshrate同步。

VSYNC=1  - Synchronize frame rate to REFRESHRATE.

垂直同步= 1同步的帧速率refreshrate。

VSYNC=2  - Synchronize frame rate to half the REFRESHRATE.

垂直同步= 2同步帧速率的一半的refreshrate。

VSYNC=3 or higher  - Not recommended.

垂直同步= 3或更高的-不推荐。

DYNAMIC_VSYNC

dynamic_vsync

   Control for dynamic VSYNC. Only valid when VSYNC=1

动态同步控制。只有有效时,垂直同步= 1

   DYNAMIC_VSYNC=0  - Always use the specified VSYNC. Recommended for high-end graphics cards.

dynamic_vsync = 0总是使用指定的垂直同步。推荐用于高端显卡。

DYNAMIC_VSYNC=1  - Dynamically switch from VSYNC=1 to VSYNC=2 in non-interactive game cameras. Recommended for systems that run 60 FPS while playing the game, but cannot maintain 60 FPS in non-interactive parts.

dynamic_vsync = 1动态切换从VSYNC = 1 = 2在非同步互动游戏的相机。推荐运行60 FPS在游戏系统,但不能维持60 FPS在非交互的部件。

LETTERBOX

信箱

Aspect ratio control. This game was designed for 16:9 aspect ratio.

纵横比的控制。这个游戏是专为16:9长宽比。

LETTERBOX=0  - Assume 16:9 aspect ratio. No aspect ratio correction will be applied.

信箱= 0假设16:9长宽比。没有比校正将应用。

LETTERBOX=1  - Maintain 16:9 aspect ratio. The remainder of the display will be black.

信箱= 1保持长宽比。显示的剩余部分将黑。

CURSOR_IDLE_TIME

cursor_idle_time

   Number of seconds of mouse idle time before the cursor is hidden.

在光标是隐藏鼠标的空闲时间的秒数。

WINDOWMODE

windowmode

   WINDOWMODE=0  - Full-screen. Recommended for performance.

windowmode = 0全屏幕。建议的绩效。

WINDOWMODE=1  - Windowed.

windowmode = 1 -窗口。

WINDOWMODE=2  - Full-screen Windowed. Recommended for responsive change of window focus (e.g. "Alt-Tab").

windowmode = 2全屏窗口。推荐用于改变窗口焦点响应(例如“ALT”选项卡”)。

WINDOW_X, WINDOW_Y

window_x,window_y

   Position of window when WINDOWMODE=1.

窗口的位置时,windowmode = 1。

A window positioned outside the valid region for any monitor will be placed in center of the selected monitor.

一个窗口设置任何监控有效区域外将被放置在选定的监测中心。

MSAA

微软亚洲研究院

Hardware accelerated multi-sample anti-aliasing level control.

硬件加速的多采样抗锯齿级别控制。

MSAA=0 or 1  - No multi-sample anti-aliasing. Recommended for low-end graphics cards or systems with less than 1 GB of VRAM.

重量= 0或1 -没有多采样抗锯齿。推荐用于低端显卡或系统小于1 GB的VRAM。

MSAA=2       - 2 levels of multi-sample anti-aliasing.

重量= 2 - 2级多采样抗锯齿。

MSAA=4       - 4 levels of multi-sample anti-aliasing. Recommended for systems with 1 GB of VRAM or more.

重量= 4 - 4级多采样抗锯齿。推荐用于VRAM或超过1 GB系统。

MSAA=8       - 8 levels of multi-sample anti-aliasing. Recommended for high-end graphics cards with 3 GB of VRAM or more.

重量= 8 - 8级多采样抗锯齿。推荐用于高端显卡的显存3 GB或更多。

MSAAQUALITY

msaaquality

   Driver specific multi-sample anti-aliasing quality level setting.

驱动程序特定的多采样抗锯齿的质量级别设置。

The definition of a quality level is up to each hardware vendor to define. No facility is provided to us by Direct3D to help discover this information.

一个质量水平的定义是由每个硬件厂商定义。没有任何设施提供给我们的Direct3D帮助发现这个信息。

For more info, see "ID3D11Device::CheckMultisampleQualityLevels" http://msdn.microsoft.com/en-us/ ... 9%28v=vs.85%29.aspx

更多信息,见“id3d11device::checkmultisamplequalitylevels”http://msdn.microsoft.com/en-us/…9% 29.aspx 28V = vs.85 %

SUPERSAMPLE

supersample

   Super-sample anti-aliasing levels. Can be combined with MSAA for higher anti-aliasing than provided in hardware.

超级采样抗锯齿级别。可以结合高抗混叠比提供硬件MSAA。

SUPERSAMPLE=0 or 1       - No super-sample anti-aliasing. Recommended for systems with less than 4 GB of VRAM.

supersample = 0或1没有超级采样抗锯齿。推荐用于小于4 GB的VRAM型系统。

SUPERSAMPLE=2            - Render with double the WIDTH and HEIGHT resolution. Will take 4 times as much VRAM for render buffers!

supersample = 2呈现双宽度和高度分辨率。将4倍的显存渲染缓冲区!

SUPERSAMPLE=3            - Render with triple the WIDTH and HEIGHT resolution. Will take 9 times as much VRAM for render buffers!

supersample = 3呈现三宽度和高度分辨率。将9倍的显存渲染缓冲区!

SUPERSAMPLE=4            - Render with quadruple the WIDTH and HEIGHT resolution. Will take 16 times as much VRAM for render buffers!

supersample = 4显示的宽度和高度分辨率四极。将16倍的显存渲染缓冲区!

SUPERSAMPLE=5 or higher  - Not recommended. May cause driver crash and/or stalling.

supersample = 5或更高的-不推荐。可能会导致司机崩溃和/或拖延。

MONITOR

监控

Which display monitor to use. Use MONITOR=0 for the main monitor.

该显示器的使用。利用监测= 0为主要监测。

The resolutions allowed may vary depending on which monitor you select.

该决议允许可能取决于你选择的监测。

MAXANISOTROPY

maxanisotropy

   Maximum number of texture anisotropic sampling levels allowed.

最大数量的纹理采样级别允许的各向异性。

MAXANISOTROPY=1   - Recommended for low-end graphics cards.

maxanisotropy = 1推荐用于低端显卡。

MAXANISOTROPY=16  - Recommended for high-end and mid-range graphics cards.

maxanisotropy = 16推荐用于高端和中端显卡。

TEXTURELOD

texturelod

   Texture resolution detail level control.

纹理分辨率的细节层次控制。

Use of high or medium resolution textures may increase load time,

使用高或中等分辨率的纹理可以增加加载时间,

and can cause large stalls when using a setting higher than recommended.

可引起大的摊位时使用的设置高于推荐。

TEXTURELOD=0  - High resolution. Recommended for systems with 3 GB or more of

texturelod = 0高分辨率。推荐用于3 GB或更多的系统

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9#
发表于 2014-10-22 17:37:26 |只看该作者
PK就怕乱发型 发表于 2014-10-22 15:46
随手,复制机翻了一下

谢谢。。。

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10#
发表于 2014-10-22 19:14:11 |只看该作者
本帖最后由 ty0wen 于 2014-10-22 19:16 编辑

手翻,可能有错……
WIDTH, HEIGHT
  Display resolution.
  It is recommended to choose a display resolution with the same aspect ratio as your monitor.
  The resolutions allowed may vary depending on which monitor you select.
  For monitors with a 16:9 aspect ratio the recommended display resolution is:
     1920 x 1080 for systems with 2 GB or more of VRAM.
     1280 x 720 for systems with less than 2 GB of VRAM.
     or the closest matching 16:9 resolution.
  For monitors with a 16:10 aspect ratio the recommended display resolution is:
     1920 x 1200 for systems with 2 GB or more of VRAM.
     1280 x 800 for systems with less than 2 GB of VRAM.
     or the closest matching 16:10 resolution.
  分辨率,按照电脑来吧

REFRESHRATE
  Monitor refresh rate. This game was designed for REFRESHRATE=60.
  The refresh rates allowed may vary depending on which monitor you select.
  For the best experience, please use REFRESHRATE=60, VSYNC=1 and BUFFERCOUNT=3.
  Please use lower performance settings if 60 FPS cannot be maintained.
  If 60 FPS still cannot be maintained, please use VSYNC=0 and BUFFERCOUNT=1.
  刷新率,推荐60

BUFFERCOUNT
  Number of queued display buffers.
  For the best experience, please use REFRESHRATE=60, VSYNC=1 and BUFFERCOUNT=3.
  Please use lower performance settings if 60 FPS cannot be maintained.
  If 60 FPS still cannot be maintained, please use VSYNC=0 and BUFFERCOUNT=1.
  缓存数量,推荐3,若最低表现仍无法维持60FPS推荐改为1

VSYNC
  Vertical refresh synchronization control.
  VSYNC=0  - Do not synchronize to the REFRESHRATE.
  VSYNC=1  - Synchronize frame rate to REFRESHRATE.
  VSYNC=2  - Synchronize frame rate to half the REFRESHRATE.
  VSYNC=3 or higher  - Not recommended.
  垂直同步,0为不同步,1为同步,2为同步一半,3或以上不推荐
  推荐1,若最低表现仍无法维持60FPS推荐改为0

DYNAMIC_VSYNC
  Control for dynamic VSYNC. Only valid when VSYNC=1
  DYNAMIC_VSYNC=0  - Always use the specified VSYNC. Recommended for high-end graphics cards.
  DYNAMIC_VSYNC=1  - Dynamically switch from VSYNC=1 to VSYNC=2 in non-interactive game cameras. Recommended for systems that run 60 FPS while playing the game, but cannot maintain 60 FPS in non-interactive parts.
  动态垂直同步,只有VSYNC=1时生效
  0为高配显卡推荐,1为低配显卡推荐,若有卡顿可改为1

LETTERBOX
  Aspect ratio control. This game was designed for 16:9 aspect ratio.
  LETTERBOX=0  - Assume 16:9 aspect ratio. No aspect ratio correction will be applied.
  LETTERBOX=1  - Maintain 16:9 aspect ratio. The remainder of the display will be black.
  没意义 不用管……是控制游戏显示比例的(改为1则强制16:9其他部分黑)

CURSOR_IDLE_TIME
  Number of seconds of mouse idle time before the cursor is hidden.
  鼠标隐藏时间

WINDOWMODE
  WINDOWMODE=0  - Full-screen. Recommended for performance.
  WINDOWMODE=1  - Windowed.
  WINDOWMODE=2  - Full-screen Windowed. Recommended for responsive change of window focus (e.g. "Alt-Tab").
  窗口模式,0全屏,1窗口,2最大化窗口

WINDOW_X, WINDOW_Y
  Position of window when WINDOWMODE=1.
  A window positioned outside the valid region for any monitor will be placed in center of the selected monitor.
  窗口模式打开时(WINDOWMODE=1)设定游戏界面出现在屏幕的何处(X,Y分别是坐标吧大概这东西有毛线用啊)

MSAA
  Hardware accelerated multi-sample anti-aliasing level control.
  MSAA=0 or 1  - No multi-sample anti-aliasing. Recommended for low-end graphics cards or systems with less than 1 GB of VRAM.
  MSAA=2       - 2 levels of multi-sample anti-aliasing.
  MSAA=4       - 4 levels of multi-sample anti-aliasing. Recommended for systems with 1 GB of VRAM or more.
  MSAA=8       - 8 levels of multi-sample anti-aliasing. Recommended for high-end graphics cards with 3 GB of VRAM or more.
  MSAA(多重采样反锯齿)0或1是不开启,推荐1GB以下内存或低配显卡使用;2开启,4推荐1GB以上内存使用,8推荐高配显卡及3GB以上内存

MSAAQUALITY
  Driver specific multi-sample anti-aliasing quality level setting.
  The definition of a quality level is up to each hardware vendor to define. No facility is provided to us by Direct3D to help discover this information.
  For more info, see "ID3D11Device::CheckMultisampleQualityLevels" http://msdn.microsoft.com/en-us/ ... 9%28v=vs.85%29.aspx
  MSAA质量选项,我是没太懂在干吗……

SUPERSAMPLE
  Super-sample anti-aliasing levels. Can be combined with MSAA for higher anti-aliasing than provided in hardware.
  SUPERSAMPLE=0 or 1       - No super-sample anti-aliasing. Recommended for systems with less than 4 GB of VRAM.
  SUPERSAMPLE=2            - Render with double the WIDTH and HEIGHT resolution. Will take 4 times as much VRAM for render buffers!
  SUPERSAMPLE=3            - Render with triple the WIDTH and HEIGHT resolution. Will take 9 times as much VRAM for render buffers!
  SUPERSAMPLE=4            - Render with quadruple the WIDTH and HEIGHT resolution. Will take 16 times as much VRAM for render buffers!
  SUPERSAMPLE=5 or higher  - Not recommended. May cause driver crash and/or stalling.
  SUPERSAMPLE即超级采样 默认1或0 当修改为2至4其中任意一个数值即为开启 可解决头发虚影问题  开启x会导致游戏占用x^2倍的内存来处理渲染效果

MONITOR
  Which display monitor to use. Use MONITOR=0 for the main monitor.
  The resolutions allowed may vary depending on which monitor you select.
  用什么显示屏(多个显示屏时使用,0默认主显示屏)

MAXANISOTROPY
  Maximum number of texture anisotropic sampling levels allowed.
  MAXANISOTROPY=1   - Recommended for low-end graphics cards.
  MAXANISOTROPY=16  - Recommended for high-end and mid-range graphics cards.
  纹理异向性采样,1低配显卡推荐,16为中高配显卡推荐(我不知道这个是1-16都可以还是只可以用1和16)

TEXTURELOD
  Texture resolution detail level control.
  Use of high or medium resolution textures may increase load time,
  and can cause large stalls when using a setting higher than recommended.
  TEXTURELOD=0  - High resolution. Recommended for systems with 3 GB or more of VRAM.
  TEXTURELOD=1  - Medium resolution. Recommended for systems with 2 GB or more of VRAM.
  TEXTURELOD=2  - Low resolution. Recommended for systems with less than 2 GB of VRAM.
  纹理质量,0最高,推荐3GB以上内存,1推荐2GB以上,2推荐2GB以下

PLAYERLOD
  Player mesh resolution detail level and cloth simulation control.
  PLAYERLOD=0  - Cloth simulation enabled. Recommended for CPUs with 4 or more cores.
  PLAYERLOD=0  - High resolution mesh detail. Recommended for high-end graphics cards.
  PLAYERLOD=1  - Medium resolution mesh detail. Recommended for mid-range graphics cards.
  PLAYERLOD=2  - Low resolution mesh detail. Recommended for low-end graphics cards.
  球员质量,0最高,推荐四核以上处理器及高配显卡,1中配显卡,2低配显卡

CROWDLOD
  Crowd mesh resolution detail level.
  CROWDLOD=0  - High resolution mesh detail. Recommended for high-end graphics cards.
  CROWDLOD=1  - Medium resolution mesh detail. Recommended for mid-range graphics cards.
  CROWDLOD=2  - Low resolution mesh detail. Recommended for low-end graphics cards.
  CROWDLOD=3  - No crowd.
  观众质量,0最高,推荐高配显卡,1中配显卡,2低配显卡,3不显示观众

EFFECTLOD
  Special effects control.
  EFFECTLOD=0  - Disable special effects. Recommended for low-end graphics cards. Shader model 4.0 or higher is required.
  EFFECTLOD=1  - Enable special effects. Recommended for high-end and mid-range graphics cards. Shader model 4.1 or higher is required.
  效果质量,0关闭(低配显卡推荐,需Shader Model 4.0以上,即DirectX10以上),1打开(高配显卡推荐,需Shader Model 4.1以上,即DirectX10.1以上)

SHADERLOD
  Shader detail control.
  SHADERLOD=0  - High detail shaders. Recommended for high-end and mid-range graphics cards.
  SHADERLOD=1  - Low detail shaders. Recommended for low-end graphics cards.
  阴影质量,0高1低,……

ABOVE_NORMAL_PRIORITY
  Process priority control. This can also be set in the windows task manager.
  ABOVE_NORMAL_PRIORITY=0  - Normal priority.
  ABOVE_NORMAL_PRIORITY=1  - Above normal priority. Recommended for all systems.
  ABOVE_NORMAL_PRIORITY=2  - High priority.
  处理器优先级设置 效果等同于任务管理器里将2K15.exe设置为实时 0正常,1稍高(推荐),改成2即为游戏超频 可能有会破音的问题

D3D_INTERNAL_THREADING_OPTIMIZATIONS
  Control for internal D3D driver threading.
  D3D_INTERNAL_THREADING_OPTIMIZATIONS=0  - Disallow multi-threaded graphics driver.
  D3D_INTERNAL_THREADING_OPTIMIZATIONS=1  - Allow multi-threaded graphics driver. Recommended for all systems.
  D3D选项,我是不太懂干什么的,不过推荐是1,好像是多线程显示

FAST_TEXTURE_FORMAT_CONVERSION
  Texture format conversion control.
  For more info, see "Format Conversion Using Direct3D 10.1" http://msdn.microsoft.com/en-us/ ... 29.aspx#Differences
  FAST_TEXTURE_FORMAT_CONVERSION=0  - Use CPU for texture transfer after block compression. Recommended for driver stability. May cause stuttering on loading screens. Shader model 4.0 or higher is required.
  FAST_TEXTURE_FORMAT_CONVERSION=1  - Use GPU for texture transfer after block compression. This is known to cause driver crash on some older graphics cards. Shader model 4.1 or higher is required.
  快速纹理处理,0推荐(稳定运行,但可能会在载入屏幕卡住),1可能导致某些旧款显卡驱动崩溃

DYNAMIC_ENVIRONMENT_MAP
  Control for dynamic environment maps.
  DYNAMIC_ENVIRONMENT_MAP=0  - Disable dynamic environment maps. Recommended for Intel integrated and older GPUs. Shader model 4.0 or higher is required.
  DYNAMIC_ENVIRONMENT_MAP=1  - Enable dynamic environment maps. Recommended for newer AMD and NVIDIA GPUs. Shader model 4.1 or higher is required. Has been known to cause artifacts on older graphics cards.
  动态环境贴图,0禁止(若是非独显或老旧显卡推荐),1打开(会导致老旧显卡出错)

JIT_SHADER_CREATE
  Shader creation control
  JIT_SHADER_CREATE=0  - Create shaders on file load. May cause stuttering on loading screens.
  JIT_SHADER_CREATE=1  - Create shaders on first draw. May improve load time at the cost of in-game stuttering.
  JIT阴影创建,0是在游戏打开时创建文件,牺牲载入速度是游戏变流程;1是使用是创建,加快载入但可能使得游戏卡顿

ADAPTER
  Which graphics adapter to use on systems with more than one graphics card.
  Only graphics cards connected to a monitor are recognized.
  使用哪个显卡的选项(多显卡)

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11#
发表于 2014-10-22 19:19:15 |只看该作者
ty0wen 发表于 2014-10-22 19:14
手翻,可能有错……

感谢翻译 很棒~!

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发表于 2014-10-22 19:28:11 |只看该作者
5706365 发表于 2014-10-22 19:19
感谢翻译 很棒~!

平常都是伸手党

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13#
发表于 2014-10-22 19:32:20 |只看该作者
ty0wen 发表于 2014-10-22 19:28
平常都是伸手党

没做版主前 我也是伸手党

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14#
发表于 2014-10-22 19:36:00 |只看该作者
这简直碉堡

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发表于 2014-10-22 20:24:53 |只看该作者
厉害!                     

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16#
发表于 2014-10-22 20:51:35 |只看该作者
看到很多网友反映打了补丁之后画质有降低?

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17#
发表于 2014-10-22 22:18:27 |只看该作者
因为渣本玩不爽2K15,刚订了一个I7 4790,GTX970的主机……马上就出这个补丁……55555

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18#
发表于 2014-10-22 22:22:48 |只看该作者
20536121 发表于 2014-10-22 22:18
因为渣本玩不爽2K15,刚订了一个I7 4790,GTX970的主机……马上就出这个补丁……55555 ...

壕啊

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19#
发表于 2014-10-22 22:59:15 |只看该作者
5706365 发表于 2014-10-22 13:24
是修改VideoSettings文件

我这没有CROWDLOD=3啊

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炎の男·三井寿
游侠元勋版主
『竞技体育区』
NBA洛克公园【组长】
游侠攻略组【攻略】
神奈川第一得分后卫 Fish
★★★★★★★★

2015年优秀版主勋章2014年优秀版主勋章游侠元勋版主元老版主勋章版主勋章资深版主勋章白金会员勋章活跃勋章勤劳之证NBA洛克公园荣誉勋章2013年度杰出版主勋章

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20#
发表于 2014-10-22 23:04:08 |只看该作者
□_″_Any°w 发表于 2014-10-22 22:59
我这没有CROWDLOD=3啊

肯定有 把数字改成3

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