标题: 《天国:拯救》难度平衡修改[Dark Times - A Difficulty and Balance Overhaul][MOD] [打印本页] 作者: 闲逛如我 时间: 2018-2-26 15:55:52 标题: 《天国:拯救》难度平衡修改[Dark Times - A Difficulty and Balance Overhaul][MOD]
MOD说明:
原文:
--MOD DESCRIPTION--
Welcome to Dark Times, this mod aims to rebalance the game towards a more rough economy, slower level progression, more challenging combat and improved perk system designed for the combat in this mod. I will be continuing to refine the mod with your feedback, so please leave some so I know what to improve on. Also, a huge thanks to the Mod Authors in my credits just below here, as they contributed some great stuff to the mod. Please take the time to download and endorse their mods if you use this, as without them some of this wouldn't have happened. I did not however just flat out steal these perks, most of them were already planned out and ready to impliment by me before he had released the mod, I asked for permission since our mods sort of overlap (don't really think its necessary but I did anyways, and credited him for giving me a resource to look at to begin the actualization of making my perks) but I don't see how it would be considered stealing when all of his perks are literally just the vanilla ones with an extra level. I have completely rebalanced the perks I have added to fit in the overhaul I have made.
Also, just a note on compatability; this mod touches many game files and will be incompatible with anything that touches the same files. Feel free to ask about compatability, and Ill try and keep a fairly up to date list of mods that will work with mine. If its asked for enough I'll also look into making compatability versions as well. Also the mod is only in English, as that is the only language I fluently speak. Please feel free to ask for permission to translate the strings and I can explain how you can get it into your own language and Ill include it in the mail download and credit you.
--CORE--
Increased Base Carry Weight
Decreased Base Stamina Regen
Increased Stamina Regen Delay
Increased Walk Stamina Recovery
Decreased Run Stamina Recovery
Increased Jump Stamina Cost
Armor Weight Penalizes Stamina Recovery
Armor Weight Penalizes Movement Speed
Leather gloves no longer plate armor
Lowered XP Gain
Altered Horse Riding XP Curve
Lowered Food Heal Rate
Rebalanced Drunk Buff
Reduced Lockpicking and Pickpocket Damage
Increased Jail Debuff Max Time
Increased Crime Punishments
Increased Random Encounters Chance
Decreased Random Encounters Cooldowns
Increased NPCs In Encounters
Added several new encounters to random encounters (Including those in Roads Are Dangerous, thanks to his great mod)
Most Skills Now Trainable (No Dagger, First Aid, Cooking or Bard until I make progress with them)
Added a cooldown to the greetings by NPCs
Greatly Reduced Dirt Buildup
--ECONOMY--
Increased and Varied Training Costs
Decreased Merchant Replenishment Time
Increased Merchants Groschen
Increased Buy Prices
Decreased Sell Prices
Increased Inn Room Prices
Increased Inn Room Own Prices
Increased Horse Prices
Increased Repair Costs
Decreased repair kits capacity
Decreased Food Spoilage Rate
--COMBAT--
Decreased AI Max Attack Delay
Decreased AI Group Max Attack Delay
Decreased AI Chance for Parrys
Decreased AI Chance for Ripostes
Increased AI Dodge Chance
Increased AI Block Chance
Increased Base Stamina Damage
Increased Attack Stamina Cost
Increased damage from behind bonus
Increased resistance on all armors and clothes
Increased Bow Draw Stamina Cost
Decreased ranged weapon aiming damage to self
More Realistic Arrow Flight
Decreased Skill and Stat Scaling
Decreased Max Damage
Lowered Players Window for Riposte and Parry
--NEW SKILLS--
Polearms Skill (No Combos)
Shield Skill with Combos
Dagger Skill (Needs Perks)
First Aid Skill (Needs Perks)
Cooking Skill (Needs Perks)
Bard Skill (Needs Perks)
--PERKS--
These are not final. Perks will be getting moved around to some new skills, and Main Level Perks will be getting some love as well. More perks and combos on the way. Because of the way Skill Points are awarded, these new perks have made the Skill Point Progression different and I don't know what it is yet. Also some of these may have weird level requirements. This will be fixed shortly and levels Skill Points are awarded will be noted.
::OTHER::
Rebalanced a perk that I'd rather not tell you about, to save you from learning about it too early. But know its far more reasonable than it was lol.
::AGILITY::
Featherweight I/II/III - Fall damage reduced by 10/25/50%
Fast Striker I/II/III - Reduces stamina cost by 10/20/30% and causes 5/10/15% less damage
::STRENGTH::
Tight Grip - Moved to Agility and renamed to Combat Conditioning.
Stronghold - Moved to Defense and reduced to 20%.
Head Cracker I/II/III - Increase knock out chance on head hits by 10/20/30%.
Heavy Swings I/II/III - Causes 10/20/30% more damage and increases stamina cost by 5/10/15%.
::VITALITY::
Sprinter I/II/III - Increases sprint speed by 10/20/30% and increases sprint stamina cost by 10/20/30%.
Marathon Man I/II/III - Decreases sprint stamina cost by 10/20/30% and decreases sprint speed by 10/20/30%.
Thickblooded I/II - You bleed out two/three times slower.
Revenant I/II/III - Your health will regenerate on its own (0.001/s)/(0.003/s)/(0.005/s).
::SPEECH::
Minstrel - +3 Charisma when talking to nobles and wealthy people. Incompatible: Gallant / Requires: Highborn
Gallant - +3 Badassness when talking to nobles and wealthy people. Incompatible: Minstrel / Requires: Highborn
Scoundrel - +3 Charisma when talking to commoners. Incompatible: Thug / Requires: Lowborn
Thug - +3 Badassness when talking to commoners. Incompatible: Scoundrel / Requires: Lowborn
::ALCHEMY::
Venomous Blade I/II - Poison applied to a weapon will last 25/50% longer.
::BOWS::
Steady Aim I/II/III - Shooting your bow is 5/10/15% more accurate.
Veteran - Your maximum stamina is increased by 10%.
Ranger - You are 50% quieter whilst in forests.
::DEFENSE::
Weapon Cruncher - Reduced to 10%, moved to Unarmed and renamed to Dirty Fighting I.
Firm Grip I/II - Blocking attacks with a shield costs your opponent 10/20% more stamina.
::DRINKING::
Drinking Problem - Renamed to Drunken Marksman.
Drunken Brawler - While drunk you gain a 25% bonus to dodge.
Loose Tongue - While drunk you gain a 33% bonus to speech and charisma, while sober you get -33%.
::PICKPOCKET::
Secret Pockets I/II/III - When looting corpses, you have an increasing chance of finding money.
::UNARMED::
Street Fighter - Strikes will wound you 5% less.
Natural Speed - You sprint and run 5% faster.
Grappling I/II/III - Increases the odds of winning a clinch by 10/25/50%.
Dirty Fighting II - You deal 10% more damage to opponents equipment.
Physical Fitness - Stamina regenerates 10% faster.
--VISUAL--
Optional customized HUD Heavily based on Immersive HUD Overhaul + Stone Inventory Recolor + Sectorial Lockpicking (All credit to the mod authors)
No More Arrow Trails
No Low Stamina Visual Effects
No Drunk Sharpening
--INSTALL INSTRUCTIONS--
Navigate to your KCD Directory (Named: KingdomComeDeliverance)
Open the Localization folder, and rename the LANGUAGE_xml.pak to LANGUAGE_xml.pak.bak, where LANGUAGE is the language you downloaded localization for. Now you have a backup.
Unpack this archive right into your KCD directory.
Unpack the Localization you downloaded into your KCD directory.
The mod pack zzzz_Dark_Times.pak should be with all the other paks in your games Data folder.
The Localization pack should be in your Localization folder next to your backed up one.
:: OTHER ::
重新平衡了一些我不愿意告诉你的振作,以免太早了解它。但要知道它比大声笑更合理。
::敏捷::
羽量级I / II / III - 掉落伤害降低10/25/50%
快速前锋I / II / III- 减少10/20/30%的耐力成本并造成5/10/15%的伤害
::强度::
紧握 - 移至敏捷并重新命名为战斗调节。
要塞 - 移动到国防并减少到20%。
头部裂纹I / II / III - 头部命中率提高10/20/30%。
沉重的波动I / II / III - 造成10/20/30%的伤害并增加5/10/15%的耐力成本。
:: VITALITY ::
Sprinter I / II / III - 冲刺速度提高10/20/30%,冲刺耐力成本提高10/20/30%。
马拉松男子I / II / III - 减少冲刺耐力成本10/20/30%,并将冲刺速度降低10/20/30%。
厚厚的I / II - 你流血慢两倍/三倍。
死亡I / II / III - 您的健康将自行恢复(0.001 / s)/(0.003 / s)/(0.005 / s)。