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[界面&其他] 《天国:拯救》难度平衡修改[Dark Times - A Difficulty and Balance Overhaul][MOD] [复制链接]

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发表于 2018-2-26 15:55:52 |只看该作者 |倒序浏览
MOD说明:
原文:
--MOD DESCRIPTION--

Welcome to Dark Times, this mod aims to rebalance the game towards a more rough economy, slower level progression, more challenging combat and improved perk system designed for the combat in this mod. I will be continuing to refine the mod with your feedback, so please leave some so I know what to improve on. Also, a huge thanks to the Mod Authors in my credits just below here, as they contributed some great stuff to the mod. Please take the time to download and endorse their mods if you use this, as without them some of this wouldn't have happened. I did not however just flat out steal these perks, most of them were already planned out and ready to impliment by me before he had released the mod, I asked for permission since our mods sort of overlap (don't really think its necessary but I did anyways, and credited him for giving me a resource to look at to begin  the actualization of making my perks) but I don't see how it would be considered stealing when all of his perks are literally just the vanilla ones with an extra level. I have completely rebalanced the perks I have added to fit in the overhaul I have made.

Also, just a note on compatability; this mod touches many game files and will be incompatible with anything that touches the same files. Feel free to ask about compatability, and Ill try and keep a fairly up to date list of mods that will work with mine. If its asked for enough I'll also look into making compatability versions as well. Also the mod is only in English, as that is the only language I fluently speak. Please feel free to ask for permission to translate the strings and I can explain how you can get it into your own language and Ill include it in the mail download and credit you.


--CORE--


Increased Base Carry Weight
Decreased Base Stamina Regen
Increased Stamina Regen Delay
Increased Walk Stamina Recovery
Decreased Run Stamina Recovery
Increased Jump Stamina Cost
Armor Weight Penalizes Stamina Recovery
Armor Weight Penalizes Movement Speed
Leather gloves no longer plate armor
Lowered XP Gain
Altered Horse Riding XP Curve
Lowered Food Heal Rate
Rebalanced Drunk Buff
Reduced Lockpicking and Pickpocket Damage
Increased Jail Debuff Max Time
Increased Crime Punishments
Increased Random Encounters Chance
Decreased Random Encounters Cooldowns
Increased NPCs In Encounters
Added several new encounters to random encounters (Including those in Roads Are Dangerous, thanks to his great mod)
Most Skills Now Trainable (No Dagger, First Aid, Cooking or Bard until I make progress with them)
Added a cooldown to the greetings by NPCs
Greatly Reduced Dirt Buildup


--ECONOMY--


Increased and Varied Training Costs
Decreased Merchant Replenishment Time
Increased Merchants Groschen
Increased Buy Prices
Decreased Sell Prices
Increased Inn Room Prices
Increased Inn Room Own Prices
Increased Horse Prices
Increased Repair Costs
Decreased repair kits capacity
Decreased Food Spoilage Rate


--COMBAT--


Decreased AI Max Attack Delay
Decreased AI Group Max Attack Delay
Decreased AI Chance for Parrys
Decreased AI Chance for Ripostes
Increased AI Dodge Chance
Increased AI Block Chance
Increased Base Stamina Damage
Increased Attack Stamina Cost
Increased damage from behind bonus
Increased resistance on all armors and clothes
Increased Bow Draw Stamina Cost
Decreased ranged weapon aiming damage to self
More Realistic Arrow Flight
Decreased Skill and Stat Scaling
Decreased Max Damage
Lowered Players Window for Riposte and Parry


--NEW SKILLS--


Polearms Skill (No Combos)
Shield Skill with Combos
Dagger Skill (Needs Perks)
First Aid Skill (Needs Perks)
Cooking Skill (Needs Perks)
Bard Skill (Needs Perks)


--PERKS--


These are not final. Perks will be getting moved around to some new skills, and Main Level Perks will be getting some love as well. More perks and combos on the way. Because of the way Skill Points are awarded, these new perks have made the Skill Point Progression different and I don't know what it is yet. Also some of these may have weird level requirements. This will be fixed shortly and levels Skill Points are awarded will be noted.


::OTHER::
Rebalanced a perk that I'd rather not tell you about, to save you from learning about it too early. But know its far more reasonable than it was lol.


::AGILITY::
Featherweight I/II/III - Fall damage reduced by 10/25/50%
Fast Striker I/II/III - Reduces stamina cost by 10/20/30% and causes 5/10/15% less damage


::STRENGTH::
Tight Grip - Moved to Agility and renamed to Combat Conditioning.
Stronghold - Moved to Defense and reduced to 20%.
Head Cracker I/II/III - Increase knock out chance on head hits by 10/20/30%.
Heavy Swings I/II/III - Causes 10/20/30% more damage and increases stamina cost by 5/10/15%.


::VITALITY::
Sprinter I/II/III - Increases sprint speed by 10/20/30% and increases sprint stamina cost by 10/20/30%.
Marathon Man I/II/III - Decreases sprint stamina cost by 10/20/30% and decreases sprint speed by 10/20/30%.
Thickblooded I/II - You bleed out two/three times slower.
Revenant I/II/III - Your health will regenerate on its own (0.001/s)/(0.003/s)/(0.005/s).


::SPEECH::
Minstrel - +3 Charisma when talking to nobles and wealthy people. Incompatible: Gallant  / Requires: Highborn
Gallant - +3 Badassness when talking to nobles and wealthy people. Incompatible: Minstrel / Requires: Highborn
Scoundrel - +3 Charisma when talking to commoners. Incompatible: Thug / Requires: Lowborn
Thug - +3 Badassness when talking to commoners. Incompatible: Scoundrel / Requires: Lowborn


::ALCHEMY::
Venomous Blade I/II - Poison applied to a weapon will last 25/50% longer.


::BOWS::
Steady Aim I/II/III - Shooting your bow is 5/10/15% more accurate.
Veteran - Your maximum stamina is increased by 10%.
Ranger - You are 50% quieter whilst in forests.


::DEFENSE::
Weapon Cruncher - Reduced to 10%, moved to Unarmed and renamed to Dirty Fighting I.
Firm Grip I/II - Blocking attacks with a shield costs your opponent 10/20% more stamina.


::DRINKING::
Drinking Problem - Renamed to Drunken Marksman.
Drunken Brawler - While drunk you gain a 25% bonus to dodge.
Loose Tongue - While drunk you gain a 33% bonus to speech and charisma, while sober you get -33%.


::PICKPOCKET::
Secret Pockets I/II/III - When looting corpses, you have an increasing chance of finding money.


::UNARMED::
Street Fighter - Strikes will wound you 5% less.
Natural Speed - You sprint and run 5% faster.
Grappling I/II/III - Increases the odds of winning a clinch by 10/25/50%.
Dirty Fighting II - You deal 10% more damage to opponents equipment.
Physical Fitness - Stamina regenerates 10% faster.


--VISUAL--


Optional customized HUD Heavily based on Immersive HUD Overhaul + Stone Inventory Recolor + Sectorial Lockpicking (All credit to the mod authors)
No More Arrow Trails
No Low Stamina Visual Effects
No Drunk Sharpening


--INSTALL INSTRUCTIONS--
Navigate to your KCD Directory (Named: KingdomComeDeliverance)
Open the Localization folder, and rename the LANGUAGE_xml.pak to LANGUAGE_xml.pak.bak, where LANGUAGE is the language you downloaded localization for. Now you have a backup.
Unpack this archive right into your KCD directory.
Unpack the Localization you downloaded into your KCD directory.
The mod pack zzzz_Dark_Times.pak should be with all the other paks in your games Data folder.
The Localization pack should be in your Localization folder next to your backed up one.


机翻:
- 模具描述 -

欢迎来到黑暗时代,这个MOD旨在将游戏重新平衡为更加粗糙的经济,更低级的进度,更具挑战性的战斗以及为这个战斗设计的改进的特技系统。我将继续根据您的反馈对MOD进行改进,所以请留下一些,以便我知道要改进哪些内容。另外,非常感谢下面我的学分中的Mod作者,因为他们为Mod提供了一些很棒的内容。如果你使用这个,请花时间下载和认可他们的mod,因为如果没有他们,一些情况就不会发生。然而,我并没有直接偷走这些特技,他们中的大多数已经计划好了,并准备好在我发布mod之前对它进行暗示,我要求得到许可,因为我们的mod有点重叠(不是真的认为它是必要的,但是,无论如何,并相信他给我一个资源来看待开始实施我的福利),但我不明白它是如何被视为偷窃,当他的所有福利字面上只是一个额外的水平的香草。我已经完全重新平衡了我为了适应我所做的检修而添加的特权。


另外,只是一个关于兼容性的说明; 这个mod触及很多游戏文件,并且会与任何接触相同文件的东西不兼容。随意询问有关兼容性问题,我会尽量保留一份最新的mods列表,以便与我一起使用。如果它的要求足够,我也会考虑制作兼容版本。此外,国防部只有英文,因为这是我流利说的唯一一种语言。请随时索要翻译字符串的权限,我可以解释如何将其应用到您自己的语言中,并且我会将其包含在邮件下载中并授予您信任。


- 核心 -


增加基地携带重量
减少基础体能再生
增加
耐力恢复延迟增加步行耐力恢复
减少运行耐力恢复
增加跳跃耐力成本
护甲重量惩罚耐力恢复
护甲重量惩罚移动速度
皮手套不再板甲装甲
降低XP增益
改变骑马XP曲线
降低食物治疗率再
平衡醉酒魔法
减少开锁和扒手伤害
增加监禁延迟最大时间
增加犯罪惩罚
随机增加遭遇机会
减少随机遭遇冷却时间
在遭遇时增加NPC
增加几次新的遭遇随机遭遇(包括那些在  道路上是危险的 ,由于他的伟大MOD)
现在最多的技能可以训练(没有匕首,急救,烹饪或吟游诗人,直到我与他们取得进展)
增加了对NPC的问候的冷却时间
大大减少污垢


堆积 - 经济 -


增加和变化的培训成本
减少商人补货时间
增加商人Groschen
增加了购买价格
降低了销售价格
增加了客房价格
增加了客房自己的价格
增加了马价格
增加了修理成本
减少了修理包容量
减少食品


损耗
率--COMBAT--
减少了AI最大攻击延迟
减少了AI群体最大攻击延迟
减少了Parrys
AI减少AI机会
增加AI躲闪几率
AI增加AI机会
增加基础体能伤害
增加攻击力体力消耗增加
背后加成伤害
增加所有护甲和衣服的抗性
增加弓箭术士耐力成本
降低远程武器对自己造成伤害
更真实箭头飞行
减少技能和统计缩放
降低最大伤害
降低玩家窗口的


Riposte
和帕里- 新
技能 - 长枪技能(无组合)
盾技能与组合
匕首技能(需要津贴)
急救技能(需要津贴)
烹饪技能(需要津贴)
吟游诗人技能(需要津贴)


- 服务 -


这些不是最终的。Perks将会转向一些新的技能,而Main Level Perks也会获得一些爱。在途中更多的特技和组合。由于技能点被授予的方式,这些新的技能使技能点进步变得不同,我不知道它到底是什么。其中一些可能有奇怪的关卡要求。这个问题很快就会得到解决,而且技能点数也会被记录下来。


:: OTHER ::
重新平衡了一些我不愿意告诉你的振作,以免太早了解它。但要知道它比大声笑更合理。


::敏捷::
羽量级I / II / III - 掉落伤害降低10/25/50%
快速前锋I / II / III- 减少10/20/30%的耐力成本并造成5/10/15%的伤害


::强度::
紧握 - 移至敏捷并重新命名为战斗调节。
要塞 - 移动到国防并减少到20%。
头部裂纹I / II / III - 头部命中率提高10/20/30%。
沉重的波动I / II / III - 造成10/20/30%的伤害并增加5/10/15%的耐力成本。


:: VITALITY ::
Sprinter I / II / III - 冲刺速度提高10/20/30%,冲刺耐力成本提高10/20/30%。
马拉松男子I / II / III - 减少冲刺耐力成本10/20/30%,并将冲刺速度降低10/20/30%。
厚厚的I / II - 你流血慢两倍/三倍。
死亡I / II / III - 您的健康将自行恢复(0.001 / s)/(0.003 / s)/(0.005 / s)。


:: SPEECH ::
吟游诗人 - 与贵族和富有的人交谈时+3的魅力。不兼容:浩   /要求:出身名门
浩 - +3 Badassness交谈贵族和有钱的人时。不相容:吟游诗人 /需要:高级
生物恶魔 - 与平民交谈时+3魅力。不相容:暴徒 /需要:低矮
暴徒 - 与平民交谈时+3诅咒。不相容:恶棍 /需求:低腰


:: ALCHEMY ::
有毒之刃I / II-施放在武器上的毒药会持续25%/ 50%。


::弓::
稳定的目标I / II / III- 射击你的弓更准确5/10/15%。
老兵- 你的最大耐力提高10%。
游侠- 你在森林里安静50%。


::防御::
武器排排坐-减少至10%,转移到手无寸铁,更名为肮脏的战斗我。
牢固之握I / II- 用盾牌阻挡攻击使你的对手的耐力提高10/20%。


::
饮酒 ::饮酒问题- 改名为醉酒Marksman。
醉酒争吵 - 醉酒时获得闪避25%的加值。
宽松的舌头  - 喝醉时,你的语言和魅力会获得33%的奖励,而清醒的时候会得到-33%的奖励。


:: PICKPOCKET ::
秘密口袋I / II / III - 抢劫尸体时,你有更多的机会找到钱。


:: UNARMED ::
街头霸王- 罢工将伤害你减少5%。
自然速度- 你跑步速度提高5%。
擒抱I / II / III - 增加10/25/50%胜率的几率。
肮脏的战斗II - 你对对手装备造成的伤害提高10%。
身体健康- 耐力恢复速度提高10%。


--VISUAL -


可选定制HUD基于 沉浸式HUD检修  + 石材库存重新着色  + 扇形开锁(全部归功于MOD作者)   
没有更多箭头踪迹
没有低耐力视觉效果
没有醉酒锐化 -


安装说明 -
导航到您的KCD目录(命名为:KingdomComeDeliverance)
打开本地化文件夹,并将LANGUAGE_xml.pak重命名为LANGUAGE_xml.pak.bak,其中LANGUAGE是您下载的本地化语言。现在你有一个备份。
将此存档解压缩到您的KCD目录中。
解压下载到您的KCD目录中的本地化。
mod包zzzz_Dark_Times.pak应该与游戏数据文件夹中的所有其他包一起使用。
本地化包应位于您备份的本地化文件夹旁边。

链接:https://pan.baidu.com/s/1i63HoH3 密码:sh24

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沙发
发表于 2018-3-5 02:48:23 |只看该作者
最后的安装说明,没看懂啥意思,说了半天还是机翻的么?具体怎么用啊

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