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游侠NETSHOW论坛 游侠NETSHOW论坛 哥萨克3 [2.8.17][哥萨克3 v1.3.3.61.4607升级档+光辉岁月DLC+游 ...
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[下载] [2.8.17][哥萨克3 v1.3.3.61.4607升级档+光辉岁月DLC+游侠原创免DVD补丁][Cossacks 3][605MB][2017] [复制链接]

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楼主
发表于 2017-2-8 14:24:19 |只看该作者 |倒序浏览

                                                                        

使用说明:

1.解压缩
2.复制所有文件到游戏目录覆盖
3.运行游戏

升级档安装步骤:

1.安装《哥萨克3》原版游戏:http://down.ali213.net/pcgame/cossacks3.html
2.安装本升级档

包含以下DLC:

Cossacks 3: Days of Brilliance

更新说明:
机翻:
--- ---
亲爱的朋友们!
我们很高兴地宣布,从今天哥萨克3完全支持蒸汽车间的功能!
由于Cossacks 3的mods库越来越大,我们决定,迫切需要一个方便的地方来存储和共享用户创建的修改。和什么地方比蒸汽车间 - 我们令人惊叹的社区中心的新的部分,在那里玩家可以发布,组织和交付他们的创作给每个人玩哥萨克3。
我们还更新了游戏和我们值得信赖的Mod Manager,现在他们与Workshop完全交织在一起,为我们的玩家提供最好的服务。
我们还为Mac和Linux用户提供了一些令人兴奋的消息:3月15日,Cossacks 3终于可以在MacOS和Linux平台上使用!冒险进入17-18世纪欧洲的战场,享受完全抛光的哥萨克体验与你的朋友,无论你使用什么平台 - 游戏支持交叉平台玩,并允许你对所有平台玩家玩。
作为奖励,每个在发布后的前两个星期内购买并登录游戏的Mac和Linux用户都会收到一个Early Bonus包,与Windows发行版中提供的包相同。
以下是您今天更新的期望:
补丁说明03.02.17(1.3.1.61.4532)
蒸汽车间
1.下载其他玩家创建的内容,根据您的喜好定制游戏,或与世界分享您自己的创作;
2.扩展Mod Manager功能:mod管理从来没有这么容易!
3.自动同步:您可以自动同步和从游戏内下载所需的mods。游戏现在确保每个人都使用相同的mod和版本的C3。
4.启用mods的会话现在在多人外壳中标有特殊符号。
新机制:
单位现在将遇到碰撞时,他们接近敌军。每个单位现在有一个半径,将防止敌人通过他们。这严重影响骑兵部队,因为他们不能通过部队,并在线路后面转移。
土地单位现在可以更容易地互相接触。
更改游戏
每个单位的个人升级后,学院的火力升级现在重新计算。现在他们不受独立升级和规模时火力单位数量的影响。这严重影响早期游戏阶段,并影响Serdiuk,普鲁士和丹麦的18世纪步兵。
2.资源收集升级现在影响各自的国家,他们在那里学习,不堆叠在一起。
3.“没有大炮”选项现在完全禁用炮兵,不仅是大炮。
新游戏选项
1.“没有外交中心”,“没有市场”和“没有任何一个”选项现在可在大堂。
2.现在可以设置起始位置:随机定位或分组在一起的盟友。
性能和AI
1.优化单位的战斗和目标选择。
2.优化AI的思维方式和反应方式,加快流程
新的游戏内通知
1.现在游戏确定您是否有视频卡不适合玩游戏,并通知玩家。在这种情况下,您需要从制造商的网站更新您的显卡驱动程序。
现在游戏会通知你,如果它会找到一个集成的视频卡,而不是一个离散的。如果发生这种情况,我们建议您从制造商的网站更新您的显卡驱动程序。
修正错误
1.固定“卡住”单位,忽略订单。
2.修正了一个错误,当命令一个单位去无法到达的地点(山,建筑物或水)后,单位停止对附近的敌人作出反应,直到下一个命令。
3.修正了一个错误,这导致游戏重置蓝色的播放器选项。
4.修正了一个错误,当地图的一个边缘附近的单位可能开始向相对边缘的方向移动。
5.在极少数情况下,农民会忽略“建造”或“修理”订单。这是因为他们已经在需要采取行动的地方。
6.修正“消失升级”。在此之前,如果那些建筑物被较早地捕获,某些升级将从建筑物消失。
再一次,我们要感谢所有的专业玩家和mod制造商支持我们 - 你激励我们使游戏更好。
我们要感谢玩家LiptonVPaketike和Inventor在修复此补丁中的错误方面的帮助。
祝你有美好的一天!
原文:
--- ---
Dear friends!
We are thrilled to announce that from today Cossacks 3 fully supports the Steam Workshop functionality!
As the library of mods for Cossacks 3 grows bigger by the day, we decided that there’s a dire need for a convenient place to store and share user created modifications. And what place is better than the Steam Workshop – a new part of our amazing community hub, where players can publish, organize and deliver their creations to every person playing Cossacks 3.
We’ve also updated the game and our trusty Mod Manager, so now they are fully intertwined with the Workshop and provide the best possible service to our players.
We also have some exciting news for Mac and Linux users: on 15th of March Cossacks 3 will finally become available on MacOS and Linux platforms! Venture forth onto the battlefields of the 17th-18th century Europe and enjoy the fully polished Cossacks experience with your friends, regardless of what platform you're using - the game supports crossplatform play and allows you to play against players across all platforms.
As a bonus, every Mac & Linux user that purchases and logins into the game during the first two week after the release will receive an Early Bonus package, identical to the one given out during the Windows release.
Here’s what you can expect with today’s update:
Patch Notes 03.02.17 (1.3.1.61.4532)
The Steam Workshop
1. Download content created by other players and tailor the game to your liking or share your own creations with the world;
2. Extended Mod Manager functionality: mod management has never been so easy!
3. Automatic synchronization: you can automatically synchronize and download required mods from within the game. The game now makes sure that everyone uses the same mods and version of C3.
4. Sessions with enabled mods are now marked with a special symbol in the multiplayer shell.
New mechanics:
1. Units will now experience collision when they approach enemy troops. Each unit now has a radius that will prevent enemies from going through them. This severely affects the cavalry units, as they won't be able to pass through units and make diversions behind the lines.
2. Land units can now engage each other more easily.
Changes to gameplay
1. The upgrades to firepower from the academy now recalculate after each unit's personal upgrade. Now they are not influenced by the amount of firepower units have at the moment of upgrade and scale independently. This heavily influences the early game stage and affects Serdiuk, 18th century musketeer of Prussia and Denmark.
2. Resource gathering upgrades now influence the respective nation where they were learnt and don't stack together.
3. "No cannons" option now fully disables artillery, not only cannons.
New game options
1. "No diplomatic center", "No market" and "Without either" options are now available in the lobby.
2. It's now possible to set starting locations: random positioning or allies grouped together.
Performance and AI
1. Optimized the combat and target selection for units.
2. Optimized the way AI thinks and reacts, sped up the processes
New in-game notices
1. Now the game determines if you have a video card unsuitable for playing the game and will notify the player. In this case, you need to update your video card drivers from the manufacturer's website.
2. Now the game will notify you, if it will find only an integrated video card, not a discrete one. If such situation occurs, we recommend you to update your video card drivers from the manufacturer’s website.
Fixed errors
1. Fixed "stuck" units, which ignored orders.
2. Fixed a bug, when after ordering a unit to go to an unreachable spot (mountain, building or water) the unit stopped reacting to the enemies nearby till the next order.
3. Fixed an error, which caused the game to reset the blue colored player options.
4. Fixed a bug, when units near one edge of the map could start moving in the direction of the opposing edge.
5. In rare cases peasants would ignore "Build" or "Repair" orders. This was happening due to them already being on the spot where required action would take place.
6. Fixed the "disappearing upgrade". Prior to this, certain upgrades would disappear from buildings if those buildings were captured earlier.
Once again, we would like to thank all the dedicated players and mod makers for supporting us – you inspire us to make the game better.
We would like to thank players LiptonVPaketike and Inventor for their assistance in fixing errors in this patch.
Have a good day!

by thegfw


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沙发
发表于 2017-2-8 16:32:13 |只看该作者
难道我是第一个看到这个的???谢谢制作组

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板凳
发表于 2017-2-8 16:33:07 |只看该作者
完全没网速 下不了是怎么回事?

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地板
发表于 2017-2-8 23:27:03 |只看该作者
感谢楼主分享

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5#
发表于 2017-2-14 20:17:22 |只看该作者
要的好的

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