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发表于 2016-11-30 14:32:09 |显示全部楼层
原文:    翻译在最下面
General Gameplay
Fixed technology becoming instantly fully charged when repaired
Fixed ship appearing on incorrect pad in space station after loading
Added interactable objects that required certain tech to collect
Added shootable objects that require certain tech to mine
Rebalanced resource availability and technology charge requirements
Fixed initial game flow - where travelling to space too quickly after visiting the monolith could prevent the first atlas station notification appearing
Prevented player being prompted to scan for buildings before leaving the system after visiting the monolith
Prevented laser and melee attacks while in space from attempting to edit terrain
Improved calculation of resources received when mining terrain
Renamed Signal Scanners to Signal Boosters
Signal booster objects updated to search for playable bases, suit upgrade pods, and mineable resources
Removed signal booster from being distributed on terrain, as player can now build them
Improved accuracy of environment detection, fixing cases where it rained inside caves
Fixed galactic waypoints not loading correctly across saves
Removed atlas pass v1 requirement from doors in stations
Suit upgrade pods are no longer spawned in stations
Suit upgrade pods can now only be used once
Fixed collision in anomaly that was causing issues when exiting larger ships
Increased the number of different NPC character models generated per system
Fixed the game always remaining in day time for players who began their save prior to patch 1.03
Fixed a potential crash in foliage instance renderer
Localisation
Fixed stats page in asian languages
Fixed multiple issues with asian language formatting
Multiple improvements and fixes to localisation text in all languages
UI
Added new icons for specific types of primary resources
Fixed health bars not appearing on some targets
Added hazard and life support drain indicators
Fixed mission messages not appearing in a timely fashion
Beacons now notify the player that they will save the game
Fixed crash when creature IK animations were updated under certain conditions on the discovery screen
Improved navigation in discovery UI
Massive speed improvements to browsing huge discovery lists
Increased size of discovery storage
Added option to load "Earliest" previous save in Options menu
Fixed weapon naming
Added icon to remind players of the reload button when weapon is empty
Multiple fixes for viewing discoveries
PS4
Added photo mode
Large optimisations to the engine to accommodate base building
PC
Added support for up to 8 mouse buttons
Fixed better order position history for mouse smoothing
Fixed bug where setting gamma to zero gave a fully bright rather than fully dark image
Fixed hard-limiting on save sizes, with appropriate warning about free space on boot
Player is now notified when shaders are being loaded
Fixed occasional crash on exit
Fixed performance of trail renderer for some AMD cards
Large optimisations to the engine to accommodate base building
Generation
Added biome specific plants
Adopted new method of distributing resource plants on terrain, for more lifelike clumps of plants
Improved distribution of plant life across all terrain types
Introduced visual differentiation of red, green and blue star systems
Introduced new mineable terrain resources found only in red, green and blue star systems
Reduced average building frequency
Introduced planets with elevated building density
Introduced planets with no buildings or sentient life
Increased the proportion of lush and tropical planets
Decreased the proportion of lifeless planets
Fixed bug where multiple ships could appear, overlapping, at the player's start scene
Prevented certain building types being incorrectly placed underwater
Prevented multiple buildings occasionally being placed in overlapping positions
Prevented buildings occasionally being placed intersecting with the terrain
Improved and altered per-planet terrain resource generation, improving gameplay and visuals




Creatures
Fixed elevation cache mismatches, causing errors in creature knowledge and pathing
Fixed slow memory leak in creature role allocation
Improved creature animation speeds
Fixed issues where some creatures turns had the incorrect frame count
Fixed occasional crash when interacting with creatures
Atmospherics
Increased proportion of vibrant blue skies
Corrected cloud levels for clear skies
Improved average cloud level settings
Fixed cloud rendering while flying in your ship
Improved atmosphere depth when transitioning to space
Increased fidelity of atmosphere rendering on nearest planet
Improved atmospheric fog as you fly to a planet
Improved fog method for planets seen on the horizon
Terrain
Improved terrain generation algorithms
Improved and extended blend areas between different terrain noise types
Terrains now generate more open spaces
Smaller features now appear at nearer lods to improve visuals in the distance
Fixed objects being placed on incorrect terrain material types
Improved resolution of distant planet terrain
Decreased differences between planet as seen from space and actual planet terrain
Fixed seams on planets when seen from space
Improvements to terrain material selection and terrain material blending
Terrain generation priority and cost calculation improvements
Fixed terrain generation angle calculations, which would previously prevent nearest region being generated first
We now generate caves on lower terrain lods to decrease visual differences in lower detail terrain
Introduced more varied and vibrant colouring to terrain for each biome
Decreased frequency of brown terrain colour selections
Changed texture scales to improve transition between terrain lods
Improved terrain colour combinations to add variety and better match terrain contouring
Improved terrain texture blending method to better retain vibrant colours
Improved settings for hue, saturation and value noise variation on terrain
Fixed a number of issues causing holes to be seen in the planet terrain
Fixed occasional crash when mining terrain
Visuals
Fixed colour of muzzle flashes on player weapons
Added muzzle flashes to ship weapons
Added cockpit lighting for damage and weapon firing
Added debris to freighter explosion effect
Improved freighter cargo explosions
Improved photon cannon hit and space explosion effects
Improved turret explosion effect
Improved grass colour selection
Improved grass colouring method to match underlying terrain colour
Improved grass placement to match gradient of terrain, and rocky terrain slope patches
Improved lighting on grass
Improved alpha cutoffs and blending for grass in the distance
Improved colouring method for on-planet buildings
Fixed "pop" in lighting when flying between planets
Fixed incorrect lighting seen in shadow areas
Improved lighting method when rendering tree leaves
Fixed procedural texturing on objects with multiple overlapping textures
Fixed size of certain texture atlas normal maps
Fixed texture scaling on asteroids
Zinc plant is now more obvious when it has been gathered
Fixed occasional rendering errors due to precision on cockpit during warp
Fixed pulse lines not appearing when pulse driving out from planet atmosphere
Fixed shadowing artefacts on imposters
Space
Improved asteroids to allow much denser fields
Improved explosion effects
Fixed scale of moons on the space map
Added freighter groups to the space map
Changed distribution of resources in asteroids
AI ships will now clear asteroids in their path
Planets are now scannable from space to see their resources
Space Combat
Fixed bounty targets warping out too soon
Improved HUD indicators in space combat
Added damaged ship effect on AI starships
Added formation flying
Improved locking on passive starships
Improved AI combat flight patterns
Added new ship weapon technology
Holding brake whilst turning now activates drift for fast turns
Improved AI ship freighter attacking
Improved freighter targeting code when under attack by enemy ships
Freighters
Fixed pulse drive to prevent travel through freighters
Improved docking code
Added hangar to the lead freighter
Added docking in freighters
Added icon to accessible freighter hangars
Added colouring to cargo drops to identify what is in them
You can now only pick up cargo drops that will fit in your inventory
Added auxiliary freight ships to freighter groups
Added alert lights and alarm audio for when freighters are in combat
Improved turret lights and explosions
Improved muzzle flashes on freighter turrets
Added indicator of cargo contents
Freighter Commanders now give rewards for rescuing them from pirate attack
Fixed collision on freighter cargo containers
Audio
Updated the lush ambience to make the wind sounds less noisy
Ambient background fauna now checks for the presence of creatures
Added rain on foliage
Added rain on ship
Added freighter specific footsteps
When on a dead planet, no music will play
Round table prop now plays an appropriate sound
Added more music to the loading sequence and game start
Added audio to new base building props
Created sounds for new base building props
Added audio to freighter doors and internal freighter ambiences
Added freighter explosions
Added freighter alarm
Added ambient radio comms when approaching a freighter
Fixed missing sounds when in a space station due to the mix settings
Multi-tool upgrades now affect audio
Lots of minor mix changes
Changed some compression settings for PS4 audio to make the sub-channel audio play more reliably





翻译:


一般游戏
固定技术在维修时即刻完全充电
固定船在装载后出现在空间站的不正确的衬垫上
添加了需要某些技术收集的可交互对象
添加可射的对象,需要一定的技术,我的
重新平衡资源可用性和技术收费要求
固定的初始游戏流程 - 访问太空太快后访问整体可以防止第一个地图集站通知出现
防止播放器在访问整体之后在离开系统之前被提示扫描建筑物
防止在空间中的激光和近战攻击尝试编辑地形
改进了在开采地形时获得的资源的计算
将信号扫描仪重命名为信号增强器
信号增强器对象已更新,以搜索可播放基础,适合升级窗格和可开采资源
删除信号增强器分布在地形上,因为玩家现在可以建立它们
提高了环境检测的准确性,修复了在洞内下雨的情况
固定银河航路点不能在保存中正确加载
删除了atlas通过v1要求从车站的门
西装升级广告连播不再在电台中产生
适合升级的平台现在只能使用一次
固定在异常中的碰撞,导致离开较大船舶时出现问题
增加每个系统生成的不同NPC字符模型的数量
修正游戏始终保持在白天时间为开始他们的保存之前的补丁1.03的玩家
修复了叶子实例渲染器中的潜在崩溃
本土化
固定亚洲语言的统计信息页面
修复了亚洲语言格式的多个问题
对所有语言的本地化文字进行多项改进和修复
UI
为特定类型的主资源添加了新图标
固定健康棒不显示在一些目标上
增加了危险和生命支持排水指标
固定任务消息未及时出现
Beacons现在通知玩家他们将保存游戏
修复了在发现屏幕上的某些条件下更新生物IK动画时出现的崩溃
改进了发现UI中的导航
大规模的速度改进浏览巨大的发现列表
增加发现存储的大小
添加选项加载“最早”上次保存在选项菜单中
固定武器命名
当武器为空时,添加图标以提醒玩家重新加载按钮
多个修复程序用于查看发现
PS4
添加了照片模式
大型优化的发动机,以适应基地建设
PC
添加了最多8个鼠标按钮的支持
固定更好的订单位置历史记录鼠标平滑
修正bug设置伽玛为零给出了一个完全明亮,而不是完全黑暗的图像
修复了保存大小的硬限制,并对启动时的可用空间有适当的警告
播放器现在通知当着色器正在加载
修复退出时偶尔崩溃
固定性能的一些AMD卡的轨迹渲染器
大型优化的发动机,以适应基地建设

增加了生物群特异性植物
采用在地形上分布资源植物的新方法,用于更生动的植物丛
改善所有地形类型的植物生命的分布
引入红,绿和蓝星系统的视觉分化
引进新的可开采地形资源,只发现在红色,绿色和蓝色星系统
降低平均建筑频率
引进行星建筑密度高
引进没有建筑物或有生命的行星
增加了茂密和热带行星的比例
减少无生命行星的比例
修正了多个船只可能出现,重叠,在玩家的开始场景的错误
防止某些建筑类型被错误地放置在水下
防止多个建筑物偶尔放置在重叠位置
预防建筑物偶尔与地形交叉
改进和改变的每行星地形资源生成,改善游戏和视觉效果
生物
固定高程缓存不匹配,导致生物知识和路径中的错误
修复生物角色分配中的缓慢内存泄漏
改进的生物动画速度
修复了一些生物转向的帧计数不正确的问题
固定偶尔碰撞时与生物互动
大气
增加充满活力的蓝天的比例
校正云层清晰的天空
改进了平均云级设置
在您的船上飞行时固定云渲染
改进的空间深度转换到空间
提高最近行星上大气渲染的保真度
改善大气雾,当你飞往一个星球
改进了在地平线上看到的行星的雾法
地形
改进的地形生成算法
改进和扩展不同地形噪声类型之间的混合区域
地形现在产生更多的开放空间
较小的功能现在出现在较近的地方,以改善视觉的距离
固定放置在不正确的地形材料类型上的物体
改善遥远行星地形的分辨率
从空间和实际的行星地形看到的行星之间的差异减少
从太空看时,固定在行星上的接缝
改进地形材料选择和地形材料混合
地形生成优先级和成本计算改进
固定地形生成角度计算,其将先前防止最先生成最近区域
我们现在在较低地形上生成洞穴,以减少较低细节地形的视觉差异
为每个生物群落引入更多变化和充满活力的着色地形
降低棕色地形颜色选择的频率
改变纹理尺度以改善地形之间的过渡
改进的地形颜色组合,以添加多样性,更好地匹配地形轮廓
改进的地形纹理混合方法,以更好地保留鲜艳的色彩
改进了地形上的色调,饱和度和值噪声变化的设置
修正了一些问题,导致在行星地形中可以看到孔洞
固定偶尔崩溃时采矿地形
视觉

固定颜色的枪口闪烁的玩家武器
添加枪口闪烁装船武器
添加驾驶舱照明损坏和武器射击
添加碎片到货机爆炸效果
改进货轮爆炸
改进的光子炮击和空间爆炸效果
改进的炮塔爆炸效果
改进草颜色选择
改进的草着色方法来匹配潜在的地形颜色
改进的草地布局,以匹配地形的梯度和岩石地形边坡补丁
改善草地上的照明
改进的alpha截止和混合草在远处
改进行星建筑物的着色方法
当在行星之间飞行时固定“流行”的照明
修复阴影区域中看到的不正确的照明
渲染树叶时改进了照明方法
修复了具有多个重叠纹理的对象的程序纹理
固定大小的某些纹理atlas法线贴图
固定小行星上的纹理缩放
锌厂现在更明显,当它被收集
固定偶尔的渲染错误,由于在翘曲时驾驶舱的精度
当行星大气脉冲驱动时,固定脉冲线不出现
修复了假冒伪劣的影子
空间
改进的小行星允许更加密集的领域
改进的爆炸效果
在太空地图上固定尺寸的卫星
向空间地图添加货轮组
改变小行星资源分配
AI船将现在清除小行星在他们的路径
行星现在可以从空间扫描,以查看他们的资源
空间战斗
固定的赏金目标翘曲太快
改进的空间战斗中的HUD指示器
在AI飞船上添加损坏的船效应
添加成形飞行
改进对被动星舰的锁定
改进的AI战斗飞行模式
增加了新船武器技术
保持制动,同时转动现在启动漂移快速转弯
改进AI船货攻击
改进的货船目标代码,当受到敌人船只的攻击
货轮
固定脉冲驱动,以防止通过货轮
改进的对接代码
增加了飞机库到领先的货轮
添加对接在货轮
添加图标到可访问的货机机库
添加着色的货物滴,以确定是什么在他们
你现在只能拿起适合你的库存的货物
增加了货运船到货轮组
增加了警报灯和警报音频,当货船在战斗
改进的炮塔灯和爆炸
改进的枪口在货机炮塔闪烁
添加货物内容指示器
货轮指挥官现在给予奖励,以抢救他们从海盗攻击
货物集装箱固定碰撞
音频
更新了郁郁的氛围,使风声音较少嘈杂
环境背景动物现在检查生物的存在
在树叶上添加了雨
在船上增加了雨
添加货物特定的脚步
当在一个死的星球上,没有音乐会玩
圆桌支架现在播放合适的声音
向加载序列和游戏开始添加更多音乐
添加音频到新的基地建设道具
为新的基础建设道具创建的声音
添加音频到货轮门和内部货轮的氛围
增加货轮爆炸
增加货轮报警
在接近货轮时增加了环境无线电通信
修复了由于混音设置在空间电台中丢失的声音
多工具升级现在影响音频
许多次要组合更改
更改了PS4音频的一些压缩设置,使子通道音频播放更可靠


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发表于 2016-12-2 03:53:16 |显示全部楼层
感谢感谢,非常棒。
- -!哇,卡卡,今天又发财了、

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