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楼主
发表于 2015-7-18 08:06:22 |只看该作者 |倒序浏览
本帖最后由 douglas2009 于 2015-7-18 09:57 编辑



NBA LIVE 16Gameplay Details
NBA LIVE 16 游戏性细节
(本文传送门https://www.easports.com/nba-live/news/2015/nba-live-16-gameplay


As we all know, gameplay is king. There’s beena lot of feedback gathered and the dev team is serious about makingimprovements to NBA LIVE 16.For E3 specifically, here’s what they focused on:

众所周知,游戏好玩才是王道。开发团队收集了一系列反馈并认真对NBA LIVE 16进行调整改善。特别为E3展示游戏可玩性,他们专注以下的几个重点:

PASSING

传球

This was a stickingpoint in year’s past.

Running a fast-break used to be a chore, but not anymore.For real though, they added a TON of new pass and catch animations.

Morevariety means players move the ball with more intent – and it looks more natural.

这是系列游戏一贯的痛点。

发动快攻曾是最恼人的,但现如今已有所不同。说实话,他们加入了海量的传接模拟动画。

更多的(传球动画)多样性使球的移动更加随心所欲,而看上去又是那么的自然。

They’ve also upped theresponsiveness.

In past years, you couldn’t really whip the ball around theperimeter – now – you can pull off various touch passes to put the ball whereyou want it.

They’ve even gone as far to add dribble handoffs.

他们同时提高了响应能力。

以往,你无法做到在中距离第一时间传球,但如今,你可以依你所愿做出各种第一时间传球的动作。

他们甚至开发出了手递手传球。

With all of these newtools on the offensive side of the ball – you’ll be a floor general like aBOSS.

There’s not a possession that goes by where you won’t feel and see anotable difference.

进攻中拥有了如此多的武器后,你将会是球场上的统领。并且这些武器的杀伤性均是显而易见的。

DRIBBLING

运球

NBA LIVE has always been about dribble control – so we are all pumped forthe return of Freestyle Controls!

NBALIVE 16 really feels likeyou’re the one pulling off the moves – and not an animation sequence.

NBA LIVE 一直在强调运球,所以我们也一直期待自由操纵的回归!

NBA LIVE 16 使人感觉正是自己做出了这些动作,而不是脚本播放。

There are new controlsfor pulling off hesitation dribbles and crossovers, making attacking the basketbuttery smooth now.

Gone are the days of losing all your player’s momentum asyou drive the hoop. That’s that physics engine putting in work!

时差运球和胯下运球将有新的操作方法,使进攻篮板像抹了油一般顺滑。冲击篮板将不会再把冲量遗忘。这是物理引擎带来的效果。

SHOOTING

投篮

You aren’t winning ifyou aren’t scoring. NBA LIVE16 has brought in a totallynew shot system.

The release timing is no longer tied to the animation, and isnow tied one-to-one with the button press.

If you release too early or lateyou’ll actually see and feel the difference.

不得分你让我怎么赢球?NBA LIVE 16 带来了全新的投射系统。

释放投篮时机将不再以动画作为标准,而是完全看你释放按键的时机。

过早或过晚释放能造成显而易见的不同。

Not everyone playslike Chef Curry jacking up 3’s from all over the court

so they’ve alsoimproved a bunch of new signature animations when attacking the hoop or scoringaround the basket.

骚库3分真神迹,奈何一时无两,所以他们也同样对攻击篮筐以及篮板附近得分的动作模拟做了大量工作。

OFF-BALL MOVEMENT (LIVE MOTION)

无球动作(LIVE MOTION

This feature will have the most notable impact. Remember whendudes would just stand around the court and not move or try to get open, unless you called a play? Those days areover.

该特性药效显著。君不见,往昔似木桩,不令不动?此节一去不复返。

Thanks to somerevamped AI and what they are calling LIVEmotion – players move around thecourt with purpose and intensity.

You’ll see your CPU buddies fight throughscreens, make intelligent cuts and more in attempt to get open – all on theirown.

幸得AI长进,谓之LIVEmotion,球员场上跑动目的性和强度可观。CPU队友无球掩护跑位,积极灵巧地空切,各种拉开空间的跑位,这一切都是自觉的。

Animation quality hasalso taken a step up in a major way. Dudes won’t be skating all over the courtnow

模拟动画的质量也摆在了重要目标清单中。伙计们不用再担心篮球场变溜冰场。

And if that ain’t enough, check out some of the moves you can pull off nowthat you could never do before:

还觉得不够,瞧瞧这些以往你无法做出的动作吧:


  • Touch     passing
  • Dribble     handoffs
  • Pick     and Roll screen re-screen
  • Attack     Ball Screens w/ New Dribble Mechanics      
  • Deny     NBA superstars away from the ball
  • Bump     cutters
  • Push     off and get open away from the ball
  • MORE     COMING

That about does it for now, but make sure you check back for more info on NBALIVE 16 in the coming weeks.

以上。。。别忘了下周来转转,会有更多信息发布。


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Freestyle Control and Movement in NBA LIVE 16NBA LIVE 16自由式操控以及移动(原文链接https://www.easports.com/nba-live/news/2015/nba-live-16-gameplay-details)


Written by NBA LIVE 16 Designer Tim Schwallie

NBA LIVE 16设计者Tim Schwallie执笔

We’ve briefly touched on NBA LIVE 16 gameplay(上文),

and now it’s time to dive deeper into a number of improvements, including dribbling, shooting, passing and screens.

我们通过NBA LIVE 16 Gameplay Details简要宣传了下,现在是时候深入介绍下大量的改进,包括运球、投篮、传球以及掩护。

DRIBBLING

运球

Dribbling has received improvements in visual quality and responsiveness.

Players now feel more in control when trying to quickly cross over opponents, as well as chain moves together on the way to the rim.

运球得到了视觉改善同时也提高了响应效率。球员尝试过掉对手时能感到更加得心应手,突破伴随着连锁的动作。

We’ve also changed the way our signature moves and size ups are controlled. Players no longer simply hold the right stick to watch a player perform signature moves; they are now in control by moving the Right Stick to pull off moves with one-to-one control. This means that you can choose the moves and speed of how you perform your size ups. After sizing up a player, use an aggressive move by modifying with RT/R2 to give your player a wide attack angle with a crossover or hesitation.

我们同时改变了标志性运球动作以及运球观望动作的操作方式。你将不再只是按着右摇杆然后观赏球员摆弄;现在你要通过右摇杆的各种操作发挥创意。这意味着你可以根据你的控制来决定做什么动作以及动作的速率。运球观望,利用RT/R2发动侵略性的胯下运球或者时差运球,创造突破空间及角度。

String together your favorite moves and leave the defender in the dust to attack the basket or find space for a shot.

将你喜爱的动作兼容并蓄,在对手无奈的眼神中扬尘而去。

SHOOTING

投篮

Jump shots have been overhauled in NBA LIVE 16. When players release the shot button, the player starts his release and gets animation feedback on the shot timing.

Want to get a quick shot off before the defense closes out? You can. Players no longer have to wait for the animation to play out to release the ball.

NBA LIVE 16的投篮经过了彻底的翻修。当玩家释放投篮按键时,球员就会开始将球投出去,同时投篮动作也会因时机而有反馈效果。想在对手封上来之前出手?没问题。不用等待预设动画播放完球再出手。

The team also improved the feel on shot timing.

Rather than just tapping the button, players now see the timing in a new shot meter that guides you to releasing the perfect jumper.

开发团队同时改进了投篮时机的学习曲线。不是光秃秃的让你自己凭感觉,而是加入了投篮条帮助你找到最佳的出手时机。

We have also added better inside shots, as well as signature layups. There is now a difference between how Tony Parker finishes and how James Harden Eurosteps through traffic.

Signature dunks are in, and you’ll now see players like Russell Westbrook hammering down while coming down the lane.

We’ve also added signature moves to step backs such as Jamal Crawford’s step back with the ball behind his back.

我们同时还加入了更佳的内线投篮,当然还有标志性的上篮动作。Tony Parker的终结动作与James Harden穿越人潮的欧洲歩将很是不一样。

标志性扣篮加入,你将会看到Russell Westbrook冲入罚球区带来的劈扣。我们也将后撤步标志性加入游戏,例如Jamal Crawford的背后运球后撤步。

PASSING

传球

The NBA LIVE team also added more to players’ arsenals when it comes to passing and making plays.

New dribble handoffs allow players to choose which of their teammates come over and get the handoff by simply selecting the player and holding the B/Circle button.

If the defense overplays the handoff, simply let go of the button and your player will make a backdoor cut to the hoop.

NBA LIVE团队同时会在球员的传球以及战术武器库中加入更多武器。新的手递手传球将允许你挑选任一队友迎上来接球,仅需选定这个球员然后按住B/圆圈键然后你的持球球员会把屁股留给防守球员。

NBA LIVE 16 also sees the introduction of touch passing, where players can queue up a pass to hit the open guy or swing it quickly around the perimeter.

Simply hit the pass button before the player catches the ball to pull this off.

NBA LIVE 16 也引入了第一时间传球,球员可以排排站把最佳机会留给空位的那一个,或者在中距离范围迅速换手。仅需在球员接到球之前按下传球键。

The new Catch to Score System improves the responsiveness to getting shots off in all situations.

This not only allows players to get shots up before the defense can close out, but also quickly go up to the basket after a catch or cut.

新的接球即投篮系统提高了响应速率使你收放自如。这不仅有利于球员在防守到位前干拔,同时也有利于接球后或空切后对篮筐的攻击。

The team also added a number of new passing animations to the game, including specific outlet passes to start fast breaks, and contextually correct entry passes into the post.

Alley-oop passes now release earlier and look better, allowing players to deliver even more “Lob City” jams. Pick-and-roll passing has also been improved with new pocket passes and better bounces.

团队还加入了大量的传球预设动画,包括特殊的发动快攻所需的前后场长传,合理的向内线喂球。

空接传球变得提早了看上去也更好了,使玩家可以传出更多的“空接之城”式的空接。挡拆传球也得到了改善,有新的裤兜传球以及更好的击地传球。

NBA LIVE 16 not only gives players more passing control, but also allows them to look better when pulling it off.

NBA LIVE 16 不仅仅是给足了玩家关于传球的控制感,也使球员在传球的时候看上去更体面。

SCREENS

掩护

On and off ball screens have been updated to give players more open looks to shoot and attack.

Screeners now set up to screen defenders instead of just running up and getting in the stance.

You’ll also be able to start attacking at the screener before the screen is set and lay a hard screen to give you space to make a play.

持球以及无球掩护大大提升,给球员投篮以及攻框的空间拉开提供了更好的帮助。掩护球员不再像以前只是上前做个样子,而是目的性的去挡住防守球员。你也可以选择在掩护球员到位之前就展开进攻,杀他个措手不及。

Screeners adjust to any pre-screen take movements to better align to the defender and provide the best angle.

Players can also call for rescreens by continuing to hold down LT/L2. Don’t like the side the screen is set on? Quickly release LT/L2 and pull it again to get the pick set on the other side.

掩护者可以对先前的掩护做出及时的调整以便卡住防守者同时为持球队友提供最佳的进攻角度。玩家可以命令重新挡拆仅需要按住LT/L2。想掩护者移动到掩护的另一侧?迅速释放并重新按住LT/L2就可以了。

We’ve also added the ability to switch between a roll and pop by pressing down on the left stick. Let go of LT/L2 before taking to the screen to let them slip or pop early.

我们同样考虑到掩护后的战术变种,你可以按下左摇杆在挡拆后顺下以及挡拆后留在高位间切换。在进入掩护前放开LT/L2可以让球员提前做出以上动作。

With all of the new control and animations, NBA LIVE 16 players look and feel just like an NBA floor general.

坐拥这么多新的操控方式以及预设动作动画,NBA LIVE 16 球员看上去就像是真正的场上统领。





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The_Day_Dream + 1 狂拽炫酷吊炸天
5706365 + 100 + 2 + 10 狂拽炫酷吊炸天
321313. + 1 助人为乐,品格高尚~
DJets + 25 + 3 感谢分享~

总评分: 金钱 + 125  荣誉 + 2  人气 + 15   查看全部评分

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沙发
发表于 2015-7-18 14:12:29 |只看该作者
翻译的很棒  看到这多新元素实在太期待了 诚意满满  可惜没中文 不过还是会入的  听说内线系统也重做了 之前两作都没入  好像说有麦蒂  不知道都有什么额外球队  期待啊

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板凳
发表于 2015-7-18 20:40:12 来自手机 |只看该作者
楼主辛苦了,live一直在强调操作感,但是没有自然的动作反馈,再好的操作感也是白搭,毕竟玩家已经被2k流畅的长脚本动作系统惯坏了,live需要在动作流畅和操作流畅之间找到一个平衡点,8月初的gamescom能看到live组最新版本的live16,希望能看到比E3版进步的地方

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地板
发表于 2015-7-18 23:36:23 |只看该作者
辛苦~

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炎の男·三井寿
游侠元勋版主
『竞技体育区』
NBA洛克公园【组长】
游侠攻略组【攻略】
神奈川第一得分后卫 Fish
★★★★★★★★

2015年优秀版主勋章2014年优秀版主勋章游侠元勋版主元老版主勋章版主勋章资深版主勋章白金会员勋章活跃勋章勤劳之证NBA洛克公园荣誉勋章2013年度杰出版主勋章

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5#
发表于 2015-7-29 10:29:24 |只看该作者
翻译的不错~!看看live16新作做得怎么样

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发表于 2015-7-29 11:51:20 |只看该作者
感谢楼主

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