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[求助] 求助!!!游戏进不去 [复制链接]

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楼主
发表于 2013-5-18 17:26:55 |只看该作者 |倒序浏览
该装的都装了,NET   XNA    DX    进游戏动画结束,直接弹出,然后文件夹里面出现记事本

Version: 1.0.3.1
Thread: Main
System.Exception: Font could not be found
   at SpaceTech.Font.FreeTypeManager.OpenWindowsFont(String searchedFaceName, FontStyle fontStyle)
   at SpaceTech.Font.FreeTypeManager.OpenFont(String searchedFaceName, FontStyle fontStyle)
   at SpaceTech.Font.Font.Initialize(String fontFace, Single size, FontStyle style)
   at SpaceTech.Font.Font..ctor(GraphicsDevice graphicsDevice, String fontFace, Single size, FontStyle style)
   at SpaceTech.UI.Rendering.UIRenderer.InitializeFonts()
   at SpaceTech.UI.Rendering.UIRenderer.GetFont(String name)
   at SpaceTech.UI.Controls.TextBlock.OnMeasure(Vector2 availableSize)
   at SpaceTech.UI.Controls.UIControl.Measure(Vector2 availableSize)
   at SpaceTech.UI.Controls.ContentControl.OnMeasure(Vector2 availableSize)
   at SpaceTech.UI.Controls.UIControl.Measure(Vector2 availableSize)
   at SpaceTech.UI.Controls.StackPanel.OnMeasure(Vector2 availableSize)
   at SpaceTech.UI.Controls.UIControl.Measure(Vector2 availableSize)
   at SpaceTech.UI.Controls.StackPanel.OnMeasure(Vector2 availableSize)
   at SpaceTech.UI.Controls.UIControl.Measure(Vector2 availableSize)
   at Reus.View.UI.ScalePanel.OnMeasure(Vector2 availableSize)
   at SpaceTech.UI.Controls.UIControl.Measure(Vector2 availableSize)
   at Reus.MainMenu.VirtualScreenCollection.OnMeasure(Vector2 availableSize)
   at SpaceTech.UI.Controls.UIControl.Measure(Vector2 availableSize)
   at SpaceTech.UI.Controls.UIScreen.OnMeasure(Vector2 availableSize)
   at SpaceTech.UI.Controls.UIControl.Measure(Vector2 availableSize)
   at SpaceTech.UI.Controls.UIControl.UpdateLayout()
   at SpaceTech.UI.Controls.UIScreen.UpdateLayout()
   at Reus.MainMenu.MainMenuComponent.Draw(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Draw(GameTime gameTime)
   at (Object , GameTime )
   at 冷櫎띂ફ迷ಏ泈.灑尲㰈穪宗䷱↽傛(Object , GameTime 볤샑辋䴠簹連夯촵)
   at ≬鑜瓜쓄憎쨢㣠㭄.Draw(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.DrawFrame()
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at (Object )
   at 絕㲝�陼ﱾㆺ݃.䅾∮吒赐⻪엞束(Object )
   at 弛㻗惦汓糳侏㚼.抏﬷녥풞븴矫()
   at 弛㻗惦汓糳侏㚼.눵萩타ഠ颜ᇕ粐螾(String[] 嗕䛍봛ミ莏㵇꠶⹅)
0x0000 Reus.exe->ꂈ姹틌躤韃.₁땊뇔틶⎐⨥⟂ಶ
0x01b8 Reus.exe->弛㻗惦汓糳侏㚼.뀆悀潴┈Ꮝ碂�
0x01d3 SpaceTech.Font.dll->SpaceTech.Font.FreeTypeManager.OpenWindowsFont
0x0000 SpaceTech.Font.dll->SpaceTech.Font.FreeTypeManager.OpenFont
0x001d SpaceTech.Font.dll->SpaceTech.Font.Font.Initialize
0x001a SpaceTech.Font.dll->SpaceTech.Font.Font..ctor
0x0094 SpaceTech.UI.dll->SpaceTech.UI.Rendering.UIRenderer.InitializeFonts
0x0019 SpaceTech.UI.dll->SpaceTech.UI.Rendering.UIRenderer.GetFont
0x016e SpaceTech.UI.dll->SpaceTech.UI.Controls.TextBlock.OnMeasure
0x00cc SpaceTech.UI.dll->SpaceTech.UI.Controls.UIControl.Measure
0x010c SpaceTech.UI.dll->SpaceTech.UI.Controls.ContentControl.OnMeasure
0x00cc SpaceTech.UI.dll->SpaceTech.UI.Controls.UIControl.Measure
0x012e SpaceTech.UI.dll->SpaceTech.UI.Controls.StackPanel.OnMeasure
0x00cc SpaceTech.UI.dll->SpaceTech.UI.Controls.UIControl.Measure
0x012e SpaceTech.UI.dll->SpaceTech.UI.Controls.StackPanel.OnMeasure
0x00cc SpaceTech.UI.dll->SpaceTech.UI.Controls.UIControl.Measure
0x0041 Reus.View.UI.dll->Reus.View.UI.ScalePanel.OnMeasure
0x00cc SpaceTech.UI.dll->SpaceTech.UI.Controls.UIControl.Measure
0x006f Reus.exe->Reus.MainMenu.VirtualScreenCollection.OnMeasure
0x00cc SpaceTech.UI.dll->SpaceTech.UI.Controls.UIControl.Measure
0x00c7 SpaceTech.UI.dll->SpaceTech.UI.Controls.UIScreen.OnMeasure
0x00cc SpaceTech.UI.dll->SpaceTech.UI.Controls.UIControl.Measure
0x002c SpaceTech.UI.dll->SpaceTech.UI.Controls.UIControl.UpdateLayout
0x000d SpaceTech.UI.dll->SpaceTech.UI.Controls.UIScreen.UpdateLayout
0x0000 Reus.exe->Reus.MainMenu.MainMenuComponent.Draw
0x004d Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Draw



求解啊  

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沙发
发表于 2013-5-18 18:48:52 |只看该作者
_CommonRedist 文件夹里的两个东西也装了?{:7:}

特服 保健 小妹 美女 约炮

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板凳
发表于 2013-7-28 14:25:44 |只看该作者
同样问题啊,我的win8 x64的,我怀疑是用了中文用户名,不懂怎么弄了。

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地板
发表于 2016-1-12 10:43:25 |只看该作者
装了CommonRedist 文件夹里的两个东西也不顶用啊

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