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[分享] NBA 2K14 Developer Diary - Player Rhythm, Personality Badges & More [复制链接]

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发表于 2013-11-16 07:34:11 |只看该作者 |倒序浏览

BA 2K14 is bringing emotion to basketball like never before seen in a videogame. Within NBA 2K14’s new engine, Eco-Motion, we were able to emote players in ways only imaginable on the next-generation of consoles. Some of the new features we’ve added to achieve this new level of emotion include player rhythms, personality badges, game significance, player reactions and behaviors. Here is a deeper look into NBA 2K14’s emotion and how we are advancing the game of basketball like never before.

Player Rhythm

New in NBA 2K14 next-gen is a gameplay feature called Player Rhythm.  It’s a complete re-design of our streak system – which drives how a given player gets Hot/Cold throughout the game.  A player is no longer restricted to being “Hot” in just shooting alone like in the past.  We have added Ball Control and Defense into the mix, allowing players who specialize explicitly in passing/distributing the ball or defending and shutting down opponents to get in rhythm as well.  Players can now play to their potential given that they perform well on the floor on both sides of the ball.

Rhythm is broken down into 3 areas of performance:

1.       Shooting

2.       Ball Control

3.       Defense

Performing positively or negatively in each of these areas throughout the game will have an ongoing effect on a player’s Rhythm for those same areas.  For instance, a player who gets a couple of early steals and blocks could get his Defense Rhythm up.  A ball-handler who turns the ball over frequently could lose confidence in his dribbling skill as his Ball Control Rhythm gets Cold.

Derrick Rose is Warm on Shooting, but Cold on Ball Control Rhythm

There are a total of 5 states a player’s Rhythm can fluctuate between.  The color of the Rhythm Icon shows you what state they are currently in (Neutral will simply not display any icons at all).

1.       Hot

2.       Warm

3.       Neutral

4.       Cold

5.       Frozen

PS4 Tip: On the PS4, you can click the Touchpad at any time for a Rhythm Check.  This will turn on the Rhythm icons for all of your teammates on the floor.

Personality Badges

Now that you know what the new Rhythm system is, let’s talk about the new Personality Badge feature and how the two work together.  Personality Badges tie-in to how a particular player gets in (or out of) Rhythm during a game.  Not all players are created equal.  Some players can come in at a high Rhythm when the team needs him most, other players can feed off the crowd energy, or a player who can get into an opponent’s head and put them out of Rhythm.

When you bring up the in-game HUD (by pressing DPAD-Up during gameplay), you will now notice two sets of icons: Signature Skills and Personality Badges.

Personality Badges are displayed alongside Signature Skills.  You can bring up the HUD by pressing DPAD-Up during gameplay.

There are a total of 21 badges in the game, and each player can be assigned up to a maximum of 3.  A full list is located down below for a breakdown of what each badge means and their impact on rhythm, what its icon looks like in-game, and player examples around the league.

I would also like to take this time to point out that 6 of badges were previously Signature Skills from 2K13.


Game Significance

Going deeper in feature, we also take into account the context and significance of a particular game to a given player or the team as a whole.  These can have an impact on how players could potentially perform for that game.

Hometown Games: Playing an Away game in a player’s hometown.  Commentary will also point out these games to clue you in on whose homecoming game it is.

Visiting Old Teams: Playing against an old team whom a player has a history with.  James Harden playing back against Oklahoma is a good example.

Rivalry Games – Some rivalries stand the test of time and some fizzle out.  Players can get in Rhythm earlier during these matchups.

Games against Power Teams – Some teams tend to elevate their game when up against powerhouses.  

Playoff Ramification Games – All games matter, but it definitely matters more when a playoff spot is on the line.

Player Reactions and Behavior

The role of Personality Badges does not stop with player Rhythm.  On top of getting players to behave and react to what goes on around them, we also consider what type of player they are so that everything that you see in-game plays within context.


Westbrook going over the previous play with Ibaka

Team leaders such as your Alpha Dogs, Floor Generals, or Defensive Anchors will direct teammates and game plan for the next possession.  Swagger type players are more apt to play the more over-the-top celebrations.  Unpredictable players will exhibit emotional reaction to calls and might even lose their cool.  These are just a few examples, but the level of detail adds to the overall experience so that players behave like their real-life counterpart.

Other Modes

Personality Badges become available in MyCAREER as you progress through that mode.  They are automatically unlocked as you hit certain milestones and achievements.  You will then be allowed to equip up to 3 badges for your player.

Jerson Sapida (a.k.a. “JersDaCurse”)

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沙发
发表于 2013-11-16 12:27:15 |只看该作者
看不大懂{:1 (2):}

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白金会员勋章活跃勋章

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板凳
发表于 2013-11-16 12:43:47 |只看该作者
复制过来辛苦了!!看不懂鸟语

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地板
发表于 2013-11-16 13:17:09 |只看该作者
本帖最后由 courtney1 于 2013-11-16 13:36 编辑

我来大致翻译下吧。基本就是说新加入的情绪系统,而且分为进攻,控球,防守,3个方面。
新的徽章系统,总共21个,保留原来signiture skills情况下另外增加的,每个球员最多3个

下面举几个例子:
alpha dog:球队领袖,在队友表现不好的情况下会挺身而出,进攻属性增加(防守属性不增强)
代表人物:LBJ,Melo,D-Rose

Mind Games:在防守时能影响对手,让对手失去理智(大概就是垃圾话高手),让对手失去节奏,手冷
代表人物:加内特,巴恩斯

也有一些双刃剑的徽章,比如:
Unpredictable:情绪很激烈,对一些判罚的情绪影响很大,尤其是关键时刻的,可能会有激励效果,也可能失去理智(传说中的T?)
代表人物:考辛斯,桑德斯,庵主
Volume shooter:需要大量出手才能找到节奏,即使一直投丢手感也会慢慢上升,但是长时间不出手手感会迅速冷却。总之就是单打王疯狂射!!!!!(这是铁瓜渣科黑么?)
代表人物:安东尼,戈登,爱丽丝
Streaky:投篮命中与否对球员影响极大,投丢1个马上手冷,进1个马上热的发烫
代表人物:JR史密斯

PS:系统分为5个等级
1热的发烫
2手感好
3一般
4手感不好
5手感冰凉

另外3个系统是分开的,你可以是进攻手感热,控球手感好,防守状态很不好,总之有很多种比赛中的状态组合
已有 1 人评分人气 收起 理由
LOVESNSD + 1 感谢分享~

总评分: 人气 + 1   查看全部评分

It's not logical,only physical

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5#
发表于 2013-11-16 21:47:15 |只看该作者
courtney1 发表于 2013-11-16 13:17
我来大致翻译下吧。基本就是说新加入的情绪系统,而且分为进攻,控球,防守,3个方面。
新的徽章系统,总共 ...

很不错啊,终于可以吃T了?

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6#
发表于 2013-11-16 22:52:54 |只看该作者
球队里终于会大家了么

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7#
发表于 2013-11-16 22:54:07 |只看该作者
Volume shooter:单打王疯狂射!!!!!铁王必备神技么

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