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[工具教程] 低配置福音 更新了1号升级档后彻底隐藏观众席方法、2K官方游戏超频方法、解决头发虚影方法 附:各项画面设置说明  关闭 [复制链接]

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发表于 2014-10-22 15:46:35 |显示全部楼层
本帖最后由 PK就怕乱发型 于 2014-10-22 15:48 编辑

随手,复制机翻了一下



WIDTH, HEIGHT

宽度,高度

Display resolution.

显示分辨率。

It is recommended to choose a display resolution with the same aspect ratio as your monitor.

建议选择一个具有相同的纵横比作为你的显示器的分辨率。

The resolutions allowed may vary depending on which monitor you select.

该决议允许可能取决于你选择的监测。

For monitors with a 16:9 aspect ratio the recommended display resolution is:

对于一个16:9长宽比推荐的显示分辨率显示器:

1920 x 1080 for systems with 2 GB or more of VRAM.

1920×1080与2 GB或更多的显存系统。

1280 x 720 for systems with less than 2 GB of VRAM.

1280×720小于2 GB的VRAM型系统。

or the closest matching 16:9 resolution.

或最匹配的16:9分辨率。

For monitors with a 16:10 aspect ratio the recommended display resolution is:

与16:10推荐的显示分辨率显示器:

1920 x 1200 for systems with 2 GB or more of VRAM.

1920×1200与2 GB或更多的显存系统。

1280 x 800 for systems with less than 2 GB of VRAM.

1280×800小于2 GB的VRAM型系统。

or the closest matching 16:10 resolution.

或最接近的匹配16:10分辨率。

REFRESHRATE

refreshrate

   Monitor refresh rate. This game was designed for REFRESHRATE=60.

显示器刷新率。这个游戏是专为refreshrate = 60。

The refresh rates allowed may vary depending on which monitor you select.

刷新率可能会有所不同,这取决于允许监视你的选择。

For the best experience, please use REFRESHRATE=60, VSYNC=1 and BUFFERCOUNT=3.

为获得最佳的体验,请使用refreshrate = 60,= 1,= 3 buffercount VSYNC。

Please use lower performance settings if 60 FPS cannot be maintained.

请使用低性能设置,如果不能保持60 fps。

If 60 FPS still cannot be maintained, please use VSYNC=0 and BUFFERCOUNT=1.

如果60 FPS仍无法维持,请使用VSYNC = 0和buffercount = 1。

BUFFERCOUNT

buffercount

   Number of queued display buffers.

排队的显示缓冲区数。

For the best experience, please use REFRESHRATE=60, VSYNC=1 and BUFFERCOUNT=3.

为获得最佳的体验,请使用refreshrate = 60,= 1,= 3 buffercount VSYNC。

Please use lower performance settings if 60 FPS cannot be maintained.

请使用低性能设置,如果不能保持60 fps。

If 60 FPS still cannot be maintained, please use VSYNC=0 and BUFFERCOUNT=1.

如果60 FPS仍无法维持,请使用VSYNC = 0和buffercount = 1。

VSYNC

垂直同步

Vertical refresh synchronization control.

垂直刷新同步控制。

VSYNC=0  - Do not synchronize to the REFRESHRATE.

垂直同步= 0不到refreshrate同步。

VSYNC=1  - Synchronize frame rate to REFRESHRATE.

垂直同步= 1同步的帧速率refreshrate。

VSYNC=2  - Synchronize frame rate to half the REFRESHRATE.

垂直同步= 2同步帧速率的一半的refreshrate。

VSYNC=3 or higher  - Not recommended.

垂直同步= 3或更高的-不推荐。

DYNAMIC_VSYNC

dynamic_vsync

   Control for dynamic VSYNC. Only valid when VSYNC=1

动态同步控制。只有有效时,垂直同步= 1

   DYNAMIC_VSYNC=0  - Always use the specified VSYNC. Recommended for high-end graphics cards.

dynamic_vsync = 0总是使用指定的垂直同步。推荐用于高端显卡。

DYNAMIC_VSYNC=1  - Dynamically switch from VSYNC=1 to VSYNC=2 in non-interactive game cameras. Recommended for systems that run 60 FPS while playing the game, but cannot maintain 60 FPS in non-interactive parts.

dynamic_vsync = 1动态切换从VSYNC = 1 = 2在非同步互动游戏的相机。推荐运行60 FPS在游戏系统,但不能维持60 FPS在非交互的部件。

LETTERBOX

信箱

Aspect ratio control. This game was designed for 16:9 aspect ratio.

纵横比的控制。这个游戏是专为16:9长宽比。

LETTERBOX=0  - Assume 16:9 aspect ratio. No aspect ratio correction will be applied.

信箱= 0假设16:9长宽比。没有比校正将应用。

LETTERBOX=1  - Maintain 16:9 aspect ratio. The remainder of the display will be black.

信箱= 1保持长宽比。显示的剩余部分将黑。

CURSOR_IDLE_TIME

cursor_idle_time

   Number of seconds of mouse idle time before the cursor is hidden.

在光标是隐藏鼠标的空闲时间的秒数。

WINDOWMODE

windowmode

   WINDOWMODE=0  - Full-screen. Recommended for performance.

windowmode = 0全屏幕。建议的绩效。

WINDOWMODE=1  - Windowed.

windowmode = 1 -窗口。

WINDOWMODE=2  - Full-screen Windowed. Recommended for responsive change of window focus (e.g. "Alt-Tab").

windowmode = 2全屏窗口。推荐用于改变窗口焦点响应(例如“ALT”选项卡”)。

WINDOW_X, WINDOW_Y

window_x,window_y

   Position of window when WINDOWMODE=1.

窗口的位置时,windowmode = 1。

A window positioned outside the valid region for any monitor will be placed in center of the selected monitor.

一个窗口设置任何监控有效区域外将被放置在选定的监测中心。

MSAA

微软亚洲研究院

Hardware accelerated multi-sample anti-aliasing level control.

硬件加速的多采样抗锯齿级别控制。

MSAA=0 or 1  - No multi-sample anti-aliasing. Recommended for low-end graphics cards or systems with less than 1 GB of VRAM.

重量= 0或1 -没有多采样抗锯齿。推荐用于低端显卡或系统小于1 GB的VRAM。

MSAA=2       - 2 levels of multi-sample anti-aliasing.

重量= 2 - 2级多采样抗锯齿。

MSAA=4       - 4 levels of multi-sample anti-aliasing. Recommended for systems with 1 GB of VRAM or more.

重量= 4 - 4级多采样抗锯齿。推荐用于VRAM或超过1 GB系统。

MSAA=8       - 8 levels of multi-sample anti-aliasing. Recommended for high-end graphics cards with 3 GB of VRAM or more.

重量= 8 - 8级多采样抗锯齿。推荐用于高端显卡的显存3 GB或更多。

MSAAQUALITY

msaaquality

   Driver specific multi-sample anti-aliasing quality level setting.

驱动程序特定的多采样抗锯齿的质量级别设置。

The definition of a quality level is up to each hardware vendor to define. No facility is provided to us by Direct3D to help discover this information.

一个质量水平的定义是由每个硬件厂商定义。没有任何设施提供给我们的Direct3D帮助发现这个信息。

For more info, see "ID3D11Device::CheckMultisampleQualityLevels" http://msdn.microsoft.com/en-us/ ... 9%28v=vs.85%29.aspx

更多信息,见“id3d11device::checkmultisamplequalitylevels”http://msdn.microsoft.com/en-us/…9% 29.aspx 28V = vs.85 %

SUPERSAMPLE

supersample

   Super-sample anti-aliasing levels. Can be combined with MSAA for higher anti-aliasing than provided in hardware.

超级采样抗锯齿级别。可以结合高抗混叠比提供硬件MSAA。

SUPERSAMPLE=0 or 1       - No super-sample anti-aliasing. Recommended for systems with less than 4 GB of VRAM.

supersample = 0或1没有超级采样抗锯齿。推荐用于小于4 GB的VRAM型系统。

SUPERSAMPLE=2            - Render with double the WIDTH and HEIGHT resolution. Will take 4 times as much VRAM for render buffers!

supersample = 2呈现双宽度和高度分辨率。将4倍的显存渲染缓冲区!

SUPERSAMPLE=3            - Render with triple the WIDTH and HEIGHT resolution. Will take 9 times as much VRAM for render buffers!

supersample = 3呈现三宽度和高度分辨率。将9倍的显存渲染缓冲区!

SUPERSAMPLE=4            - Render with quadruple the WIDTH and HEIGHT resolution. Will take 16 times as much VRAM for render buffers!

supersample = 4显示的宽度和高度分辨率四极。将16倍的显存渲染缓冲区!

SUPERSAMPLE=5 or higher  - Not recommended. May cause driver crash and/or stalling.

supersample = 5或更高的-不推荐。可能会导致司机崩溃和/或拖延。

MONITOR

监控

Which display monitor to use. Use MONITOR=0 for the main monitor.

该显示器的使用。利用监测= 0为主要监测。

The resolutions allowed may vary depending on which monitor you select.

该决议允许可能取决于你选择的监测。

MAXANISOTROPY

maxanisotropy

   Maximum number of texture anisotropic sampling levels allowed.

最大数量的纹理采样级别允许的各向异性。

MAXANISOTROPY=1   - Recommended for low-end graphics cards.

maxanisotropy = 1推荐用于低端显卡。

MAXANISOTROPY=16  - Recommended for high-end and mid-range graphics cards.

maxanisotropy = 16推荐用于高端和中端显卡。

TEXTURELOD

texturelod

   Texture resolution detail level control.

纹理分辨率的细节层次控制。

Use of high or medium resolution textures may increase load time,

使用高或中等分辨率的纹理可以增加加载时间,

and can cause large stalls when using a setting higher than recommended.

可引起大的摊位时使用的设置高于推荐。

TEXTURELOD=0  - High resolution. Recommended for systems with 3 GB or more of

texturelod = 0高分辨率。推荐用于3 GB或更多的系统

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