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标题: 低配置福音 更新了1号升级档后彻底隐藏观众席方法、2K官方游戏超频方法、解决头发虚影方法 附:各项画面设置说明 [打印本页]

作者: 5706365    时间: 2014-10-22 12:37:23     标题: 低配置福音 更新了1号升级档后彻底隐藏观众席方法、2K官方游戏超频方法、解决头发虚影方法 附:各项画面设置说明

打了1号升级档后 在C:\Users\XXX\AppData\Roaming\2K Sports\NBA 2K15里 原有的VideoSettings画面设置文件旁多了一个VideoSettingsHelp文件 点开里面是所有画面设置的说明帮助 特别摘取出对玩家比较有用的 同时也是游戏里找不到的画面设置

以下选项皆为修改VideoSettings里的画面设置选项 并非修改VideoSettingsHelp文件
1.CROWDLOD
  Crowd mesh resolution detail level.
  CROWDLOD=0  - High resolution mesh detail. Recommended for high-end graphics cards.
  CROWDLOD=1  - Medium resolution mesh detail. Recommended for mid-range graphics cards.
  CROWDLOD=2  - Low resolution mesh detail. Recommended for low-end graphics cards.
  CROWDLOD=3  - No crowd.

CROWDLOD改为3 隐藏所有观众 实测有效 截图见下
注意! VideoSettings文件改好后不可再进入游戏里的画面设置选项 否则隐藏观众效果会自动还原失效
请于游戏里画面设置改好后 再退出游戏 找到VideoSettings文件进行修改 也可将文件属性改为 只读
[attach]4856493[/attach]
2.ABOVE_NORMAL_PRIORITY
  Process priority control. This can also be set in the windows task manager.
  ABOVE_NORMAL_PRIORITY=0  - Normal priority.
  ABOVE_NORMAL_PRIORITY=1  - Above normal priority. Recommended for all systems.
  ABOVE_NORMAL_PRIORITY=2  - High priority.

处理器优先级设置 效果等同于任务管理器里将2K15.exe设置为实时 改成2即为游戏超频
可能有会破音的问题
3.SUPERSAMPLE
  Super-sample anti-aliasing levels. Can be combined with MSAA for higher anti-aliasing than provided in hardware.
  SUPERSAMPLE=0 or 1       - No super-sample anti-aliasing. Recommended for systems with less than 4 GB of VRAM.
  SUPERSAMPLE=2            - Render with double the WIDTH and HEIGHT resolution. Will take 4 times as much VRAM for render buffers!
  SUPERSAMPLE=3            - Render with triple the WIDTH and HEIGHT resolution. Will take 9 times as much VRAM for render buffers!
  SUPERSAMPLE=4            - Render with quadruple the WIDTH and HEIGHT resolution. Will take 16 times as much VRAM for render buffers!

  SUPERSAMPLE=5 or higher  - Not recommended. May cause driver crash and/or stalling.

SUPERSAMPLE即超级采样 默认1或0 当修改为2至4其中任意一个数值即为开启 可解决头发虚影问题
数值越大对配置负担越大 且会造成精确传球时球员小标偏移 慎用
头发虚影其他解决方法见此贴→ 【更新】两种解决头发虚影且保持画面平滑的方法

附文件所有设置选项说明 感谢热心会员ty0wen帮助翻译

WIDTH, HEIGHT
  Display resolution.
  It is recommended to choose a display resolution with the same aspect ratio as your monitor.
  The resolutions allowed may vary depending on which monitor you select.
  For monitors with a 16:9 aspect ratio the recommended display resolution is:
     1920 x 1080 for systems with 2 GB or more of VRAM.
     1280 x 720 for systems with less than 2 GB of VRAM.
     or the closest matching 16:9 resolution.
  For monitors with a 16:10 aspect ratio the recommended display resolution is:
     1920 x 1200 for systems with 2 GB or more of VRAM.
     1280 x 800 for systems with less than 2 GB of VRAM.
     or the closest matching 16:10 resolution.
  分辨率,按照电脑来吧

REFRESHRATE
  Monitor refresh rate. This game was designed for REFRESHRATE=60.
  The refresh rates allowed may vary depending on which monitor you select.
  For the best experience, please use REFRESHRATE=60, VSYNC=1 and BUFFERCOUNT=3.
  Please use lower performance settings if 60 FPS cannot be maintained.
  If 60 FPS still cannot be maintained, please use VSYNC=0 and BUFFERCOUNT=1.
  刷新率,推荐60

BUFFERCOUNT
  Number of queued display buffers.
  For the best experience, please use REFRESHRATE=60, VSYNC=1 and BUFFERCOUNT=3.
  Please use lower performance settings if 60 FPS cannot be maintained.
  If 60 FPS still cannot be maintained, please use VSYNC=0 and BUFFERCOUNT=1.
  缓存数量,推荐3,若最低表现仍无法维持60FPS推荐改为1

VSYNC
  Vertical refresh synchronization control.
  VSYNC=0  - Do not synchronize to the REFRESHRATE.
  VSYNC=1  - Synchronize frame rate to REFRESHRATE.
  VSYNC=2  - Synchronize frame rate to half the REFRESHRATE.
  VSYNC=3 or higher  - Not recommended.
  垂直同步,0为不同步,1为同步,2为同步一半,3或以上不推荐
  推荐1,若最低表现仍无法维持60FPS推荐改为0

DYNAMIC_VSYNC
  Control for dynamic VSYNC. Only valid when VSYNC=1
  DYNAMIC_VSYNC=0  - Always use the specified VSYNC. Recommended for high-end graphics cards.
  DYNAMIC_VSYNC=1  - Dynamically switch from VSYNC=1 to VSYNC=2 in non-interactive game cameras. Recommended for systems that run 60 FPS while playing the game, but cannot maintain 60 FPS in non-interactive parts.
  动态垂直同步,只有VSYNC=1时生效
  0为高配显卡推荐,1为低配显卡推荐,若有卡顿可改为1

LETTERBOX
  Aspect ratio control. This game was designed for 16:9 aspect ratio.
  LETTERBOX=0  - Assume 16:9 aspect ratio. No aspect ratio correction will be applied.
  LETTERBOX=1  - Maintain 16:9 aspect ratio. The remainder of the display will be black.
  没意义 不用管……是控制游戏显示比例的(改为1则强制16:9其他部分黑)

CURSOR_IDLE_TIME
  Number of seconds of mouse idle time before the cursor is hidden.
  鼠标隐藏时间

WINDOWMODE
  WINDOWMODE=0  - Full-screen. Recommended for performance.
  WINDOWMODE=1  - Windowed.
  WINDOWMODE=2  - Full-screen Windowed. Recommended for responsive change of window focus (e.g. "Alt-Tab").
  窗口模式,0全屏,1窗口,2最大化窗口

WINDOW_X, WINDOW_Y
  Position of window when WINDOWMODE=1.
  A window positioned outside the valid region for any monitor will be placed in center of the selected monitor.
  窗口模式打开时(WINDOWMODE=1)设定游戏界面出现在屏幕的何处(X,Y分别是坐标吧大概这东西有毛线用啊)

MSAA
  Hardware accelerated multi-sample anti-aliasing level control.
  MSAA=0 or 1  - No multi-sample anti-aliasing. Recommended for low-end graphics cards or systems with less than 1 GB of VRAM.
  MSAA=2       - 2 levels of multi-sample anti-aliasing.
  MSAA=4       - 4 levels of multi-sample anti-aliasing. Recommended for systems with 1 GB of VRAM or more.
  MSAA=8       - 8 levels of multi-sample anti-aliasing. Recommended for high-end graphics cards with 3 GB of VRAM or more.
  MSAA(多重采样反锯齿)0或1是不开启,推荐1GB以下内存或低配显卡使用;2开启,4推荐1GB以上内存使用,8推荐高配显卡及3GB以上内存

MSAAQUALITY
  Driver specific multi-sample anti-aliasing quality level setting.
  The definition of a quality level is up to each hardware vendor to define. No facility is provided to us by Direct3D to help discover this information.
  For more info, see "ID3D11Device::CheckMultisampleQualityLevels" http://msdn.microsoft.com/en-us/ ... 9%28v=vs.85%29.aspx
  MSAA质量选项,我是没太懂在干吗……

SUPERSAMPLE
  Super-sample anti-aliasing levels. Can be combined with MSAA for higher anti-aliasing than provided in hardware.
  SUPERSAMPLE=0 or 1       - No super-sample anti-aliasing. Recommended for systems with less than 4 GB of VRAM.
  SUPERSAMPLE=2            - Render with double the WIDTH and HEIGHT resolution. Will take 4 times as much VRAM for render buffers!
  SUPERSAMPLE=3            - Render with triple the WIDTH and HEIGHT resolution. Will take 9 times as much VRAM for render buffers!
  SUPERSAMPLE=4            - Render with quadruple the WIDTH and HEIGHT resolution. Will take 16 times as much VRAM for render buffers!
  SUPERSAMPLE=5 or higher  - Not recommended. May cause driver crash and/or stalling.
  SUPERSAMPLE即超级采样 默认1或0 当修改为2至4其中任意一个数值即为开启 可解决头发虚影问题  开启x会导致游戏占用x^2倍的内存来处理渲染效果

MONITOR
  Which display monitor to use. Use MONITOR=0 for the main monitor.
  The resolutions allowed may vary depending on which monitor you select.
  用什么显示屏(多个显示屏时使用,0默认主显示屏)

MAXANISOTROPY
  Maximum number of texture anisotropic sampling levels allowed.
  MAXANISOTROPY=1   - Recommended for low-end graphics cards.
  MAXANISOTROPY=16  - Recommended for high-end and mid-range graphics cards.
  纹理异向性采样,1低配显卡推荐,16为中高配显卡推荐(我不知道这个是1-16都可以还是只可以用1和16)

TEXTURELOD
  Texture resolution detail level control.
  Use of high or medium resolution textures may increase load time,
  and can cause large stalls when using a setting higher than recommended.
  TEXTURELOD=0  - High resolution. Recommended for systems with 3 GB or more of VRAM.
  TEXTURELOD=1  - Medium resolution. Recommended for systems with 2 GB or more of VRAM.
  TEXTURELOD=2  - Low resolution. Recommended for systems with less than 2 GB of VRAM.
  纹理质量,0最高,推荐3GB以上内存,1推荐2GB以上,2推荐2GB以下

PLAYERLOD
  Player mesh resolution detail level and cloth simulation control.
  PLAYERLOD=0  - Cloth simulation enabled. Recommended for CPUs with 4 or more cores.
  PLAYERLOD=0  - High resolution mesh detail. Recommended for high-end graphics cards.
  PLAYERLOD=1  - Medium resolution mesh detail. Recommended for mid-range graphics cards.
  PLAYERLOD=2  - Low resolution mesh detail. Recommended for low-end graphics cards.
  球员质量,0最高,推荐四核以上处理器及高配显卡,1中配显卡,2低配显卡

CROWDLOD
  Crowd mesh resolution detail level.
  CROWDLOD=0  - High resolution mesh detail. Recommended for high-end graphics cards.
  CROWDLOD=1  - Medium resolution mesh detail. Recommended for mid-range graphics cards.
  CROWDLOD=2  - Low resolution mesh detail. Recommended for low-end graphics cards.
  CROWDLOD=3  - No crowd.
  观众质量,0最高,推荐高配显卡,1中配显卡,2低配显卡,3不显示观众

EFFECTLOD
  Special effects control.
  EFFECTLOD=0  - Disable special effects. Recommended for low-end graphics cards. Shader model 4.0 or higher is required.
  EFFECTLOD=1  - Enable special effects. Recommended for high-end and mid-range graphics cards. Shader model 4.1 or higher is required.
  效果质量,0关闭(低配显卡推荐,需Shader Model 4.0以上,即DirectX10以上),1打开(高配显卡推荐,需Shader Model 4.1以上,即DirectX10.1以上)

SHADERLOD
  Shader detail control.
  SHADERLOD=0  - High detail shaders. Recommended for high-end and mid-range graphics cards.
  SHADERLOD=1  - Low detail shaders. Recommended for low-end graphics cards.
  着色器质量,0高1低,……

ABOVE_NORMAL_PRIORITY
  Process priority control. This can also be set in the windows task manager.
  ABOVE_NORMAL_PRIORITY=0  - Normal priority.
  ABOVE_NORMAL_PRIORITY=1  - Above normal priority. Recommended for all systems.
  ABOVE_NORMAL_PRIORITY=2  - High priority.
  处理器优先级设置 效果等同于任务管理器里将2K15.exe设置为实时 0正常,1稍高(推荐),改成2即为游戏超频 可能有会破音的问题

D3D_INTERNAL_THREADING_OPTIMIZATIONS
  Control for internal D3D driver threading.
  D3D_INTERNAL_THREADING_OPTIMIZATIONS=0  - Disallow multi-threaded graphics driver.
  D3D_INTERNAL_THREADING_OPTIMIZATIONS=1  - Allow multi-threaded graphics driver. Recommended for all systems.
  D3D选项,我是不太懂干什么的,不过推荐是1,好像是多线程显示

FAST_TEXTURE_FORMAT_CONVERSION
  Texture format conversion control.
  For more info, see "Format Conversion Using Direct3D 10.1" http://msdn.microsoft.com/en-us/ ... 29.aspx#Differences
  FAST_TEXTURE_FORMAT_CONVERSION=0  - Use CPU for texture transfer after block compression. Recommended for driver stability. May cause stuttering on loading screens. Shader model 4.0 or higher is required.
  FAST_TEXTURE_FORMAT_CONVERSION=1  - Use GPU for texture transfer after block compression. This is known to cause driver crash on some older graphics cards. Shader model 4.1 or higher is required.
  快速纹理处理,0推荐(稳定运行,但可能会在载入屏幕卡住),1可能导致某些旧款显卡驱动崩溃

DYNAMIC_ENVIRONMENT_MAP
  Control for dynamic environment maps.
  DYNAMIC_ENVIRONMENT_MAP=0  - Disable dynamic environment maps. Recommended for Intel integrated and older GPUs. Shader model 4.0 or higher is required.
  DYNAMIC_ENVIRONMENT_MAP=1  - Enable dynamic environment maps. Recommended for newer AMD and NVIDIA GPUs. Shader model 4.1 or higher is required. Has been known to cause artifacts on older graphics cards.
  动态环境贴图,0禁止(若是非独显或老旧显卡推荐),1打开(会导致老旧显卡出错)

JIT_SHADER_CREATE
  Shader creation control
  JIT_SHADER_CREATE=0  - Create shaders on file load. May cause stuttering on loading screens.
  JIT_SHADER_CREATE=1  - Create shaders on first draw. May improve load time at the cost of in-game stuttering.
  JIT阴影创建,0是在游戏打开时创建文件,牺牲载入速度是游戏变流程;1是使用是创建,加快载入但可能使得游戏卡顿

ADAPTER
  Which graphics adapter to use on systems with more than one graphics card.
  Only graphics cards connected to a monitor are recognized.
  使用哪个显卡的选项(多显卡)


作者: shi4281    时间: 2014-10-22 13:07:51

鱼叔威武!
作者: 5706365    时间: 2014-10-22 13:11:49

shi4281 发表于 2014-10-22 13:07
鱼叔威武!

不客气 湿妹请给我加分 谢谢

作者: ZHUSHUMIN    时间: 2014-10-22 13:12:57

大气!不错不错!
作者: 王刘彬    时间: 2014-10-22 13:21:51

打开VideoSettingsHelp里面 CROWDLOD=3  - No crowd本你来就有啊,怎么改啊到底,本人小白
作者: 5706365    时间: 2014-10-22 13:24:43

王刘彬 发表于 2014-10-22 13:21
打开VideoSettingsHelp里面 CROWDLOD=3  - No crowd本你来就有啊,怎么改啊到底,本人小白 ...

是修改VideoSettings文件

作者: dick0038    时间: 2014-10-22 13:57:36

谢谢分享给大家知道!
作者: PK就怕乱发型    时间: 2014-10-22 15:46:35

本帖最后由 PK就怕乱发型 于 2014-10-22 15:48 编辑

随手,复制机翻了一下



WIDTH, HEIGHT

宽度,高度

Display resolution.

显示分辨率。

It is recommended to choose a display resolution with the same aspect ratio as your monitor.

建议选择一个具有相同的纵横比作为你的显示器的分辨率。

The resolutions allowed may vary depending on which monitor you select.

该决议允许可能取决于你选择的监测。

For monitors with a 16:9 aspect ratio the recommended display resolution is:

对于一个16:9长宽比推荐的显示分辨率显示器:

1920 x 1080 for systems with 2 GB or more of VRAM.

1920×1080与2 GB或更多的显存系统。

1280 x 720 for systems with less than 2 GB of VRAM.

1280×720小于2 GB的VRAM型系统。

or the closest matching 16:9 resolution.

或最匹配的16:9分辨率。

For monitors with a 16:10 aspect ratio the recommended display resolution is:

与16:10推荐的显示分辨率显示器:

1920 x 1200 for systems with 2 GB or more of VRAM.

1920×1200与2 GB或更多的显存系统。

1280 x 800 for systems with less than 2 GB of VRAM.

1280×800小于2 GB的VRAM型系统。

or the closest matching 16:10 resolution.

或最接近的匹配16:10分辨率。

REFRESHRATE

refreshrate

   Monitor refresh rate. This game was designed for REFRESHRATE=60.

显示器刷新率。这个游戏是专为refreshrate = 60。

The refresh rates allowed may vary depending on which monitor you select.

刷新率可能会有所不同,这取决于允许监视你的选择。

For the best experience, please use REFRESHRATE=60, VSYNC=1 and BUFFERCOUNT=3.

为获得最佳的体验,请使用refreshrate = 60,= 1,= 3 buffercount VSYNC。

Please use lower performance settings if 60 FPS cannot be maintained.

请使用低性能设置,如果不能保持60 fps。

If 60 FPS still cannot be maintained, please use VSYNC=0 and BUFFERCOUNT=1.

如果60 FPS仍无法维持,请使用VSYNC = 0和buffercount = 1。

BUFFERCOUNT

buffercount

   Number of queued display buffers.

排队的显示缓冲区数。

For the best experience, please use REFRESHRATE=60, VSYNC=1 and BUFFERCOUNT=3.

为获得最佳的体验,请使用refreshrate = 60,= 1,= 3 buffercount VSYNC。

Please use lower performance settings if 60 FPS cannot be maintained.

请使用低性能设置,如果不能保持60 fps。

If 60 FPS still cannot be maintained, please use VSYNC=0 and BUFFERCOUNT=1.

如果60 FPS仍无法维持,请使用VSYNC = 0和buffercount = 1。

VSYNC

垂直同步

Vertical refresh synchronization control.

垂直刷新同步控制。

VSYNC=0  - Do not synchronize to the REFRESHRATE.

垂直同步= 0不到refreshrate同步。

VSYNC=1  - Synchronize frame rate to REFRESHRATE.

垂直同步= 1同步的帧速率refreshrate。

VSYNC=2  - Synchronize frame rate to half the REFRESHRATE.

垂直同步= 2同步帧速率的一半的refreshrate。

VSYNC=3 or higher  - Not recommended.

垂直同步= 3或更高的-不推荐。

DYNAMIC_VSYNC

dynamic_vsync

   Control for dynamic VSYNC. Only valid when VSYNC=1

动态同步控制。只有有效时,垂直同步= 1

   DYNAMIC_VSYNC=0  - Always use the specified VSYNC. Recommended for high-end graphics cards.

dynamic_vsync = 0总是使用指定的垂直同步。推荐用于高端显卡。

DYNAMIC_VSYNC=1  - Dynamically switch from VSYNC=1 to VSYNC=2 in non-interactive game cameras. Recommended for systems that run 60 FPS while playing the game, but cannot maintain 60 FPS in non-interactive parts.

dynamic_vsync = 1动态切换从VSYNC = 1 = 2在非同步互动游戏的相机。推荐运行60 FPS在游戏系统,但不能维持60 FPS在非交互的部件。

LETTERBOX

信箱

Aspect ratio control. This game was designed for 16:9 aspect ratio.

纵横比的控制。这个游戏是专为16:9长宽比。

LETTERBOX=0  - Assume 16:9 aspect ratio. No aspect ratio correction will be applied.

信箱= 0假设16:9长宽比。没有比校正将应用。

LETTERBOX=1  - Maintain 16:9 aspect ratio. The remainder of the display will be black.

信箱= 1保持长宽比。显示的剩余部分将黑。

CURSOR_IDLE_TIME

cursor_idle_time

   Number of seconds of mouse idle time before the cursor is hidden.

在光标是隐藏鼠标的空闲时间的秒数。

WINDOWMODE

windowmode

   WINDOWMODE=0  - Full-screen. Recommended for performance.

windowmode = 0全屏幕。建议的绩效。

WINDOWMODE=1  - Windowed.

windowmode = 1 -窗口。

WINDOWMODE=2  - Full-screen Windowed. Recommended for responsive change of window focus (e.g. "Alt-Tab").

windowmode = 2全屏窗口。推荐用于改变窗口焦点响应(例如“ALT”选项卡”)。

WINDOW_X, WINDOW_Y

window_x,window_y

   Position of window when WINDOWMODE=1.

窗口的位置时,windowmode = 1。

A window positioned outside the valid region for any monitor will be placed in center of the selected monitor.

一个窗口设置任何监控有效区域外将被放置在选定的监测中心。

MSAA

微软亚洲研究院

Hardware accelerated multi-sample anti-aliasing level control.

硬件加速的多采样抗锯齿级别控制。

MSAA=0 or 1  - No multi-sample anti-aliasing. Recommended for low-end graphics cards or systems with less than 1 GB of VRAM.

重量= 0或1 -没有多采样抗锯齿。推荐用于低端显卡或系统小于1 GB的VRAM。

MSAA=2       - 2 levels of multi-sample anti-aliasing.

重量= 2 - 2级多采样抗锯齿。

MSAA=4       - 4 levels of multi-sample anti-aliasing. Recommended for systems with 1 GB of VRAM or more.

重量= 4 - 4级多采样抗锯齿。推荐用于VRAM或超过1 GB系统。

MSAA=8       - 8 levels of multi-sample anti-aliasing. Recommended for high-end graphics cards with 3 GB of VRAM or more.

重量= 8 - 8级多采样抗锯齿。推荐用于高端显卡的显存3 GB或更多。

MSAAQUALITY

msaaquality

   Driver specific multi-sample anti-aliasing quality level setting.

驱动程序特定的多采样抗锯齿的质量级别设置。

The definition of a quality level is up to each hardware vendor to define. No facility is provided to us by Direct3D to help discover this information.

一个质量水平的定义是由每个硬件厂商定义。没有任何设施提供给我们的Direct3D帮助发现这个信息。

For more info, see "ID3D11Device::CheckMultisampleQualityLevels" http://msdn.microsoft.com/en-us/ ... 9%28v=vs.85%29.aspx

更多信息,见“id3d11device::checkmultisamplequalitylevels”http://msdn.microsoft.com/en-us/…9% 29.aspx 28V = vs.85 %

SUPERSAMPLE

supersample

   Super-sample anti-aliasing levels. Can be combined with MSAA for higher anti-aliasing than provided in hardware.

超级采样抗锯齿级别。可以结合高抗混叠比提供硬件MSAA。

SUPERSAMPLE=0 or 1       - No super-sample anti-aliasing. Recommended for systems with less than 4 GB of VRAM.

supersample = 0或1没有超级采样抗锯齿。推荐用于小于4 GB的VRAM型系统。

SUPERSAMPLE=2            - Render with double the WIDTH and HEIGHT resolution. Will take 4 times as much VRAM for render buffers!

supersample = 2呈现双宽度和高度分辨率。将4倍的显存渲染缓冲区!

SUPERSAMPLE=3            - Render with triple the WIDTH and HEIGHT resolution. Will take 9 times as much VRAM for render buffers!

supersample = 3呈现三宽度和高度分辨率。将9倍的显存渲染缓冲区!

SUPERSAMPLE=4            - Render with quadruple the WIDTH and HEIGHT resolution. Will take 16 times as much VRAM for render buffers!

supersample = 4显示的宽度和高度分辨率四极。将16倍的显存渲染缓冲区!

SUPERSAMPLE=5 or higher  - Not recommended. May cause driver crash and/or stalling.

supersample = 5或更高的-不推荐。可能会导致司机崩溃和/或拖延。

MONITOR

监控

Which display monitor to use. Use MONITOR=0 for the main monitor.

该显示器的使用。利用监测= 0为主要监测。

The resolutions allowed may vary depending on which monitor you select.

该决议允许可能取决于你选择的监测。

MAXANISOTROPY

maxanisotropy

   Maximum number of texture anisotropic sampling levels allowed.

最大数量的纹理采样级别允许的各向异性。

MAXANISOTROPY=1   - Recommended for low-end graphics cards.

maxanisotropy = 1推荐用于低端显卡。

MAXANISOTROPY=16  - Recommended for high-end and mid-range graphics cards.

maxanisotropy = 16推荐用于高端和中端显卡。

TEXTURELOD

texturelod

   Texture resolution detail level control.

纹理分辨率的细节层次控制。

Use of high or medium resolution textures may increase load time,

使用高或中等分辨率的纹理可以增加加载时间,

and can cause large stalls when using a setting higher than recommended.

可引起大的摊位时使用的设置高于推荐。

TEXTURELOD=0  - High resolution. Recommended for systems with 3 GB or more of

texturelod = 0高分辨率。推荐用于3 GB或更多的系统


作者: 5706365    时间: 2014-10-22 17:37:26

PK就怕乱发型 发表于 2014-10-22 15:46
随手,复制机翻了一下

谢谢。。。

作者: ty0wen    时间: 2014-10-22 19:14:11

本帖最后由 ty0wen 于 2014-10-22 19:16 编辑

手翻,可能有错……
WIDTH, HEIGHT
  Display resolution.
  It is recommended to choose a display resolution with the same aspect ratio as your monitor.
  The resolutions allowed may vary depending on which monitor you select.
  For monitors with a 16:9 aspect ratio the recommended display resolution is:
     1920 x 1080 for systems with 2 GB or more of VRAM.
     1280 x 720 for systems with less than 2 GB of VRAM.
     or the closest matching 16:9 resolution.
  For monitors with a 16:10 aspect ratio the recommended display resolution is:
     1920 x 1200 for systems with 2 GB or more of VRAM.
     1280 x 800 for systems with less than 2 GB of VRAM.
     or the closest matching 16:10 resolution.
  分辨率,按照电脑来吧

REFRESHRATE
  Monitor refresh rate. This game was designed for REFRESHRATE=60.
  The refresh rates allowed may vary depending on which monitor you select.
  For the best experience, please use REFRESHRATE=60, VSYNC=1 and BUFFERCOUNT=3.
  Please use lower performance settings if 60 FPS cannot be maintained.
  If 60 FPS still cannot be maintained, please use VSYNC=0 and BUFFERCOUNT=1.
  刷新率,推荐60

BUFFERCOUNT
  Number of queued display buffers.
  For the best experience, please use REFRESHRATE=60, VSYNC=1 and BUFFERCOUNT=3.
  Please use lower performance settings if 60 FPS cannot be maintained.
  If 60 FPS still cannot be maintained, please use VSYNC=0 and BUFFERCOUNT=1.
  缓存数量,推荐3,若最低表现仍无法维持60FPS推荐改为1

VSYNC
  Vertical refresh synchronization control.
  VSYNC=0  - Do not synchronize to the REFRESHRATE.
  VSYNC=1  - Synchronize frame rate to REFRESHRATE.
  VSYNC=2  - Synchronize frame rate to half the REFRESHRATE.
  VSYNC=3 or higher  - Not recommended.
  垂直同步,0为不同步,1为同步,2为同步一半,3或以上不推荐
  推荐1,若最低表现仍无法维持60FPS推荐改为0

DYNAMIC_VSYNC
  Control for dynamic VSYNC. Only valid when VSYNC=1
  DYNAMIC_VSYNC=0  - Always use the specified VSYNC. Recommended for high-end graphics cards.
  DYNAMIC_VSYNC=1  - Dynamically switch from VSYNC=1 to VSYNC=2 in non-interactive game cameras. Recommended for systems that run 60 FPS while playing the game, but cannot maintain 60 FPS in non-interactive parts.
  动态垂直同步,只有VSYNC=1时生效
  0为高配显卡推荐,1为低配显卡推荐,若有卡顿可改为1

LETTERBOX
  Aspect ratio control. This game was designed for 16:9 aspect ratio.
  LETTERBOX=0  - Assume 16:9 aspect ratio. No aspect ratio correction will be applied.
  LETTERBOX=1  - Maintain 16:9 aspect ratio. The remainder of the display will be black.
  没意义 不用管……是控制游戏显示比例的(改为1则强制16:9其他部分黑)

CURSOR_IDLE_TIME
  Number of seconds of mouse idle time before the cursor is hidden.
  鼠标隐藏时间

WINDOWMODE
  WINDOWMODE=0  - Full-screen. Recommended for performance.
  WINDOWMODE=1  - Windowed.
  WINDOWMODE=2  - Full-screen Windowed. Recommended for responsive change of window focus (e.g. "Alt-Tab").
  窗口模式,0全屏,1窗口,2最大化窗口

WINDOW_X, WINDOW_Y
  Position of window when WINDOWMODE=1.
  A window positioned outside the valid region for any monitor will be placed in center of the selected monitor.
  窗口模式打开时(WINDOWMODE=1)设定游戏界面出现在屏幕的何处(X,Y分别是坐标吧大概这东西有毛线用啊)

MSAA
  Hardware accelerated multi-sample anti-aliasing level control.
  MSAA=0 or 1  - No multi-sample anti-aliasing. Recommended for low-end graphics cards or systems with less than 1 GB of VRAM.
  MSAA=2       - 2 levels of multi-sample anti-aliasing.
  MSAA=4       - 4 levels of multi-sample anti-aliasing. Recommended for systems with 1 GB of VRAM or more.
  MSAA=8       - 8 levels of multi-sample anti-aliasing. Recommended for high-end graphics cards with 3 GB of VRAM or more.
  MSAA(多重采样反锯齿)0或1是不开启,推荐1GB以下内存或低配显卡使用;2开启,4推荐1GB以上内存使用,8推荐高配显卡及3GB以上内存

MSAAQUALITY
  Driver specific multi-sample anti-aliasing quality level setting.
  The definition of a quality level is up to each hardware vendor to define. No facility is provided to us by Direct3D to help discover this information.
  For more info, see "ID3D11Device::CheckMultisampleQualityLevels" http://msdn.microsoft.com/en-us/ ... 9%28v=vs.85%29.aspx
  MSAA质量选项,我是没太懂在干吗……

SUPERSAMPLE
  Super-sample anti-aliasing levels. Can be combined with MSAA for higher anti-aliasing than provided in hardware.
  SUPERSAMPLE=0 or 1       - No super-sample anti-aliasing. Recommended for systems with less than 4 GB of VRAM.
  SUPERSAMPLE=2            - Render with double the WIDTH and HEIGHT resolution. Will take 4 times as much VRAM for render buffers!
  SUPERSAMPLE=3            - Render with triple the WIDTH and HEIGHT resolution. Will take 9 times as much VRAM for render buffers!
  SUPERSAMPLE=4            - Render with quadruple the WIDTH and HEIGHT resolution. Will take 16 times as much VRAM for render buffers!
  SUPERSAMPLE=5 or higher  - Not recommended. May cause driver crash and/or stalling.
  SUPERSAMPLE即超级采样 默认1或0 当修改为2至4其中任意一个数值即为开启 可解决头发虚影问题  开启x会导致游戏占用x^2倍的内存来处理渲染效果

MONITOR
  Which display monitor to use. Use MONITOR=0 for the main monitor.
  The resolutions allowed may vary depending on which monitor you select.
  用什么显示屏(多个显示屏时使用,0默认主显示屏)

MAXANISOTROPY
  Maximum number of texture anisotropic sampling levels allowed.
  MAXANISOTROPY=1   - Recommended for low-end graphics cards.
  MAXANISOTROPY=16  - Recommended for high-end and mid-range graphics cards.
  纹理异向性采样,1低配显卡推荐,16为中高配显卡推荐(我不知道这个是1-16都可以还是只可以用1和16)

TEXTURELOD
  Texture resolution detail level control.
  Use of high or medium resolution textures may increase load time,
  and can cause large stalls when using a setting higher than recommended.
  TEXTURELOD=0  - High resolution. Recommended for systems with 3 GB or more of VRAM.
  TEXTURELOD=1  - Medium resolution. Recommended for systems with 2 GB or more of VRAM.
  TEXTURELOD=2  - Low resolution. Recommended for systems with less than 2 GB of VRAM.
  纹理质量,0最高,推荐3GB以上内存,1推荐2GB以上,2推荐2GB以下

PLAYERLOD
  Player mesh resolution detail level and cloth simulation control.
  PLAYERLOD=0  - Cloth simulation enabled. Recommended for CPUs with 4 or more cores.
  PLAYERLOD=0  - High resolution mesh detail. Recommended for high-end graphics cards.
  PLAYERLOD=1  - Medium resolution mesh detail. Recommended for mid-range graphics cards.
  PLAYERLOD=2  - Low resolution mesh detail. Recommended for low-end graphics cards.
  球员质量,0最高,推荐四核以上处理器及高配显卡,1中配显卡,2低配显卡

CROWDLOD
  Crowd mesh resolution detail level.
  CROWDLOD=0  - High resolution mesh detail. Recommended for high-end graphics cards.
  CROWDLOD=1  - Medium resolution mesh detail. Recommended for mid-range graphics cards.
  CROWDLOD=2  - Low resolution mesh detail. Recommended for low-end graphics cards.
  CROWDLOD=3  - No crowd.
  观众质量,0最高,推荐高配显卡,1中配显卡,2低配显卡,3不显示观众

EFFECTLOD
  Special effects control.
  EFFECTLOD=0  - Disable special effects. Recommended for low-end graphics cards. Shader model 4.0 or higher is required.
  EFFECTLOD=1  - Enable special effects. Recommended for high-end and mid-range graphics cards. Shader model 4.1 or higher is required.
  效果质量,0关闭(低配显卡推荐,需Shader Model 4.0以上,即DirectX10以上),1打开(高配显卡推荐,需Shader Model 4.1以上,即DirectX10.1以上)

SHADERLOD
  Shader detail control.
  SHADERLOD=0  - High detail shaders. Recommended for high-end and mid-range graphics cards.
  SHADERLOD=1  - Low detail shaders. Recommended for low-end graphics cards.
  阴影质量,0高1低,……

ABOVE_NORMAL_PRIORITY
  Process priority control. This can also be set in the windows task manager.
  ABOVE_NORMAL_PRIORITY=0  - Normal priority.
  ABOVE_NORMAL_PRIORITY=1  - Above normal priority. Recommended for all systems.
  ABOVE_NORMAL_PRIORITY=2  - High priority.
  处理器优先级设置 效果等同于任务管理器里将2K15.exe设置为实时 0正常,1稍高(推荐),改成2即为游戏超频 可能有会破音的问题

D3D_INTERNAL_THREADING_OPTIMIZATIONS
  Control for internal D3D driver threading.
  D3D_INTERNAL_THREADING_OPTIMIZATIONS=0  - Disallow multi-threaded graphics driver.
  D3D_INTERNAL_THREADING_OPTIMIZATIONS=1  - Allow multi-threaded graphics driver. Recommended for all systems.
  D3D选项,我是不太懂干什么的,不过推荐是1,好像是多线程显示

FAST_TEXTURE_FORMAT_CONVERSION
  Texture format conversion control.
  For more info, see "Format Conversion Using Direct3D 10.1" http://msdn.microsoft.com/en-us/ ... 29.aspx#Differences
  FAST_TEXTURE_FORMAT_CONVERSION=0  - Use CPU for texture transfer after block compression. Recommended for driver stability. May cause stuttering on loading screens. Shader model 4.0 or higher is required.
  FAST_TEXTURE_FORMAT_CONVERSION=1  - Use GPU for texture transfer after block compression. This is known to cause driver crash on some older graphics cards. Shader model 4.1 or higher is required.
  快速纹理处理,0推荐(稳定运行,但可能会在载入屏幕卡住),1可能导致某些旧款显卡驱动崩溃

DYNAMIC_ENVIRONMENT_MAP
  Control for dynamic environment maps.
  DYNAMIC_ENVIRONMENT_MAP=0  - Disable dynamic environment maps. Recommended for Intel integrated and older GPUs. Shader model 4.0 or higher is required.
  DYNAMIC_ENVIRONMENT_MAP=1  - Enable dynamic environment maps. Recommended for newer AMD and NVIDIA GPUs. Shader model 4.1 or higher is required. Has been known to cause artifacts on older graphics cards.
  动态环境贴图,0禁止(若是非独显或老旧显卡推荐),1打开(会导致老旧显卡出错)

JIT_SHADER_CREATE
  Shader creation control
  JIT_SHADER_CREATE=0  - Create shaders on file load. May cause stuttering on loading screens.
  JIT_SHADER_CREATE=1  - Create shaders on first draw. May improve load time at the cost of in-game stuttering.
  JIT阴影创建,0是在游戏打开时创建文件,牺牲载入速度是游戏变流程;1是使用是创建,加快载入但可能使得游戏卡顿

ADAPTER
  Which graphics adapter to use on systems with more than one graphics card.
  Only graphics cards connected to a monitor are recognized.
  使用哪个显卡的选项(多显卡)


作者: 5706365    时间: 2014-10-22 19:19:15

ty0wen 发表于 2014-10-22 19:14
手翻,可能有错……

感谢翻译 很棒~!

作者: ty0wen    时间: 2014-10-22 19:28:11

5706365 发表于 2014-10-22 19:19
感谢翻译 很棒~!

平常都是伸手党
作者: 5706365    时间: 2014-10-22 19:32:20

ty0wen 发表于 2014-10-22 19:28
平常都是伸手党

没做版主前 我也是伸手党

作者: wojiaolukaihua    时间: 2014-10-22 19:36:00

这简直碉堡
作者: eviljack    时间: 2014-10-22 20:24:53

厉害!                     
作者: T_Mars丶    时间: 2014-10-22 20:51:35

看到很多网友反映打了补丁之后画质有降低?
作者: 20536121    时间: 2014-10-22 22:18:27

因为渣本玩不爽2K15,刚订了一个I7 4790,GTX970的主机……马上就出这个补丁……55555
作者: 5706365    时间: 2014-10-22 22:22:48

20536121 发表于 2014-10-22 22:18
因为渣本玩不爽2K15,刚订了一个I7 4790,GTX970的主机……马上就出这个补丁……55555 ...

壕啊

作者: □_″_Any°w    时间: 2014-10-22 22:59:15

5706365 发表于 2014-10-22 13:24
是修改VideoSettings文件

我这没有CROWDLOD=3啊

作者: 5706365    时间: 2014-10-22 23:04:08

□_″_Any°w 发表于 2014-10-22 22:59
我这没有CROWDLOD=3啊

肯定有 把数字改成3
作者: ko81e24wy    时间: 2014-10-22 23:10:55

ty0wen 发表于 2014-10-22 19:14
手翻,可能有错……

有一出错误,SHADER意为着色器,不是SHADOW

作者: ty0wen    时间: 2014-10-23 17:56:08

ko81e24wy 发表于 2014-10-22 23:10
有一出错误,SHADER意为着色器,不是SHADOW

哈哈哈没注意呢我知道只是看错了lol

作者: cloudtaiga    时间: 2014-10-23 19:44:56

今天我按照楼主的方法设置并且打了大补,但是画面还是40-30帧之间,我已经设好了VideoSettings文件如下有问题吗,怎么我每次进去看视频设置那里还是特效开的,我这配置是不是没救了QAQ,I5-3210M 2.5GHZ   4G显存,,N卡GT640M 2G
WIDTH = 1280
HEIGHT = 720
REFRESHRATE = 60.0
BUFFERCOUNT = 1
VSYNC = 0
DYNAMIC_VSYNC = 0
LETTERBOX = 0
CURSOR_IDLE_TIME = 3
WINDOWMODE = 2
WINDOW_X = -2147483648
WINDOW_Y = -2147483648
MSAA = 0
MSAAQUALITY = 0
SUPERSAMPLE = 0
MONITOR = 0
MAXANISOTROPY = 1
TEXTURELOD = 2
PLAYERLOD = 2
CROWDLOD = 3
EFFECTLOD = 0
SHADERLOD = 1
ABOVE_NORMAL_PRIORITY = 1
D3D_INTERNAL_THREADING_OPTIMIZATIONS = 1
FAST_TEXTURE_FORMAT_CONVERSION = 0
DYNAMIC_ENVIRONMENT_MAP = 1
JIT_SHADER_CREATE = 0
ADAPTER = 0
ADAPTER_DESCRIPTION = NVIDIA GeForce GT 640M      
ADAPTER_DEDICATED_VIDEO_MEMORY = 2,087,518,208
ADAPTER_SHARED_SYSTEM_MEMORY = 1,794,299,904
作者: 5706365    时间: 2014-10-23 19:46:34

cloudtaiga 发表于 2014-10-23 19:44
今天我按照楼主的方法设置并且打了大补,但是画面还是40-30帧之间,我已经设好了VideoSettings文件如下有问 ...

你可以游戏里特效关了 再退出改文件

作者: mvp-361win    时间: 2014-10-23 20:04:16

超频了会怎么样
作者: cloudtaiga    时间: 2014-10-23 20:07:26

5706365 发表于 2014-10-23 19:46
你可以游戏里特效关了 再退出改文件

弄是弄好了,但是这补丁像没打一样,试打了一场前两分钟帧数30-40,之后一时会掉到二十多帧连着声音也卡了,打久了这状况越来越严重,唉
作者: 5706365    时间: 2014-10-23 20:08:13

mvp-361win 发表于 2014-10-23 20:04
超频了会怎么样

稍微流畅些 但是会增加发热和功耗 还可能会不稳定和破音

作者: 5706365    时间: 2014-10-23 20:11:06

cloudtaiga 发表于 2014-10-23 20:07
弄是弄好了,但是这补丁像没打一样,试打了一场前两分钟帧数30-40,之后一时会掉到二十多帧连着声音也卡 ...

你这情况除去配置吃力外 好像和散热不好也有关系 注意监控掉帧时电脑温度 太高就会这样

作者: cloudtaiga    时间: 2014-10-23 20:14:29

5706365 发表于 2014-10-23 20:11
你这情况除去配置吃力外 好像和散热不好也有关系 注意监控掉帧时电脑温度 太高就会这样
...

嗯我试下

作者: songzijie7    时间: 2014-10-26 13:00:14

还是没有明白怎么修改啊、、、 本人gtx970。。为啥还是游戏里开不起抗锯齿啊。
作者: 动感查恩比    时间: 2014-10-31 20:43:26

版主我vediosetting改了保存后再打开又变回默认的了,怎么办
作者: 5706365    时间: 2014-10-31 22:26:32

动感查恩比 发表于 2014-10-31 20:43
版主我vediosetting改了保存后再打开又变回默认的了,怎么办

文件改成只读

作者: 何以演绎被你定    时间: 2014-11-2 20:07:00

怎么改?
作者: vonmilan    时间: 2015-2-26 11:18:40

楼主,请教两个问题。(1)我游戏里的视频设置里,刷新率显示的是1,但是videosetting文件里显示的是3;(2)我videosetting里已经把msaa改成0了,但是游戏里还是显示的1,这两个是怎么回事?另外,我笔记本是GT550M的显卡,显存1G,请教个最佳设置,谢谢!
作者: Gerolo    时间: 2015-2-28 15:14:37

我找不到APPDATA之後的文件呀...
該怎麼做
作者: l838175796    时间: 2015-10-6 16:48:33

朋友能把存档下的文件给我传一下吗,下了几天的游戏,昨天装好的时候不小心没用独显开,进去调了分辨率,结果后来进不去了。然后听网友说把存档文件夹下的文件删了就可以了,我删了之后就不能生成videosetting文件了,到现在还进不去,删了重新解压也不行,能帮个忙把里面的文件传给我吗?我邮箱是838175796@qq.com




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