1.CROWDLODCrowd mesh resolution detail level.
CROWDLOD=0 - High resolution mesh detail. Recommended for high-end graphics cards.
CROWDLOD=1 - Medium resolution mesh detail. Recommended for mid-range graphics cards.
CROWDLOD=2 - Low resolution mesh detail. Recommended for low-end graphics cards.
CROWDLOD=3 - No crowd.
CROWDLOD改为3 隐藏所有观众 实测有效 截图见下
注意! VideoSettings文件改好后不可再进入游戏里的画面设置选项 否则隐藏观众效果会自动还原失效
请于游戏里画面设置改好后 再退出游戏 找到VideoSettings文件进行修改 也可将文件属性改为 只读[attach]4856493[/attach]
2.ABOVE_NORMAL_PRIORITY
Process priority control. This can also be set in the windows task manager.
ABOVE_NORMAL_PRIORITY=0 - Normal priority.
ABOVE_NORMAL_PRIORITY=1 - Above normal priority. Recommended for all systems.
ABOVE_NORMAL_PRIORITY=2 - High priority.
处理器优先级设置 效果等同于任务管理器里将2K15.exe设置为实时 改成2即为游戏超频
可能有会破音的问题
3.SUPERSAMPLE
Super-sample anti-aliasing levels. Can be combined with MSAA for higher anti-aliasing than provided in hardware.
SUPERSAMPLE=0 or 1 - No super-sample anti-aliasing. Recommended for systems with less than 4 GB of VRAM.
SUPERSAMPLE=2 - Render with double the WIDTH and HEIGHT resolution. Will take 4 times as much VRAM for render buffers!
SUPERSAMPLE=3 - Render with triple the WIDTH and HEIGHT resolution. Will take 9 times as much VRAM for render buffers!
SUPERSAMPLE=4 - Render with quadruple the WIDTH and HEIGHT resolution. Will take 16 times as much VRAM for render buffers!
SUPERSAMPLE=5 or higher - Not recommended. May cause driver crash and/or stalling.
SUPERSAMPLE即超级采样 默认1或0 当修改为2至4其中任意一个数值即为开启 可解决头发虚影问题
数值越大对配置负担越大 且会造成精确传球时球员小标偏移 慎用
头发虚影其他解决方法见此贴→ 【更新】两种解决头发虚影且保持画面平滑的方法
WIDTH, HEIGHT
Display resolution.
It is recommended to choose a display resolution with the same aspect ratio as your monitor.
The resolutions allowed may vary depending on which monitor you select.
For monitors with a 16:9 aspect ratio the recommended display resolution is:
1920 x 1080 for systems with 2 GB or more of VRAM.
1280 x 720 for systems with less than 2 GB of VRAM.
or the closest matching 16:9 resolution.
For monitors with a 16:10 aspect ratio the recommended display resolution is:
1920 x 1200 for systems with 2 GB or more of VRAM.
1280 x 800 for systems with less than 2 GB of VRAM.
or the closest matching 16:10 resolution.
分辨率,按照电脑来吧
REFRESHRATE
Monitor refresh rate. This game was designed for REFRESHRATE=60.
The refresh rates allowed may vary depending on which monitor you select.
For the best experience, please use REFRESHRATE=60, VSYNC=1 and BUFFERCOUNT=3.
Please use lower performance settings if 60 FPS cannot be maintained.
If 60 FPS still cannot be maintained, please use VSYNC=0 and BUFFERCOUNT=1.
刷新率,推荐60
BUFFERCOUNT
Number of queued display buffers.
For the best experience, please use REFRESHRATE=60, VSYNC=1 and BUFFERCOUNT=3.
Please use lower performance settings if 60 FPS cannot be maintained.
If 60 FPS still cannot be maintained, please use VSYNC=0 and BUFFERCOUNT=1.
缓存数量,推荐3,若最低表现仍无法维持60FPS推荐改为1
VSYNC
Vertical refresh synchronization control.
VSYNC=0 - Do not synchronize to the REFRESHRATE.
VSYNC=1 - Synchronize frame rate to REFRESHRATE.
VSYNC=2 - Synchronize frame rate to half the REFRESHRATE.
VSYNC=3 or higher - Not recommended.
垂直同步,0为不同步,1为同步,2为同步一半,3或以上不推荐
推荐1,若最低表现仍无法维持60FPS推荐改为0
DYNAMIC_VSYNC
Control for dynamic VSYNC. Only valid when VSYNC=1
DYNAMIC_VSYNC=0 - Always use the specified VSYNC. Recommended for high-end graphics cards.
DYNAMIC_VSYNC=1 - Dynamically switch from VSYNC=1 to VSYNC=2 in non-interactive game cameras. Recommended for systems that run 60 FPS while playing the game, but cannot maintain 60 FPS in non-interactive parts.
动态垂直同步,只有VSYNC=1时生效
0为高配显卡推荐,1为低配显卡推荐,若有卡顿可改为1
LETTERBOX
Aspect ratio control. This game was designed for 16:9 aspect ratio.
LETTERBOX=0 - Assume 16:9 aspect ratio. No aspect ratio correction will be applied.
LETTERBOX=1 - Maintain 16:9 aspect ratio. The remainder of the display will be black.
没意义 不用管……是控制游戏显示比例的(改为1则强制16:9其他部分黑)
CURSOR_IDLE_TIME
Number of seconds of mouse idle time before the cursor is hidden.
鼠标隐藏时间
WINDOWMODE
WINDOWMODE=0 - Full-screen. Recommended for performance.
WINDOWMODE=1 - Windowed.
WINDOWMODE=2 - Full-screen Windowed. Recommended for responsive change of window focus (e.g. "Alt-Tab").
窗口模式,0全屏,1窗口,2最大化窗口
WINDOW_X, WINDOW_Y
Position of window when WINDOWMODE=1.
A window positioned outside the valid region for any monitor will be placed in center of the selected monitor.
窗口模式打开时(WINDOWMODE=1)设定游戏界面出现在屏幕的何处(X,Y分别是坐标吧大概这东西有毛线用啊)
MSAA
Hardware accelerated multi-sample anti-aliasing level control.
MSAA=0 or 1 - No multi-sample anti-aliasing. Recommended for low-end graphics cards or systems with less than 1 GB of VRAM.
MSAA=2 - 2 levels of multi-sample anti-aliasing.
MSAA=4 - 4 levels of multi-sample anti-aliasing. Recommended for systems with 1 GB of VRAM or more.
MSAA=8 - 8 levels of multi-sample anti-aliasing. Recommended for high-end graphics cards with 3 GB of VRAM or more.
MSAA(多重采样反锯齿)0或1是不开启,推荐1GB以下内存或低配显卡使用;2开启,4推荐1GB以上内存使用,8推荐高配显卡及3GB以上内存
MSAAQUALITY
Driver specific multi-sample anti-aliasing quality level setting.
The definition of a quality level is up to each hardware vendor to define. No facility is provided to us by Direct3D to help discover this information.
For more info, see "ID3D11Device::CheckMultisampleQualityLevels" http://msdn.microsoft.com/en-us/ ... 9%28v=vs.85%29.aspx
MSAA质量选项,我是没太懂在干吗……
SUPERSAMPLE
Super-sample anti-aliasing levels. Can be combined with MSAA for higher anti-aliasing than provided in hardware.
SUPERSAMPLE=0 or 1 - No super-sample anti-aliasing. Recommended for systems with less than 4 GB of VRAM.
SUPERSAMPLE=2 - Render with double the WIDTH and HEIGHT resolution. Will take 4 times as much VRAM for render buffers!
SUPERSAMPLE=3 - Render with triple the WIDTH and HEIGHT resolution. Will take 9 times as much VRAM for render buffers!
SUPERSAMPLE=4 - Render with quadruple the WIDTH and HEIGHT resolution. Will take 16 times as much VRAM for render buffers!
SUPERSAMPLE=5 or higher - Not recommended. May cause driver crash and/or stalling.
SUPERSAMPLE即超级采样 默认1或0 当修改为2至4其中任意一个数值即为开启 可解决头发虚影问题 开启x会导致游戏占用x^2倍的内存来处理渲染效果
MONITOR
Which display monitor to use. Use MONITOR=0 for the main monitor.
The resolutions allowed may vary depending on which monitor you select.
用什么显示屏(多个显示屏时使用,0默认主显示屏)
MAXANISOTROPY
Maximum number of texture anisotropic sampling levels allowed.
MAXANISOTROPY=1 - Recommended for low-end graphics cards.
MAXANISOTROPY=16 - Recommended for high-end and mid-range graphics cards.
纹理异向性采样,1低配显卡推荐,16为中高配显卡推荐(我不知道这个是1-16都可以还是只可以用1和16)
TEXTURELOD
Texture resolution detail level control.
Use of high or medium resolution textures may increase load time,
and can cause large stalls when using a setting higher than recommended.
TEXTURELOD=0 - High resolution. Recommended for systems with 3 GB or more of VRAM.
TEXTURELOD=1 - Medium resolution. Recommended for systems with 2 GB or more of VRAM.
TEXTURELOD=2 - Low resolution. Recommended for systems with less than 2 GB of VRAM.
纹理质量,0最高,推荐3GB以上内存,1推荐2GB以上,2推荐2GB以下
PLAYERLOD
Player mesh resolution detail level and cloth simulation control.
PLAYERLOD=0 - Cloth simulation enabled. Recommended for CPUs with 4 or more cores.
PLAYERLOD=0 - High resolution mesh detail. Recommended for high-end graphics cards.
PLAYERLOD=1 - Medium resolution mesh detail. Recommended for mid-range graphics cards.
PLAYERLOD=2 - Low resolution mesh detail. Recommended for low-end graphics cards.
球员质量,0最高,推荐四核以上处理器及高配显卡,1中配显卡,2低配显卡
CROWDLOD
Crowd mesh resolution detail level.
CROWDLOD=0 - High resolution mesh detail. Recommended for high-end graphics cards.
CROWDLOD=1 - Medium resolution mesh detail. Recommended for mid-range graphics cards.
CROWDLOD=2 - Low resolution mesh detail. Recommended for low-end graphics cards.
CROWDLOD=3 - No crowd.
观众质量,0最高,推荐高配显卡,1中配显卡,2低配显卡,3不显示观众
EFFECTLOD
Special effects control.
EFFECTLOD=0 - Disable special effects. Recommended for low-end graphics cards. Shader model 4.0 or higher is required.
EFFECTLOD=1 - Enable special effects. Recommended for high-end and mid-range graphics cards. Shader model 4.1 or higher is required.
效果质量,0关闭(低配显卡推荐,需Shader Model 4.0以上,即DirectX10以上),1打开(高配显卡推荐,需Shader Model 4.1以上,即DirectX10.1以上)
SHADERLOD
Shader detail control.
SHADERLOD=0 - High detail shaders. Recommended for high-end and mid-range graphics cards.
SHADERLOD=1 - Low detail shaders. Recommended for low-end graphics cards.
着色器质量,0高1低,……
ABOVE_NORMAL_PRIORITY
Process priority control. This can also be set in the windows task manager.
ABOVE_NORMAL_PRIORITY=0 - Normal priority.
ABOVE_NORMAL_PRIORITY=1 - Above normal priority. Recommended for all systems.
ABOVE_NORMAL_PRIORITY=2 - High priority.
处理器优先级设置 效果等同于任务管理器里将2K15.exe设置为实时 0正常,1稍高(推荐),改成2即为游戏超频 可能有会破音的问题
D3D_INTERNAL_THREADING_OPTIMIZATIONS
Control for internal D3D driver threading.
D3D_INTERNAL_THREADING_OPTIMIZATIONS=0 - Disallow multi-threaded graphics driver.
D3D_INTERNAL_THREADING_OPTIMIZATIONS=1 - Allow multi-threaded graphics driver. Recommended for all systems.
D3D选项,我是不太懂干什么的,不过推荐是1,好像是多线程显示
FAST_TEXTURE_FORMAT_CONVERSION
Texture format conversion control.
For more info, see "Format Conversion Using Direct3D 10.1" http://msdn.microsoft.com/en-us/ ... 29.aspx#Differences
FAST_TEXTURE_FORMAT_CONVERSION=0 - Use CPU for texture transfer after block compression. Recommended for driver stability. May cause stuttering on loading screens. Shader model 4.0 or higher is required.
FAST_TEXTURE_FORMAT_CONVERSION=1 - Use GPU for texture transfer after block compression. This is known to cause driver crash on some older graphics cards. Shader model 4.1 or higher is required.
快速纹理处理,0推荐(稳定运行,但可能会在载入屏幕卡住),1可能导致某些旧款显卡驱动崩溃
DYNAMIC_ENVIRONMENT_MAP
Control for dynamic environment maps.
DYNAMIC_ENVIRONMENT_MAP=0 - Disable dynamic environment maps. Recommended for Intel integrated and older GPUs. Shader model 4.0 or higher is required.
DYNAMIC_ENVIRONMENT_MAP=1 - Enable dynamic environment maps. Recommended for newer AMD and NVIDIA GPUs. Shader model 4.1 or higher is required. Has been known to cause artifacts on older graphics cards.
动态环境贴图,0禁止(若是非独显或老旧显卡推荐),1打开(会导致老旧显卡出错)
JIT_SHADER_CREATE
Shader creation control
JIT_SHADER_CREATE=0 - Create shaders on file load. May cause stuttering on loading screens.
JIT_SHADER_CREATE=1 - Create shaders on first draw. May improve load time at the cost of in-game stuttering.
JIT阴影创建,0是在游戏打开时创建文件,牺牲载入速度是游戏变流程;1是使用是创建,加快载入但可能使得游戏卡顿
ADAPTER
Which graphics adapter to use on systems with more than one graphics card.
Only graphics cards connected to a monitor are recognized.
使用哪个显卡的选项(多显卡)
WIDTH, HEIGHT
宽度,高度
Display resolution.
显示分辨率。
It is recommended to choose a display resolution with the same aspect ratio as your monitor.
建议选择一个具有相同的纵横比作为你的显示器的分辨率。
The resolutions allowed may vary depending on which monitor you select.
该决议允许可能取决于你选择的监测。
For monitors with a 16:9 aspect ratio the recommended display resolution is:
对于一个16:9长宽比推荐的显示分辨率显示器:
1920 x 1080 for systems with 2 GB or more of VRAM.
1920×1080与2 GB或更多的显存系统。
1280 x 720 for systems with less than 2 GB of VRAM.
1280×720小于2 GB的VRAM型系统。
or the closest matching 16:9 resolution.
或最匹配的16:9分辨率。
For monitors with a 16:10 aspect ratio the recommended display resolution is:
与16:10推荐的显示分辨率显示器:
1920 x 1200 for systems with 2 GB or more of VRAM.
1920×1200与2 GB或更多的显存系统。
1280 x 800 for systems with less than 2 GB of VRAM.
1280×800小于2 GB的VRAM型系统。
or the closest matching 16:10 resolution.
或最接近的匹配16:10分辨率。
REFRESHRATE
refreshrate
Monitor refresh rate. This game was designed for REFRESHRATE=60.
显示器刷新率。这个游戏是专为refreshrate = 60。
The refresh rates allowed may vary depending on which monitor you select.
刷新率可能会有所不同,这取决于允许监视你的选择。
For the best experience, please use REFRESHRATE=60, VSYNC=1 and BUFFERCOUNT=3.
为获得最佳的体验,请使用refreshrate = 60,= 1,= 3 buffercount VSYNC。
Please use lower performance settings if 60 FPS cannot be maintained.
请使用低性能设置,如果不能保持60 fps。
If 60 FPS still cannot be maintained, please use VSYNC=0 and BUFFERCOUNT=1.
如果60 FPS仍无法维持,请使用VSYNC = 0和buffercount = 1。
BUFFERCOUNT
buffercount
Number of queued display buffers.
排队的显示缓冲区数。
For the best experience, please use REFRESHRATE=60, VSYNC=1 and BUFFERCOUNT=3.
为获得最佳的体验,请使用refreshrate = 60,= 1,= 3 buffercount VSYNC。
Please use lower performance settings if 60 FPS cannot be maintained.
请使用低性能设置,如果不能保持60 fps。
If 60 FPS still cannot be maintained, please use VSYNC=0 and BUFFERCOUNT=1.
如果60 FPS仍无法维持,请使用VSYNC = 0和buffercount = 1。
VSYNC
垂直同步
Vertical refresh synchronization control.
垂直刷新同步控制。
VSYNC=0 - Do not synchronize to the REFRESHRATE.
垂直同步= 0不到refreshrate同步。
VSYNC=1 - Synchronize frame rate to REFRESHRATE.
垂直同步= 1同步的帧速率refreshrate。
VSYNC=2 - Synchronize frame rate to half the REFRESHRATE.
垂直同步= 2同步帧速率的一半的refreshrate。
VSYNC=3 or higher - Not recommended.
垂直同步= 3或更高的-不推荐。
DYNAMIC_VSYNC
dynamic_vsync
Control for dynamic VSYNC. Only valid when VSYNC=1
动态同步控制。只有有效时,垂直同步= 1
DYNAMIC_VSYNC=0 - Always use the specified VSYNC. Recommended for high-end graphics cards.
dynamic_vsync = 0总是使用指定的垂直同步。推荐用于高端显卡。
DYNAMIC_VSYNC=1 - Dynamically switch from VSYNC=1 to VSYNC=2 in non-interactive game cameras. Recommended for systems that run 60 FPS while playing the game, but cannot maintain 60 FPS in non-interactive parts.
dynamic_vsync = 1动态切换从VSYNC = 1 = 2在非同步互动游戏的相机。推荐运行60 FPS在游戏系统,但不能维持60 FPS在非交互的部件。
LETTERBOX
信箱
Aspect ratio control. This game was designed for 16:9 aspect ratio.
纵横比的控制。这个游戏是专为16:9长宽比。
LETTERBOX=0 - Assume 16:9 aspect ratio. No aspect ratio correction will be applied.
信箱= 0假设16:9长宽比。没有比校正将应用。
LETTERBOX=1 - Maintain 16:9 aspect ratio. The remainder of the display will be black.
信箱= 1保持长宽比。显示的剩余部分将黑。
CURSOR_IDLE_TIME
cursor_idle_time
Number of seconds of mouse idle time before the cursor is hidden.
在光标是隐藏鼠标的空闲时间的秒数。
WINDOWMODE
windowmode
WINDOWMODE=0 - Full-screen. Recommended for performance.
windowmode = 0全屏幕。建议的绩效。
WINDOWMODE=1 - Windowed.
windowmode = 1 -窗口。
WINDOWMODE=2 - Full-screen Windowed. Recommended for responsive change of window focus (e.g. "Alt-Tab").
windowmode = 2全屏窗口。推荐用于改变窗口焦点响应(例如“ALT”选项卡”)。
WINDOW_X, WINDOW_Y
window_x,window_y
Position of window when WINDOWMODE=1.
窗口的位置时,windowmode = 1。
A window positioned outside the valid region for any monitor will be placed in center of the selected monitor.
一个窗口设置任何监控有效区域外将被放置在选定的监测中心。
MSAA
微软亚洲研究院
Hardware accelerated multi-sample anti-aliasing level control.
硬件加速的多采样抗锯齿级别控制。
MSAA=0 or 1 - No multi-sample anti-aliasing. Recommended for low-end graphics cards or systems with less than 1 GB of VRAM.
重量= 0或1 -没有多采样抗锯齿。推荐用于低端显卡或系统小于1 GB的VRAM。
MSAA=2 - 2 levels of multi-sample anti-aliasing.
重量= 2 - 2级多采样抗锯齿。
MSAA=4 - 4 levels of multi-sample anti-aliasing. Recommended for systems with 1 GB of VRAM or more.
重量= 4 - 4级多采样抗锯齿。推荐用于VRAM或超过1 GB系统。
MSAA=8 - 8 levels of multi-sample anti-aliasing. Recommended for high-end graphics cards with 3 GB of VRAM or more.
重量= 8 - 8级多采样抗锯齿。推荐用于高端显卡的显存3 GB或更多。
MSAAQUALITY
msaaquality
Driver specific multi-sample anti-aliasing quality level setting.
驱动程序特定的多采样抗锯齿的质量级别设置。
The definition of a quality level is up to each hardware vendor to define. No facility is provided to us by Direct3D to help discover this information.
一个质量水平的定义是由每个硬件厂商定义。没有任何设施提供给我们的Direct3D帮助发现这个信息。
For more info, see "ID3D11Device::CheckMultisampleQualityLevels" http://msdn.microsoft.com/en-us/ ... 9%28v=vs.85%29.aspx
更多信息,见“id3d11device::checkmultisamplequalitylevels”http://msdn.microsoft.com/en-us/…9% 29.aspx 28V = vs.85 %
SUPERSAMPLE
supersample
Super-sample anti-aliasing levels. Can be combined with MSAA for higher anti-aliasing than provided in hardware.
超级采样抗锯齿级别。可以结合高抗混叠比提供硬件MSAA。
SUPERSAMPLE=0 or 1 - No super-sample anti-aliasing. Recommended for systems with less than 4 GB of VRAM.
supersample = 0或1没有超级采样抗锯齿。推荐用于小于4 GB的VRAM型系统。
SUPERSAMPLE=2 - Render with double the WIDTH and HEIGHT resolution. Will take 4 times as much VRAM for render buffers!
supersample = 2呈现双宽度和高度分辨率。将4倍的显存渲染缓冲区!
SUPERSAMPLE=3 - Render with triple the WIDTH and HEIGHT resolution. Will take 9 times as much VRAM for render buffers!
supersample = 3呈现三宽度和高度分辨率。将9倍的显存渲染缓冲区!
SUPERSAMPLE=4 - Render with quadruple the WIDTH and HEIGHT resolution. Will take 16 times as much VRAM for render buffers!
supersample = 4显示的宽度和高度分辨率四极。将16倍的显存渲染缓冲区!
SUPERSAMPLE=5 or higher - Not recommended. May cause driver crash and/or stalling.
supersample = 5或更高的-不推荐。可能会导致司机崩溃和/或拖延。
MONITOR
监控
Which display monitor to use. Use MONITOR=0 for the main monitor.
该显示器的使用。利用监测= 0为主要监测。
The resolutions allowed may vary depending on which monitor you select.
该决议允许可能取决于你选择的监测。
MAXANISOTROPY
maxanisotropy
Maximum number of texture anisotropic sampling levels allowed.
最大数量的纹理采样级别允许的各向异性。
MAXANISOTROPY=1 - Recommended for low-end graphics cards.
maxanisotropy = 1推荐用于低端显卡。
MAXANISOTROPY=16 - Recommended for high-end and mid-range graphics cards.
maxanisotropy = 16推荐用于高端和中端显卡。
TEXTURELOD
texturelod
Texture resolution detail level control.
纹理分辨率的细节层次控制。
Use of high or medium resolution textures may increase load time,
使用高或中等分辨率的纹理可以增加加载时间,
and can cause large stalls when using a setting higher than recommended.
可引起大的摊位时使用的设置高于推荐。
TEXTURELOD=0 - High resolution. Recommended for systems with 3 GB or more of
texturelod = 0高分辨率。推荐用于3 GB或更多的系统
WIDTH, HEIGHT
Display resolution.
It is recommended to choose a display resolution with the same aspect ratio as your monitor.
The resolutions allowed may vary depending on which monitor you select.
For monitors with a 16:9 aspect ratio the recommended display resolution is:
1920 x 1080 for systems with 2 GB or more of VRAM.
1280 x 720 for systems with less than 2 GB of VRAM.
or the closest matching 16:9 resolution.
For monitors with a 16:10 aspect ratio the recommended display resolution is:
1920 x 1200 for systems with 2 GB or more of VRAM.
1280 x 800 for systems with less than 2 GB of VRAM.
or the closest matching 16:10 resolution.
分辨率,按照电脑来吧
REFRESHRATE
Monitor refresh rate. This game was designed for REFRESHRATE=60.
The refresh rates allowed may vary depending on which monitor you select.
For the best experience, please use REFRESHRATE=60, VSYNC=1 and BUFFERCOUNT=3.
Please use lower performance settings if 60 FPS cannot be maintained.
If 60 FPS still cannot be maintained, please use VSYNC=0 and BUFFERCOUNT=1.
刷新率,推荐60
BUFFERCOUNT
Number of queued display buffers.
For the best experience, please use REFRESHRATE=60, VSYNC=1 and BUFFERCOUNT=3.
Please use lower performance settings if 60 FPS cannot be maintained.
If 60 FPS still cannot be maintained, please use VSYNC=0 and BUFFERCOUNT=1.
缓存数量,推荐3,若最低表现仍无法维持60FPS推荐改为1
VSYNC
Vertical refresh synchronization control.
VSYNC=0 - Do not synchronize to the REFRESHRATE.
VSYNC=1 - Synchronize frame rate to REFRESHRATE.
VSYNC=2 - Synchronize frame rate to half the REFRESHRATE.
VSYNC=3 or higher - Not recommended.
垂直同步,0为不同步,1为同步,2为同步一半,3或以上不推荐
推荐1,若最低表现仍无法维持60FPS推荐改为0
DYNAMIC_VSYNC
Control for dynamic VSYNC. Only valid when VSYNC=1
DYNAMIC_VSYNC=0 - Always use the specified VSYNC. Recommended for high-end graphics cards.
DYNAMIC_VSYNC=1 - Dynamically switch from VSYNC=1 to VSYNC=2 in non-interactive game cameras. Recommended for systems that run 60 FPS while playing the game, but cannot maintain 60 FPS in non-interactive parts.
动态垂直同步,只有VSYNC=1时生效
0为高配显卡推荐,1为低配显卡推荐,若有卡顿可改为1
LETTERBOX
Aspect ratio control. This game was designed for 16:9 aspect ratio.
LETTERBOX=0 - Assume 16:9 aspect ratio. No aspect ratio correction will be applied.
LETTERBOX=1 - Maintain 16:9 aspect ratio. The remainder of the display will be black.
没意义 不用管……是控制游戏显示比例的(改为1则强制16:9其他部分黑)
CURSOR_IDLE_TIME
Number of seconds of mouse idle time before the cursor is hidden.
鼠标隐藏时间
WINDOWMODE
WINDOWMODE=0 - Full-screen. Recommended for performance.
WINDOWMODE=1 - Windowed.
WINDOWMODE=2 - Full-screen Windowed. Recommended for responsive change of window focus (e.g. "Alt-Tab").
窗口模式,0全屏,1窗口,2最大化窗口
WINDOW_X, WINDOW_Y
Position of window when WINDOWMODE=1.
A window positioned outside the valid region for any monitor will be placed in center of the selected monitor.
窗口模式打开时(WINDOWMODE=1)设定游戏界面出现在屏幕的何处(X,Y分别是坐标吧大概这东西有毛线用啊)
MSAA
Hardware accelerated multi-sample anti-aliasing level control.
MSAA=0 or 1 - No multi-sample anti-aliasing. Recommended for low-end graphics cards or systems with less than 1 GB of VRAM.
MSAA=2 - 2 levels of multi-sample anti-aliasing.
MSAA=4 - 4 levels of multi-sample anti-aliasing. Recommended for systems with 1 GB of VRAM or more.
MSAA=8 - 8 levels of multi-sample anti-aliasing. Recommended for high-end graphics cards with 3 GB of VRAM or more.
MSAA(多重采样反锯齿)0或1是不开启,推荐1GB以下内存或低配显卡使用;2开启,4推荐1GB以上内存使用,8推荐高配显卡及3GB以上内存
MSAAQUALITY
Driver specific multi-sample anti-aliasing quality level setting.
The definition of a quality level is up to each hardware vendor to define. No facility is provided to us by Direct3D to help discover this information.
For more info, see "ID3D11Device::CheckMultisampleQualityLevels" http://msdn.microsoft.com/en-us/ ... 9%28v=vs.85%29.aspx
MSAA质量选项,我是没太懂在干吗……
SUPERSAMPLE
Super-sample anti-aliasing levels. Can be combined with MSAA for higher anti-aliasing than provided in hardware.
SUPERSAMPLE=0 or 1 - No super-sample anti-aliasing. Recommended for systems with less than 4 GB of VRAM.
SUPERSAMPLE=2 - Render with double the WIDTH and HEIGHT resolution. Will take 4 times as much VRAM for render buffers!
SUPERSAMPLE=3 - Render with triple the WIDTH and HEIGHT resolution. Will take 9 times as much VRAM for render buffers!
SUPERSAMPLE=4 - Render with quadruple the WIDTH and HEIGHT resolution. Will take 16 times as much VRAM for render buffers!
SUPERSAMPLE=5 or higher - Not recommended. May cause driver crash and/or stalling.
SUPERSAMPLE即超级采样 默认1或0 当修改为2至4其中任意一个数值即为开启 可解决头发虚影问题 开启x会导致游戏占用x^2倍的内存来处理渲染效果
MONITOR
Which display monitor to use. Use MONITOR=0 for the main monitor.
The resolutions allowed may vary depending on which monitor you select.
用什么显示屏(多个显示屏时使用,0默认主显示屏)
MAXANISOTROPY
Maximum number of texture anisotropic sampling levels allowed.
MAXANISOTROPY=1 - Recommended for low-end graphics cards.
MAXANISOTROPY=16 - Recommended for high-end and mid-range graphics cards.
纹理异向性采样,1低配显卡推荐,16为中高配显卡推荐(我不知道这个是1-16都可以还是只可以用1和16)
TEXTURELOD
Texture resolution detail level control.
Use of high or medium resolution textures may increase load time,
and can cause large stalls when using a setting higher than recommended.
TEXTURELOD=0 - High resolution. Recommended for systems with 3 GB or more of VRAM.
TEXTURELOD=1 - Medium resolution. Recommended for systems with 2 GB or more of VRAM.
TEXTURELOD=2 - Low resolution. Recommended for systems with less than 2 GB of VRAM.
纹理质量,0最高,推荐3GB以上内存,1推荐2GB以上,2推荐2GB以下
PLAYERLOD
Player mesh resolution detail level and cloth simulation control.
PLAYERLOD=0 - Cloth simulation enabled. Recommended for CPUs with 4 or more cores.
PLAYERLOD=0 - High resolution mesh detail. Recommended for high-end graphics cards.
PLAYERLOD=1 - Medium resolution mesh detail. Recommended for mid-range graphics cards.
PLAYERLOD=2 - Low resolution mesh detail. Recommended for low-end graphics cards.
球员质量,0最高,推荐四核以上处理器及高配显卡,1中配显卡,2低配显卡
CROWDLOD
Crowd mesh resolution detail level.
CROWDLOD=0 - High resolution mesh detail. Recommended for high-end graphics cards.
CROWDLOD=1 - Medium resolution mesh detail. Recommended for mid-range graphics cards.
CROWDLOD=2 - Low resolution mesh detail. Recommended for low-end graphics cards.
CROWDLOD=3 - No crowd.
观众质量,0最高,推荐高配显卡,1中配显卡,2低配显卡,3不显示观众
EFFECTLOD
Special effects control.
EFFECTLOD=0 - Disable special effects. Recommended for low-end graphics cards. Shader model 4.0 or higher is required.
EFFECTLOD=1 - Enable special effects. Recommended for high-end and mid-range graphics cards. Shader model 4.1 or higher is required.
效果质量,0关闭(低配显卡推荐,需Shader Model 4.0以上,即DirectX10以上),1打开(高配显卡推荐,需Shader Model 4.1以上,即DirectX10.1以上)
SHADERLOD
Shader detail control.
SHADERLOD=0 - High detail shaders. Recommended for high-end and mid-range graphics cards.
SHADERLOD=1 - Low detail shaders. Recommended for low-end graphics cards.
阴影质量,0高1低,……
ABOVE_NORMAL_PRIORITY
Process priority control. This can also be set in the windows task manager.
ABOVE_NORMAL_PRIORITY=0 - Normal priority.
ABOVE_NORMAL_PRIORITY=1 - Above normal priority. Recommended for all systems.
ABOVE_NORMAL_PRIORITY=2 - High priority.
处理器优先级设置 效果等同于任务管理器里将2K15.exe设置为实时 0正常,1稍高(推荐),改成2即为游戏超频 可能有会破音的问题
D3D_INTERNAL_THREADING_OPTIMIZATIONS
Control for internal D3D driver threading.
D3D_INTERNAL_THREADING_OPTIMIZATIONS=0 - Disallow multi-threaded graphics driver.
D3D_INTERNAL_THREADING_OPTIMIZATIONS=1 - Allow multi-threaded graphics driver. Recommended for all systems.
D3D选项,我是不太懂干什么的,不过推荐是1,好像是多线程显示
FAST_TEXTURE_FORMAT_CONVERSION
Texture format conversion control.
For more info, see "Format Conversion Using Direct3D 10.1" http://msdn.microsoft.com/en-us/ ... 29.aspx#Differences
FAST_TEXTURE_FORMAT_CONVERSION=0 - Use CPU for texture transfer after block compression. Recommended for driver stability. May cause stuttering on loading screens. Shader model 4.0 or higher is required.
FAST_TEXTURE_FORMAT_CONVERSION=1 - Use GPU for texture transfer after block compression. This is known to cause driver crash on some older graphics cards. Shader model 4.1 or higher is required.
快速纹理处理,0推荐(稳定运行,但可能会在载入屏幕卡住),1可能导致某些旧款显卡驱动崩溃
DYNAMIC_ENVIRONMENT_MAP
Control for dynamic environment maps.
DYNAMIC_ENVIRONMENT_MAP=0 - Disable dynamic environment maps. Recommended for Intel integrated and older GPUs. Shader model 4.0 or higher is required.
DYNAMIC_ENVIRONMENT_MAP=1 - Enable dynamic environment maps. Recommended for newer AMD and NVIDIA GPUs. Shader model 4.1 or higher is required. Has been known to cause artifacts on older graphics cards.
动态环境贴图,0禁止(若是非独显或老旧显卡推荐),1打开(会导致老旧显卡出错)
JIT_SHADER_CREATE
Shader creation control
JIT_SHADER_CREATE=0 - Create shaders on file load. May cause stuttering on loading screens.
JIT_SHADER_CREATE=1 - Create shaders on first draw. May improve load time at the cost of in-game stuttering.
JIT阴影创建,0是在游戏打开时创建文件,牺牲载入速度是游戏变流程;1是使用是创建,加快载入但可能使得游戏卡顿
ADAPTER
Which graphics adapter to use on systems with more than one graphics card.
Only graphics cards connected to a monitor are recognized.
使用哪个显卡的选项(多显卡)
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